http://dbd.game/killswitch
My Monitor & Abuse wishes
Can we get the following effects for the rework?
- current 8m terror radius reduction
- for each time you hook a survivor for the first time the terror radius gets reduced for another 2-4m
Edit: Forgot the part where you get the terror radius reduced while not chasing (about …m) and increased while chasing (about …m)
Comments
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That might be a bit busted... If it is 4 m per hook every 24 and below m heartbeat killer Wil become undetectable... Or have way too small of a terror radius... I'm sure there is something else to add than basically haling killers terror radius...
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Is it really in need of an additional affect? It's a pretty good perk for messing with perk synergies and creating builds even without even thinking about the FOV.
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Isn't that just a better and more easy to get Furtive Chase tho? I think they will keep the terror radious size depending of if you're in chase or not, and maybe just maybe add something on top of that.
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It is rather a niche perk, but I agree that it has its usage with Myers, Xeno or Oni for example... However I do think it could get a little buff with the FOV part getting removed... Just not so drastically... Maybe increase the TR change from 8 to 10-12 or something like that? But I think everything above would be too much...
Or some different additional effect? But I don't know what...
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Sure furtive chase is nice, but you need a hook first, if you are however planning on sneaking up for an easy first hit, like with Oni to get his power going then this does not really help you, besides the point where furtive chase only works on hooks of the obsession.
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I have written 2-4m. I just would like a perk, where you can reduze your terror radius a good amount.
With 2m reduction per survivor the max would be 18m. Maybe also a bit too high, but better start higher than too low. At least it should be 14-16m.
Also it would promote not to tunnel.
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The old furtive chase worked a bit like that, but it only reduced the terror radius while chasing and by hooking the obsession.
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I don't think more than 12 m is reasonable, think about the 24 m Heartbeat killer that could basically play full stealth... Or deathslinger who could with his addon once again approach you completely silent and be in shooting range...
I don't really think it would promote that... that few m more is really not that much of an incentive...
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Hopefully we get at least 12m.
What does deathslingers addon do?
I would want a perk that builds up like this, I thought old furtive chase did that and played it as I did not know that it only activates while chasing.
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So currently you can get up to 16 m with both, you have a range of 18 m, so you have this window of 4 m where you can hit the survivor but they get no indication that you are there, if you did it properly. If we increase the reduction on monitor too much you can suddently sneak up very close towards people.
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Would be too good imo.
I don’t think it even needs an extra effect, they can just remove the FOV increase and it’ll still be fine.
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I think that would be something for the ptb and only making it weaker because of one example. Meh
I wouldn‘t complain if we get a second perk that reduces the terror radius, but I think it would fit this perk well.
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A buff would be nice. I only played it on killers with small terror radius, who also profit from the FOV increase.
Post edited by jonifire on0 -
I don't think more than one is a good idea either, first of all that is just really boring design basiccally having two perks do the same and stack them for more of it.
Also I don't really think it is only one example, think about it when you take the 24 m heartbeat killers... You basically rob survivors of time reacting towards their approach... If it is more than 12 m you will have less than 3 seconds to react to it and find a pallet or window until you are in lunge distance, given that you know what direction the killer is coming from, I don't think that is that good of an idea for that reason.
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But that’s the reason why I want that perk to be buffed. When I play ghost face almost all times I can’t stalk them because they always see me somehow (not the best ghost face). Also aura perks and the red light would still work.
In my games being undetectable only helps with Wesker, because no one expects that, but besides of him most people see me in time.
I would want a perk where you can grind for a smaller terror radius like former furtive chase except of only working while in chase.
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I mean... Seems like you need to try to take an unexpected angle to approach them...
I don't see your point here, all this seems to tell me is that you just don't know how to approach survivors working on a gen without giving the clear line of sight from the most obvious angle ever... I just don't understand your problem... Because you are basically saying no terror radius does not help you because they see you coming anyway, so you might as well have something similar to no terror radius as a perk.
I play Myers quite a lot and can often get right in their face before they even notice me, despite how huge myers model is and what not... But since I only have a 16/12/8/6m hearbeat and I don't walk around in the open but try to get behind cover more often than not... The point is if this is basically available for every killer, which is somewhat the case if you increase it further than 12m then you play everyone as a stealth killer, and that sounds horrible. Especially on some killers with range attacks, you might get in attack range before they even notice your terror radius...
