SUGGESTION/FEEDBACK: REMOVE THE ABILITY FOR THE NURSE TO EXTEND/LUNGE WITH M1 HITS AFTER BLINKING.
The nurse its an excellent killer and I like to have something really strong and something that changes the gameplay of looping around pallets but in my opinion this killer should not be able to extend its m1 after blinkings.
The reason is obvious and simple, it already has a positioning blink power (first blink), and an additional one to correct that positioning (second blink).
Why give him, in addition to this incredible power, a small boost so that he can correct himself again or achieve what he could not with his brutal power?
The nurse should hit like a tier 1 miers or like when an assassin has a survi on his shoulders, she should not boost more than she should having done 2 or more blinks.
Also thanks to what they allow her to do, she often hits hits that are too incorrect, she has hits that she shouldn't hit.
Small addition, if anyone plans to respond to this feedback/suggestion I ask that they do so constructively. My previous one is full of incompetent and arrogant people who, based on an opinion, try to make others look bad or make fun of them, best regards. 😉
Comments
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I'm not entirely sure but I think I read in the wiki that her blink lunge is shorter than a normal m1 lunge, however if you reduce it to t1 Myers range I don't think you can be so precise to get something out of it... Myers Lunge in t1 even with addons is so tiny it would only need to frustration... I don't think she would be a decent or strong killer with that change... Because when you look at really good nurse players even they are barely able to get a hit without somewhat of a longer lunge attack after the blink.
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I completely agree. Not only does she bypass pallets and windows, she also has 2 blinks, where the 2nd one allows her to correct her 1st one. But not just that, she can lunge as well, which is an additional correction. And that's not all, folks. She even has a green addon that extends her lunge.
I completely agree, Nurse should not be able to lunge after blink attacks.
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I think nurse is fine in her current state and doesn't need any changes.
i noticed a lot of people don't try to mind game the nurse, and I'm not saying this is you, this is just my experience in general. People even at high mmr, just run in a straight line going "nooo it's Nurse! It's over!" They don't try to backtrack, they don't try to use walls or pallets, etc. She also doesn't fully ignore obstacles in her path either, so they are still good to use, people just ignore them.
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Nurse has currently like 4-5 decent addons and you are complaining about the green lunge addon? ^^ Come on man... It is not even that good... You need to realiser that her blink can get blocked by the survivors hit ox therefore you cannot blink exact enough to not lunge, the Lunge is basically required to get hits consistently.
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Whatever helps her correct her mistakes is a huge problem. She's already too strong and ignores basic game/loop mechanics.
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How is it a mistake if you literally cannot blink on top of people because their hitbox blocks you from blinking there? Dude this just makes me assume that you lack knowledge of how the killer functions technically... Lunging is not there for you to correct your messed up blink, it is there because you physically cannot be so precise with the blink to guarantee a hit even if you played everything correctly, just because you cannot be there when the survivor is on that spot.
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I understand, ill tell my own experience
F.e one of the mindgames i try to is to do a little and quick 360 in the spot to make the nurse think im gonna go back through her first blink and make her drop it there, but if she fails that with the second blink she will catch me and will be more able to catch me with the lunge of her m1, lot of times happens that nurses catches survivors just by the m1 extending and not by the power itself.
Its a hard topic the "Nerfing nurse power" but i thinked to how to nerf or balance this power and keep it strong, and i thinked about removing the lunge of her.
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Well you may be right its frustrant but as how i replied to someone else lot of times happens that nurses catches survivors just by the m1 extending and not by the power itself, also someone here said that nurse already has add-on to extend m1 hit and it is right, so it will make the "Nurse meta" more flexible, to give options to choose between addons that reduce fatige, addons that extend m1, addons that add charges, etc..
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Her fatigue addon is trash though, it was trash before it got nerfed into what it currently is and still is trash she barely has decent addons and I don't really see the advantage or how this would make her more flexible...
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anyway nurse has a lot of power to shorter the distances, and the nerf im telling here would make the nurse player rely more on the power and not on the lunge as how happens most the times, they all rely in the lunge. And you may tell me that every killer does, yes thats correct, but they dont ignore the main gameplay that is the looping around pallets, you would never loop around a pallet a nurse without getting hit BY the lunge. Because you can try to mindgame her, but she will catch up with the lunge most of the times.
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Btw fatige addont isnt trash, taking into account that her reload of charges start with the fatige, thing that f.e doesnt happens with blight.
