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Nostromo Is Basically Old Borgo In Size

So this map has been out for a while now, and while it looks aesthetically amazing, it really struggles in terms of gameplay. The loops are very clunky and you get stuck on things, both killer and survivor. The rocks are inconsistent on whether projectiles can go over them as ranged killers.

And most importantly it is absolutely MASSIVE. It has the same issues as old Borgo where it's just way too big, with the gens being miles apart as killer and nearly impossible to defend.

I think the loops could be touched up so both killers and survivors don't get stuck on random rocks, and I think the map size should be decreased to what Borgo is now.

Comments

  • adaw0ng
    adaw0ng Member Posts: 720

    We may have run into completely different RNG’s because all I see is 4-5 in main building area, most of the times with 3 gens inside the ship. I find it extremely easy to defend gens (and basement if you get it in main). The clutter part is true though!

  • Raconteurminator
    Raconteurminator Member Posts: 618

    Nostromo is, like, the third smallest map in the game.

  • jonifire
    jonifire Member Posts: 1,437

    I had a mirror Myers defending a 3 gen in the main building. It was almost impossible to get on the gen and stay there.

  • Evan_
    Evan_ Member Posts: 547
    edited December 2023

    Dunno. The map may be big but the loops are mostly weak, and it has some of the strongest tunnel-hooks of the entire game.

    I even consider it killer-sided (if someone is willing to play nasty).