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4 meters is too high. 2 meters is all it needs to be relevant perk. this is same suggestion i suggested 2-3 weeks ago.
you already get 8 meter TR using m&s and those two add-on. those add-on are useless because they make deathslinger have pig-level stealth where he moves at like 90% m/s for entire game. even though myer's would go undetectable with that version of m&a, he already has a low tr below 8 that the TR might as well be undetectable outside chase. the perk would be thematic towards the idea of myer's becoming stronger and stronger as trial progresses, stealth-wise.
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With ghost face I have often the problem that I have to go in line of sight to stalk, because there are that many things in the way and shrinking every map doesn‘t help (reworks). With Myers it‘s not that big of a problem, because you can‘t get stalked out of the ability.
I’m not saying undetectable/small TR doesn‘t not help, but they run mostly just in time so that it‘s no free hit like you say, only sometimes. It depends on the survivors whether they are good or not.
Huntress already has an almost everytime available undetectable addon and you hear here holding the hatched. Except of deathslinger there isn‘t really a quiet killer holding something. Xeno already has with M&A almost no terror radius and the turrets are just a radar. Trikster is just bad so I don‘t say more.
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Do you mean 8m + 2m (x4)= 16m for hooking each survivor once or 8m +2m= 10m ?
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Did I overlook an addon? Because I only saw a yellow and the purple addon together being like 12 m + monitor being 8 so we are now at 12 m heartbeat. How do you get to 8 m?
The difference is he goes into his stealth faster and he is a range killer. So you only need to go into the mode when going close to the gen, depending on how much monitor removes... And you don't need to go meele because ranged... Sooooo you won't have similar time to reach your goal of being able to get a hit.
But monitor is not even his perk, so why would it be thematic with Myers? Besides the point that being thematic is not really an argument for balance changes.
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The survivors can be the best in the world when they don't get visual indicator that I'm about to come around the corner then they cannot react to it...
Then you need to get more familiar with how much of your model you can show before they are able to reveal you, not much else I can tell you.
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i think stealth drop off is same for every killer. i remember dev changing this at some point when they changed pig tr from 28 to 32 meters. in that same patch, i remember them adjusting terror drop-off being faster.
Did I overlook an addon? Because I only saw a yellow and the purple addon together being like 12 m + monitor being 8 so we are now at 12 m heartbeat. How do you get to 8 m?
no my fault. i get confused with deathslinger add-on and doctor's calm add-on thinking they're same add-on's. doctor has add-on called calm add-on and for some reason, his add-on is -8 for purple and -6 for yellow. Deathslinger has similar add-on called greek whiskey and marshal badge but his purple add-on is -8 and his yellow add-on is -4. so for some reason, i internalized doctor's purple and yellow being -8 and -6 as same as deathslinger for being -8 and -6 but they're different. that is my bad.
So when I play deathslinger, I still use monitor&abuse because the 32 -> 24 still allows you to go closer to gen to shoot. it still means you have to shoot ->reload, shoot, reload but at least you get opening hit every time but it is not worth using those add-on because they slower your m/s to the point that the time you save for the extra hit is not worth it compare to you know, spending 10-15 seconds.
these days though, i don't play deathslinger. he is unfun to play because strong survivor can reaction dodge his gun shot and shooting between holes vs good player is not viable. you'll just face player that if you chase them, they're uncatchable/make you lose all gens. you'll just lose to strong teams and only be able to defeat weak solo teams which i take 0 interesting in.
But monitor is not even his perk, so why would it be thematic with Myers? Besides the point that being thematic is not really an argument for balance changes.
he'd be stealth killer in T2 but as he hooks entire team, he would have 16 meter TR in tier 3 in mid-end game. that is pretty strong to have instant down+low TR. BVHR is too safe with killer perks to buff something like that for killer. the perk would also shine on killer that survivor stay injured vs or have instant downs such as Bubba, Billy, Oni, Legion and Plague. those killer getting an opening hit can converge into full down due to instant-down/capitalization off injured survivors.
one can dream for bvhr to make stealth perk into potencial meta.
My suggestion was monitor decrease tr by 8 outside chase and increases tr inside chase by 8. When you hook a survivor for the first time, you gain 1 token. each token decreases tr by 2 outside chase and increases tr by 2 inside chase. the max is 4 tokens. so it is +16 or -16 if you have 4 tokens.