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It is complete trash, the recharge starts when fatigue starts, not when it ends... The addon cuts of 7% of your fatigue, that is around 0.15 seconds... If you used one blink, with base fatigue of 2 seconds... It does so little for a green addon and I don't think anybody seriously considers running it.
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You are still missing the point where it is impossible to be precise enough to not need the lunge because of the survivor blocking your blink...
Also your argument does not really make much sense here because the lunge is part of the attack after blink, you are already using her blink to get the hit... Just because you re not as close as to hit without a lunge however barely anyone could hit blink attacks, because for the 3rd time... The survivor body locks blink locations with his hit box... You need a lunge to correct for your blink coming short... Do you not understand that?
I would be completely fine with making her longer lunge addon something else, because I find it really boring design...
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You have been relying in your responses in the fact that you mention "She cant tp inside the survivor" but she can go through it and place infront of it and get the hit correctly, or mentioning that thing like if she needs to manage a lot to get a hit.
Anyway that thing can be taken into account for the rework i mention, the point of this rework its to "Not reward nurse a lot for failing both blinks" beacuse the lunge its a huge reward for failing blinks, she has the best power, 0 map dependency and nurses are just relying on m1 lunges to get hits because they dont tp next or infront of the survivor. And, most of the times this turns in a "Bluethooth hit".
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Punishing a killer for any and all smallest of imperfections is not a good idea. Do you know how precise you would need to blink, so that you can hit a survivor without the lunge? Good luck with that because you'll need it. I mean, the survivor could react to your blink and move a bit unexpted and there you go. Can't hit them. Now try with the second blink and see the same thing happen again.
Sounds like a fun experience.
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What do you mean 0 map dependency? Nurse is rather bad on indoor maps??
To blink through them and be in front of them perfectly to not need a lunge attack would require precision no one has... Usually you blink behind people and lunge because that way if they double you still hit them, if they double back with your Nurse you just miss because you don't have a lunge... This is a horrible change.
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Are you really looking for a killer addon that can literally win any game without the need for add-ons since it is not a dependent add-on? What's the problem, are you main nurse or what?
And yes, thanks for re-stating what I said, recharging begins as soon as fatigue begins, which it shouldn't. It should be like the blight, which as I said and I don't know why you reaffirm it. "Blight recharge begins AFTER fatigue."
If you are going to be arguing about miserable add-ons when in reality the killer does not depend on any, the fatigue ones being the best classified, I would consider not answering you anymore because I am wasting time.
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It should be like this, being a killer of excellence and being the best of all, he should be 100% accurate and not throw the blinks anywhere to only rely on taking advantage of his own or the other's poor connection and hit hits that should not connect.
Also, with the second blink, as I said and we all know, if the nurse does something wrong, the first one has the second one to correct itself. And if she corrects herself wrong, it is the killer's mistake.
Nowadays, many hits that the nurse gives are incorrect and should not connect thanks to the third opportunity that is given to her (being able to extend her m1) to correct her two previous errors (two poorly thrown blinks).
"Sounds like a fun experience." Try to find more people than not, who enjoys or thinks its a fun experience playing against this killer.
I'd rather play against blight or spirit than a nurse because their gameplay its more flexible, fun experience.
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"A horrible change" that would balance the most powerful killer.
Normally you stand behind them so you can hit them with the lunge, yes. But with a change like this it would be completely modified to make it work with a less extended m1 lunge.
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Bad change and doesn't play well with the fact nurse can't blink on top of survivors meaning this doesn't work as a increase in accuracy it only works as a the survivor ran into me rather than ran away
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It should not. Because killers that cannot make any slight mistakes are no fun. Nobody likes being told: "Just play perfect or nothing will work." all the time. Also, survivors have room for mistakes too. Why shouldn't the killer have that? What you suggested basically makes her a killer without a niche. You'd need to play 100% perfect all the time. A slight miscalculation or the fact that she has to guess as soon as she can't see a survivor lead to her power becoming pretty much useless.
You'd need to compensate that by giving her aura vision on the survivor she chases, which would then remove all counterplay against a Nurse that can blink this accurately. This would make her just barely playable for the average player but uncounterable in the hands of the best players. That's about the worst possible design philosophy to follow.
You say "nowadays" like this has ever been different. It was but not in the way you imply. It was way worse because she had more blinks at her disposal. So you really couldn't do anything because she would adjust until she was at point blank range.
I enjoy going against a decent Nurse every now and then. There are ways to make her guess and rely on mind games. A god tier Nurse is about as fun to play against as a god tier Blight or Spirit. They slug you and your team over the course of 30 seconds. But a decent Nurse is fine. It's just not achievable to play perfect all the time. Which is what this suggestion would afford to keep her working.
