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Want a Live Example of Why People Are Burnt Out of DBD?

2

Comments

  • Akumakaji
    Akumakaji Member Posts: 5,487

    Whenever I play a single player game I am literally BLOWN AWAY by how responsive, fluid and slick the controls feel. It makes going back to playing killers, who are purposefully sluggish and clunky, extra painful and its so sad that this is one of the main ways of balancing killers. Maybe thise mean survivor mains would tea-bag and laugh at the killers for being "big dum oafs" and "OMG how could he miss me? He dumb?" a bit less if they realised that its hard-baked into the game mechanics and controls. But who am I trying to fool? Nah ...

  • bjorksnas
    bjorksnas Member Posts: 5,701

    I mean thats why people love playing killers like blight and nurse, fast, responsive, still buggy as hell because its dbd and you can't escape bugs (blight has like 5 that he has had since launch) but effective for the effort you put into them

  • Raccoon
    Raccoon Member Posts: 7,741

    This really makes me appreciate my own Solo Q games, as of late.


    I've been getting some downright cracked teammates.

    Had a game vs Trickster on The Game (I brought the offering because I like to fall down the meat chute whenever I have those 'great height' challenges) and we brought it back after 3 people were slugged / 1 injured with 3 gens remaining.

    One guy got tunneled out after, but it was pretty intense/fun.

    I hope your games get better, but our experiences are definitely chalk and cheese.

  • Reinami
    Reinami Member Posts: 5,641

    I think it works horribly in DBD due to the balance and RNG factors of the game honestly. At least in CoD and Halo the games were pretty balanced and they weren't dealing with the asymmetrical element.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,113

    it is not garbage for you. your clearly not effective at looping and need second-chances and boosters. for someone that struggles at the chase and off-hook tunneling, it is exact perk you should be using. the perk will make up for your poor play. DS is also not bad. it gives second chances but requires you to die near pallets to use it as second-life. The reason why survivor say it is bad is because people that are using DS are often player like you that struggle at looping. so they get second-chance than die 10 second later. It is not perk fault. it is your looping skills that make no use out of it. Still, a second chance is better then no chance at all especially for you.

    Like I said, I don't think these perk will stop you from getting tunneled because killer will still see you as weak-link however it will provide safety nets for your poor plays which might do something.

  • Pulsar
    Pulsar Member Posts: 20,909
    edited December 2023

    I am well aware. He had a free down on Laurie and actually completely gave it up to chase and then hook me. She got up and reset with two other people.

    He also had PR and PGTW, further proving that giving Killers gen regression for not tunneling won't work.


    There also wasn't any reason to tunnel me after my next hook and hump me on the ground.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 704

    What actions do you want the devs to take? Maybe I missed it in your other comments above, but I genuinely want to know what changes you would suggest to make the survivor experience better without making the game even more difficult for killer players than it already is.

    We could get a bunch of killer players posting videos showing how broken coordinated SWF is or how broken many maps are with multiple connected safe loops that make it easy to extend chases to multiple minutes - should those be taken as proof that the devs need to nerf survivors?

  • Pulsar
    Pulsar Member Posts: 20,909
    edited December 2023

    I am not saying I solely BLAME him for it, but to say it isn't partially his fault is incorrect.


    It's like matching up 4 Solo's against a comp Blight. Is it a skill issue? Yes. It it their fault? Absolutely not.

    Same in this case. Did he choose to play like an ass? Yes. Is he to blame entirely? No.

    Post edited by Pulsar on
  • Pulsar
    Pulsar Member Posts: 20,909

    That one wasn't even on my teammates.

    His perks afforded him so much extra time that it didn't matter that, for once, I did WELL in a chase.

  • pale_hispanic
    pale_hispanic Member Posts: 149

    Yeah basekit BT does literally nothing sometimes. When i’m in this situation against trickster I hide behind the little hay bale next to the pallet, saved me a couple of times.

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    I had a match today with Blight. He only tunneled me and while I got sacrificed the rest of the team managed to escape.

    It was on Backwater.