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Thx
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I hope that stealth never becomes meta for killers overall, because it would be so boring to go against, if the killer plays correctly he will get a hit before you can react to it, basically removing the entire chase aspect, which is why stealth killers tend to not be really fun to against ... Doing that to Killers like Billy for example which are great fun to go against when they go for curves seems horrible and I hope it never happens. I play the game for the chases if every killer just plays stealthy I might as well play something else.
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You can‘t say it will be super bad the only thing it does is closer(/no) heart beat (still red light and aura abilities). Only indoor maps will make a difference. On most maps you can still see the killer from far away or you have pallets and windows right next to the gen. Billy for example would still have a big enough terror radius and the chainsaw would still be loud.
The thing I would complain about would be tombstone myers or plage and legion. But it would give a horror feeling back to the game, which would be amazing.
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I don't know if you don't become undetectable if your terror radius becomes less than 0 m. If the killer is taking a somewhat stealth approach you will not necessarily see him, unless he just walks around in the open, and if he walks around in the open you can see him come anyway so what does the missing terror radius actually do? Most outdoor maps allow a stealth approach, besides maybe blood lodge and Borgo...
It would be quite bad if killers rely more on stealth than on their power, because it is a boring interaction.
How would legion be an issue? He cannot use his power with low terror radius and you could just as well see him as before.
I don't think it would bring a horror feeling to the game, as there has never been one for me as long as I play and that has been more than 4 years now... And it sounds more like jumpscares and less like horror.
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boring is good excuse for why the perk will not get buffed. Sometimes I run monitor&abuse but it is not that good of a perk. I run it to in attempts to reduce the pre-shift w on chases but 24 meter tr is still somewhat straightforward to pre-run. My guess is that they're just going remove FOV increase and put it the slider. i do not think they will buff the perk. I am curious to what new shadowborn will do.
Post edited by Devil_hit11 on0 -
Nope you aren‘t undetectable when there is no terror radius.
Also this version wouldn‘t instant remove 16m radius you would have to earn them, which can be hard when you want the full potential at the midgame. It‘s far easier to tunnel than going for that. So people who want that have to find one after another. So mostly you can‘t get full value before 1-2 gens left against good players or at all.
A lot of gens aren‘t surrounded by walls and with the height and sounds of some killers they can‘t really sneak up, just getting closer. On the other ones you would have a less effective ghost face approach. This would make it easier to hit with some powers. Maybe people would go more for m1s.
I don‘t have legion so maybe I‘m wrong, but I thought for him and plage most people stay injured and people just get more downed therefor.
Jumpscares are a part of horror and not knowing when the killer is near you before he is close makes it more scary than just hearing a louder and louder TR.
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Fair, but one of the two sides gets the "black peter" in any case... (no clue if this is only a saying in my native language). Because either you cute the chase short because you get the hit before it starts or the other side pre-runs you for half an hour... At least high mobility killers can do something about that, which is also why I would prefer going against one of those over a stealth killer.
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Yes, giving the pre runners less time is something good and an more exciting gameplay, it‘s so annoying to just follow for a mile just to get somewhat close.
I don‘t think it would be on the roadmap if it don’t gets a new second effect or rework.
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I know what you mean with black Peter, but there will always be something especially in dbd where one side has worse cards
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How do you know? I don't know if there is currently a perk combination that does that?
Sounds of killers are usually only audible from close up. A lot of gens are however, many are in jungle gyms or pallet gyms, inside the main building or shack, all surrounded by high walls.
Technically yes, but if Legion has a low terror radius the detection killer instinct of his power also has lower range... So you basically cut your power short...
I don't know dude, but jumpscares are the most boring and uninspired type of horror and I have never been scared in this game and probably noone else with some decent hours. I mean you can prefer whatever you like, but I never saw this game as a horror game to be honest, there is just nothing in it I would associate with horror overall besides the characters being from horror movies.
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yeah, which is exactly what I meant ^^ But I would rather go down the path of giving killers higher mobility, so holding w does not work anymore instead of cutting the chase short.
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Undetectable is a status effect you don‘t get it that way and doesn‘t it remove in one tier Myers radius or am I just dumb.
I rarely have issues seeing the killer and with this only a hand full killers get 0m (Myers,Sadako…?). There would still be a radius, red light and sounds which says pallet or window fast.
