Knock Out shouldnt exist
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Slugging is a playstyle no Survivor enjoys to face. Your own time gets waysted for the Killers enjoyment. Im not a fan of that.
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Knock out is weak slugging perk. It doesn't work with m2s that most good sluggers have. If a m1 killer tries too slug it is much higher risk. It isn't a very popular perk anyway. I understand if you don't like slugging but this perk is hardly a major component of truly effective slugging loadout. Infectious fright and nurses calling are much more useful for that
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Delete
Post edited by JustElf on2 -
Actually, knockout provides another way to waste survivors time. There needs to be more slugging perks, or perks that activate on downing a Survivor and give power to the Killer that way. Knockout is unique in this way, and Idd rather want more.
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A faster bleed out perk would be cool.
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I think the old knockout was better where it was a timer for how long someone was hidden. This new knockout is only used to slug the whole team for 1 hook each and break the gameplay while making survivors pissed. Its original intention was to be able to knock someone down without having to worry about someone flying over to flaahlight/pallet save because they couldnt see where the survivor fell. Now its just an abuse perk.
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Knockout only exists to bully soloq survivors. It is in dire need of a rework.
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That's about the same way the killer feels when gens get blown through in minutes. You can't be fine with gen efficiency, but not fine with kill efficiency.
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You meant seconds. I still remember the match i had like 2 months ago against a trapper in which there was only 1 gen left to do at the 2 mins mark...
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