    I asked him why he was tunneling: "Because I don't see anything on this map and you are all sneaky..."

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Two things which come to mind regarding the issue of Survivor skill, which feels like it does have long-term issues within the game:

    1. The desire to win versus the desire to learn. People wants to win, of course! However, this is prioritised over wanting to learn the game. Learning loops, gaining experience of when to make the save, take the chase or sit on gens .. other things too, but it takes time and people aren't willing to wait long enough for this; searching for wins over gaining experience. This goes to my second point.

    2. Perks over skill. To get that win, there is a desire to get all the best perks and this then gets people to become too heavily reliant on those Perks. Sure, Lithe, Sprint Burst and Off the Record are useful, but when someone hasn't got the experience of relying on their own skills at avoiding, evading and out-playing the Killer, they've only gained a few seconds of extra freedom.

    I cannot stress how important patience, experience and practice are, as well as how heavily overlooked they are. I wish more people took that view.

    Hoping your games get better.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,541

    I'm giving Laurie a pass. Steve imitated killing himself on hook. I consider those suicide threats and unhook them before they do. I love OP, but any gesture like that on the hook is interpreted that way.

  • GeneralV
    GeneralV Member Posts: 11,715

    So, I don't have a recording of it, but let me share my experience:

    First (and probably only) survivor trial of the day I got The Pale Rose. I was really excited for a second because it is one of the two maps in the game that I still enjoy, so I thought it was going to be a good match.

    And what do I get?

    1- Tunneling Huntress

    2- Mikaela disconnects before her first hook

    3- Yui farms me

    Welcome to modern DBD, I suppose. All that we were missing was a ruined reworked map and a new "hold W pre-drop everything" killer.

    Then we would have the full package.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 331

    Me too then at 4th Gen I get hooked and die on first hook. I am DCing anymore because this camping and tunneling out BS is out of hand already. I am just going to buy Dead Island 2 and start playing that instead.

    BHVR has two options stop giving updates on what what nerfs or updates to killers, perks, or survivors they intend to do. This will eliminate toxic behavior and toddler mentality.

    Other option separate players by age groups. Let the crotch gobblins play amongst themselves since they can't play well with others.

  • Dogma_loki
    Dogma_loki Member Posts: 436

    Sure they will eventually probably have to deal with hard tunneling, the exact same way they deal with most everything.

    Band-aids and half measures with no discernible difference at all.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,541

    I use Kindred and people do that all the time even when I can clearly see the killer is not camping.

    I know that was an old thing, I had never heard that expression though.

    Also, Steve is one of the most suicidal players lol.

    I hate saying that because he's my 2nd highest Prestige character, but yeah, Steve, Laurie, Leon and David are most likely to give up on 1st hook.

  • GeneralV
    GeneralV Member Posts: 11,715

    Yep, it has always been an useful sort of code.

    Wave your arms if the killer is camping, stand still if it is safe to rescue you. I always do it, it is just instinct at this point.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    The camp dance was flapping your arms really fast, usually never touching the hook. A slow self unhook, in my experience, was usually taken as ‘come get me’ or ‘I give up.’

    Trickster wasn’t even camping though so I don’t see why you were warning them of camping anyway, especially when he was right next to all 3 of them. I can definitely see why Laurie may have taken that as a sign of you giving up but I still think it was a massive misplay on her part.

  • Pulsar
    Pulsar Member Posts: 20,909

    He was literally still in the vicinity and they were already coming towards me.

    All of them.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    Still not camping but I can understand what you were trying to do and don’t blame you. Completely Laurie’s fault still.

  • Nazzzak
    Nazzzak Member Posts: 5,851

    "Players know and understand this truth (especially Killer Mains) and opt into a stance of hard denial (especially on the forums and in polls) so the Developers will continue to hold Killer player’s hands and serve up the most simplistic 4K possible"

    I was involved in a discussion on this on Twitch, about how frequent killer complaints are these days despite the role being easier to play than ever before. And the conclusion reached was that the devs allowed the gen kick meta to go on for too long. It's why so many complaints about gen regression perks still dominate too. The success of that time is cemented in so many minds that it's become the standard for what *should* be happening, as opposed to an unfortunate circumstance of perfect synergy between a select few reworked perks.