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Sure if you are close to such a tile, but that is why stealth killers basically get a free hit, because more often than not you don't have such a tile close or it has already been used.
I'm not sure about it, because Myers used to have a 6m heartbeat in tier 1 and I don't know how it interacted with monitor, but I thought it made him undetectable? I don't though, which is why I asked.
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the way it works is that monitor&abuse reduces the tr by -8 so his 16 tr becomes 8 tr and than dead rabbit reduces his tr by 25% of his base which is 6 tr. There is no real reason to run m&s for t2 because just using dead rabbit goes from 16->12. if that version of M&A would be implement, he would have 0 tr and 0 tr turns into undetectable.
Technically yes, but if Legion has a low terror radius the detection killer instinct of his power also has lower range... So you basically cut your power short...
Legion M&A is somewhat interesting. you gain +8 detection for being in the chase because monitor&abuse increases his tr by 8 when your in the chase, but you do lose detection after like 5-10 seconds after chase ends however this does not matter because by the time chase ends, you are running to next survivor so your in radius to detect them. M&A for Legion is like mini-susie tape because larger detection at the start is only detection that matters when your doing quick decision making for whether it is worth it to chain hit or not chain the hit.
pre-running is pretty annoying for killer. the two stats that attempt to counter it is haste effect and other one is lower TR. I find it amusing that the dev took that perk idea from 3 months ago where i suggested perk where if your near a gen as killer, you gain 10% haste for 10 seconds. they made that a perk called battery included. that perk was a perk idea that I came up with as a perk to counter pre-running. Although their version only works on completed generators so it is not that good for pre-running because killer typically play around uncompleted gens. completed gens at least part of the perk idea.
what I will say is that lower tr is not that effective vs 4 man swf that call out your position so haste is superior anti-pre running tool however issue that i was having when constructing that battery included type perk is how do you separate haste in chase at loops vs haste to get into chase vs pre-runners. you almost cannot separate the two situations. that is one of reasons why blight is such good killer and it is something that people over-look in relationship to strong killers is that pre-running is not that effective as strategy. it is one of reasons why a lot of player favor high mobility killers because high mobility killer diminish the effectiveness pre-running.
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Counterpoint this was in the game for 2 years and it was maybe used once in a meme video
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Isn’t Myers undetectable in tier 1 already? We will see whether you get undetectable or not if they even try it.
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Yeah he is, which is why I said he used to be... He once had a 6 m heartbeat in t1 I think.
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But weren't you at the same time able to use monitor to basically have a longer range than heartbeat for the entire game? Which they literally named as a reason to increase his heartbeat?
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I don't know I find 6 m heartbeat quite nice, but I agree that it is usually one or the other being in use...
Yeah right, but the reduction is quite massive, so as soon as you loose chase it would shrink by like 20 m giving survivors quite a lot of time to run somewhere you cannot find them easily...
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It went down to ~2m with the addons and no one ever used it those addons are a joke and even if they had a niche to work in that way (which they already currently do with monitor atm) people still won't use it
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My point was back then slinger had a 24 m heartbeat, 18 m shooting range, and was on 16m with monitor, and the patchnotes where they announced he would get changed they explicitly said his terror radius is getting increased, because they did not like the idea that you could get a shot out of stealth just with monitor, that was my point, there was no talk about the addons, but sure they are not meta, but I also don't consider the play style unfun to go against so I'm perfectly fine with them not being meta.
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I do not want to be rude but... If you don't know what it do why you try to rebalance things? I mean you have to thing the whole game with changing things. If you don't know a part of it, then you shouldn't mess with things.
Imagine a tombstone Myers with so small terrorradius for example. Or any instadown killers. Any indoors map would be a nightmare for survivors.
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Read the rest of the comments, I know about the problematic parts the only thing was that one addon and if there is something to add say it. Also a tombstone Myers etc can already get undetectable, it‘s not something new.
The perk also wouldn’t guarantee you this effects, before getting it you have to hook them and find them, that makes you stuck for the most part with 3stacks or you waste your time focusing on that while the gens fly.
Also in the title is written wishes just read.
Also this is a feedback forum you can give your opinion/feedback and discuss things with others, so people can point out things like that. That’s the whole purpose of this.
I‘m not trying to balance things just telling my opinion/wishes and discus with others.
Post edited by jonifire on0