The less fun killers there are, the more people will play the remaining options. We already see that with Wesker and Blight. Do you really think less options beside them, will bring anything good?
I mean, try to play her without lunging and then show us well and consistent it works. If you can prove that this is fine, then I will stop arguing against it. But until then, I am convinced that it's bad design and will openly say so.
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So basicly you say that a slow killer should be brutally punished for even the smallest misstake? Because if they miss, and out of blinks they loose a horrible distance before she even have the chance to try it again?
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I've checked the date and it's not the 1st of April.
This is utter nonsense. You must never have played her to believe it could fly.
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The addon was 12% before and nobody used it because it was and still is a bad addon with basically no impact. I'm not looking for game winning addons, but some that at least have a bit of impact. Sure Nurse is pretty good without addons, but I don't think that is a good reason to just have 4-5 on her that do something.
The difference is blight can just follow as an m1 killer, Nurse needs the blink for mobility, I don't know what the reason is for the difference in when recharge starts, but I would take that unless the devs stated something else.
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You need the second blink because if the survivor moves behind a wall there is not really much you can do to exactly pinpoint their location, it is not you that messed up it is just the 2nd blinks purpose to follow up and the first ones to put you in a position to be able to do so... Also how is hits looking weird but connecting the players fault?
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Nurse already does not get much more powerful with addons and you could easily argue Blight with his strongest addons to be the best killer in the game, I don't think it would balance her, it would just suck out the fun out of Nurse and if it is indeed as bad as I think she would be basically unplayable, because there are just times where it is impossible to blink as accurate as you are expecting her to be.
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I would not call Nurse slow. Huntress is slow. Hag is slow. Those 2 cannot teleport to survivors whenever they want to. Also, have you heard about the perfomance of good Nurses? About the 1000+ win streaks? Nurse is broken. Having 2 blinks renders most survivors' jukes useless. The green lunge addon even worsens everything for survivors. A killer whose time cannot be wasted by dropping pallets or vaulting windows should not have so much help with correcting her blinks.
Against any other killer, you could keep predropping pallets, and while that's wasting resources too fast, it still takes time for the killer to down you, and gens can get done in the meantime. Against Nurse, you have nothing. Pallets and vaults mean nothing, since she just ignores them. Juking her by changing direction during her blink also means almost nothing, since her lunge covers for everything...
I think the reason BHVR has kept her broken like this is because of the comp scene, since only her and Blight seem viable against really good teams. She needs to change though, or have an ultra precise MMR to go only against the most capable teams (if she keeps 4k-ing every match)
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The 1k win streak does not really count towards your argument. Because if we're being honest, how many of those guys Knightlight faced during his streak should be able to win against a comp player that is playin to win? This would be a somewhat similar situation to playing chess against a grandmaster or playing starcraft 2 against serral or some korean pro player. You're not supposed to win that game, the odds are clearly against you. The fact that those streaks are possible is because the matchmaking cannot find equally skilled opponents, which is why mostly stomps pubs... This would be similar to Serral only playing against Diamond players, he could play 10 k matches and would not lose a single one, justbecause of the vast skill difference.
You can waste Nurses time, it is just not as easy as pre dropping pallets, but unlike other killers Nurse does not become stronger if the game goes on as your ressources do not really become less... If you want to become better against Nurse try to look at some guides or ask some comp players in their stream what to do against her, but there is stuff you can do to prolong the game long enough for the gens to be done, it is just a little bit different then the stuff you do against other killers, but I think it adds variety, and I personally think Nurse is really fun to go against.
Maybe this video helps you ;)
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She IS slow. She walks with 3.85
I talked about her basespeed, and that people want that with this speed she should able to blink one, and Myers tier1 lung. It would be a joke.
Did you see good survivors btw? Who still manage to win sometimes against really good nurses? You want to punish less good player, because on higher levels it is pretty strong? What kind of balancing is this? With that mentality we should remove all the exhaustion and 2nd chance perks from survivors, because the really good ones will loop you forever.
Otz just made a video about a horrible nurse build, where almost none of the survivors perk would help them, and they actually was able to manage to get to 4 gens maybe? And they almost come back even tho she camped and tunneled the first person? So I wouldn't say it is so horrible broken. Strong, for sure. But if you would take away one blink with that movementspeed, and also make her lung as small as t1 Myers she would be completly useless.
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