    So I don't know whether it's true that these players "know" these truths, as opposed to them having expectations that will honestly never be met.

  • GeneralV
    GeneralV Member Posts: 11,715

    I think the problem is simply the lack of fun.

    The general complaints from the killer side recently mostly revolve around gens flying, while most survivors are complaining about gen regression perks. Though one thing is deeply connected to the other.

    It is unreasonable to expect survivors to do anything other than gens at this point. Everything else they could do (namely: totems, healing and chases) has suffered so much with unnecessary changes that essentially there is no choice but to commit to the objective you have left, or you lose the trial.

    To counter that, killers stack slowdown perks. And naturally, no one has fun.

  • Nazzzak
    Nazzzak Member Posts: 5,851

    Lack of fun is definitely a factor.

    Survivors complaining about gen regression though shows that it's still decent and having an impact, which isn't a bad thing. IMO PR+PGTW are massively effective in every game I see them in (which is most lol), and I personally think they're fine because they're setting back progression but not stopping it completely. I do see alot of killers complaining that the opposite is true, that gen regression is not good enough and usually theyll refer back to the start of year nerfs. Which of course happened because of the gen kick meta era when they could literally halt progression as opposed to just setting it back. That's become the standard on which too many killers base the current state of killer (imo anyway, though it was a shared consensus in the discussion).

  • Hexling
    Hexling Member Posts: 657

    The second they disable MMR is the second DBD will be a fun game again.

  • GeneralV
    GeneralV Member Posts: 11,715

    I agree.

    And it does leads to the conclusion that something has to be done.

  • Hannacia
    Hannacia Member Posts: 1,324

    I'm actually on a break from the game now. Been for a month. Won't come back even for this christmas event thats going on.

    I got tired facing nurses and blights everyday and teammates that use the most selfish builds and won't even save with 0 hooks in them. After having 5 blights and 2 nurses in one day where i played for little over 2 hours i was done. 3500 hours or so well spend but time to relax for now.

    I might come back in few months to test the waters but for now i'll just lurk and read stuff about the game and enjoy less toxic games for a while.

  • caramelpudding
    caramelpudding Member Posts: 118

    This, plus the removal of the pip system. Guess we only have to wait five years for it, but hey, at least we all can buy cool outfits.

  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    At least you can play games :D The amount of cheaters that are again rising up are giving me a new dead by daylight vacation.

  • OwlWithMustache
    OwlWithMustache Member Posts: 57

    It's insane how little accountability this community has. It can't possibly be that I played bad, its my team/the killer/the killer's perks/addons/offering/the map/the lag.

    If that's your thought process then for the sake of yourself and the game, stop playing. As seen in the videos, this mindset makes you play poorly and worse it deludes (probably not a word) you into thinking you aren't playing poorly.

    That's not even mentioning the nuance behind the playerbase; the reality is that most people playing dbd don't spend a ton of time on the forums(and more). How can I blame someone for not following made up rules that the community put in place? What right do I have to shame someone for not playing perfectly (unlike ME of course, I'M a god at the game).

    If you're not enjoying the game that's fine, but that's strictly a YOU problem. Own that, don't blame other people because you're not having fun.

  • th3syst3m
    th3syst3m Member Posts: 394

    How so? In the rare occurrence that the killer will focus you the entire match so your inefficient team actually does generators (maybe.) 99% of the time if I can run the killer well they'll just leave me an insta-down the next survivor, like they can't even hold w.

  • Dustin
    Dustin Member Posts: 2,322

    I still completely blame the battlepass for games like this. If a survivor is throwing the game it's usually because they're tunnel visioning their battlepass. I blame it more on the battlepass only lets you do one very specific thing per game and not everyone has the time to deviate away from getting their rewards.

  • katoptris
    katoptris Member Posts: 3,211