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Ragequitters Banned

This isn't even a complex idea, but can we please take ragequitters and disconnectors more seriously? Reporting them does nothing. They are so ######### common that they clearly feel they can do it without any penalty besides a rank that doesn't really matter. In my last five survivor games, TWO didn't have someone who disconnected. As a killer, it is slightly better, but I am still denied BBQ and Chili or Save the Best For Last because some entitled decisive strike wielding d-bag thinks it is okay to rage quit, and to be honest, they are right, because there is no real penalty. It gives others the ability to disable perks. Not just killers' perks, but other survivors too; how many times have you come to save someone only to have them DC or kill themselves?

Comments

  • George_Soros
    George_Soros Member Posts: 2,270

    The last sentence made me suspicious. What kind of save are we talking about here?

  • BastardKing
    BastardKing Member Posts: 784

    I run Borrowed Time for end game saves, and We'll Make It. If people DC when downed or kill themselves on hooks, half my build is useless. Which makes me not bring them sometimes, but then I get good survivors who could have used it, and it is just a ######### situation.

  • HazeHound
    HazeHound Member Posts: 814

    As a killer i don't mind rq, they just help me. But i feel bad for survivors.

    I agree, we do need some kind of punishment for leaving game early.

  • N0xyD3ad
    N0xyD3ad Member Posts: 16

    if you run borrowed time and well make it then im sorry honey but thats your fault, if you play solo, act selfish,that what the community is at this point,if you play swf with your friends take borrowed or whatever,if you play solo just be selfish and farm other mates for bloodpoints. i get farmed 95% of the time i play solo, i famr others aswell at this point, the devs dont listen and dont change gameplay at all so why should i try to play fair at this point. anyone remember the devs saying 2 years ago they wanna change hooking so that in 1st phase you wont bleed anymore so the killer has no point in camping you? well here we are, 2 years later, nothing changed but more and more issues.

  • N0xyD3ad
    N0xyD3ad Member Posts: 16

    oh and i disconnect everytime i get farmed, facecamped, tunneled or bodyblocked, i really dont care anymore.

  • projecteulogy
    projecteulogy Member Posts: 671

    I actually started using Left Behind because I play only solo survivor and most all my games have some sort of DC or Suicide. If it's Legion or Freddy OR a Mori is brought in, a lot of times ive started as the only player vs the killer.

    Which brings me to the point that Survivors should be getting Quitter Bonuses as well as the killer and the amount of BP should skyrocket. There's no reason the killer or remaining survivors should be just totally assed out of points. The killer getting the joke amount of BP for a DC makes me sad.

  • sulaiman
    sulaiman Member Posts: 3,219
    edited March 2019

    i do the same, for mostly the same reasons. I dont quit for camping or tunneling, because the killer choose this strat and i am not going to help him. I only give up and let me get killed if my fellow survivors act like they deserve it. Intentional bodyblocking, hookfarming, losing the killer by leading him to you, that type of thing.

    Thats why i think the individual bps for survivors should be a bp pool, where the teamwork is more empathized, like basing survival points on all surviving teammembers, not just one self.

  • Master
    Master Member Posts: 10,200
    edited March 2019

    Yesterday I played around 10 matches and only 3 of them were without DC. (only one loading screen DC)

  • BastardKing
    BastardKing Member Posts: 784

    So, what I am hearing here is that you are a crybaby who is raging at the game without even knowing what you are talking about. We'll Make It lets me increase healing speed 100% when I unhook you. It's not my fault that I saved you. Quit the game if you are this toxic about basic gameplay.


    You completely destroy your own credibility by saying a perk that lets you save someone safely is selfish.

  • BastardKing
    BastardKing Member Posts: 784

    Exactly. Fixing people who ragequit is the goal, but no one should be denied what they should be given from the game due to someone else throwing a temper tantrum. Give the points to those they screw over, and honestly, I would apply a debt to the ragequitters. Someone used a mori and you ragequit? You lose the cost of the Mori, they get their mori back. That way, not ragequitting becomes the only way to get rid of moris.

  • BastardKing
    BastardKing Member Posts: 784

    Again, if you actually read what he wrote, while he is right this is an issue that happens and needs to be resolved, all he did was whine and misattribute perks. He thinks 'We'll Make It' is 'We're Gonna Live Forever'. I do like your idea of making blood points a more collective, but it would have to be half instead of all. I just got out of a survivor game where I took a hit for a survivor so he could escape, and he... ran into the Billy's chainsaw. Before that, I saved a Claudette from a Hag's Basement, and she... ran into a wall... There needs to be some level of individual accountability, but I would say half would work. Each survivor can earn 4k in each category, and the rest is put into a group pool, and you lose 25% of the points for each person who dies.