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Do You Think "Tunneling" Was More Acceptable In The Past Compared To Now?

Iron_Cutlass
Iron_Cutlass Member Posts: 3,272

A long time ago, I saw a lot of people saying that "tunneling is acceptable since Survivors are incredibly strong" but Ive seen this sentiment change a lot over time as people think it has become less necessary and thus less acceptable.

Ive always been a firm believer that either side can play how they want since it's literally a game, though I do not support stuff like harassment and post-game chat toxicity of course. Perks, playstyles, etc, are in the game for a reason and people can do with it whatever they want.

Of course, that's just my opinion, and not everyone is going to agree, I like to hear different perspectives. So is tunneling "necessary" or "acceptable" like it was before?

Comments

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,689

    I dont mind getting tunneled tbh, since I know that killer isn't improving at the game. Eventually I run into killers who are good at the game and still get 3-4ks for playing the game instead of not. They usually like snowball fights too. :)

  • Moonras2
    Moonras2 Member Posts: 381

    I think it was more acceptable, at least to me, because it was easier to punish. Old BNPs existed (I often ran them but never used them unless someone was being camped/tunneled). Old DS and DH were much stronger deterrents or chase extenders. Gens took less time while every killer action took more time. Double pallets, vacuum pallets, etc...

    All of these things made tunneling weaker while at the same time making camping feel more necessary at the time. Which was also hard punished with DS and old Borrowed Time.

    All of these things could also be used in ways that made the game feel hopeless as well though. They weren't limited in anyway to just anti tunneling and I don't know how they could've been either. It made many games feel unfair or unfun

    Today pretty much all of this has changed and I don't really ever feel the need to tunnel or camp either. There are rare occasions I'm sure but nothing I can remember. I also don't really find the game unfair anymore outside of matchmaking. But I do still often find it unfun.

  • UndeddJester
    UndeddJester Member Posts: 3,395
    edited January 1

    Dead on the money.

    The big issue that keeps coming up is all of the tools to combat tunneling can and will also be used to punish non-tunneling killers too.

    You can't give someone the option of taking a gun to a knife fight and ask them to only use it if the other side doesn't fight fair. That is almost never how it'll go down.

    A lot of people bash BHVR stating 'bad design' and 'don't play their own game', but one thing that continues to surprise me in these forums is the almost ingenious ways both Killers and Survivors can find to twist any suggested change into an unintended side effect.

    DBD is a very delicate ecosystem... any changes, no matter how benign, can seem like they'll work, then when you see it in practise it can easily add more problems than it solves...

  • Moonras2
    Moonras2 Member Posts: 381

    I agree. I can't say they're design is bad just sometimes you can't really test things out until the player base gets hold of it. From what I've seen, giving incentives only works for a few. The outcome would almost have to be too strong to be in the game. Otherwise many people will not take the incentive anyway. Punishing something also doesn't work as there are always unintended side effects that come with it.

    Old DS was a good example of punishment for tunneling but also just for playing normally. Older DS was even worse, no tunneling was needed at all. BBQ was a good example of reward for hooking multiple people but with a side effect also. Often times, if killers couldn't see just one person after hooking someone, it would become an excuse to camp.

    There are in betweens and extremes with both methods but in general it's what it feels like to me. The devs can only keep trying to find happy mediums but something is always going to be unfun and need tweaked.

    As far as when people say they don't play their own game, I never liked that statement. If I spent all my work time working on/creating the game, I wouldn't want to spend all my off time with it. I'm not saying they shouldn't try it out but I don't blame them if they don't want to play it either.

  • EvilSerje
    EvilSerje Member Posts: 1,070

    It was never acceptable. For a simple reaons:

    • unfun
    • cheap effortless win
    • works only on weak\average survivors
  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,689

    No, as @UndeddJester stated, "almost ingenious ways both Killers and Survivors can find to twist any suggested change into an unintended side effect." Killers will tunnel whoever they hook first. Anyway!


    If it works on the average survivor, it will definitely be used. Think of a good average survivor. Now note that everyone else who is average or less than, becomes tunnel fodder. That's more than 2/3's the playerbase imo.


    Primarily "A lot of people bash BHVR stating 'bad design' and 'don't play their own game', but one thing that continues to surprise me in these forums is the almost ingenious ways both Killers and Survivors can find to twist any suggested change into an unintended side effect.

    DBD is a very delicate ecosystem... any changes, no matter how benign, can seem like they'll work, then when you see it in practise it can easily add more problems than it solves..."


    As a company, they know players will find the holes and such. PTBs are kind of made for that, but its not til it actually goes live that we see what happens. Also as a company, they should understand that those unintended side effects are what they are paid for. They need to see these things happen, and then do something about it.

    So we have tunneling and gen rushing as the two big no no's, as both 'sides' have stated. So how do they fix that? More objectives that are WORTH doing is a damn good start. Easier to do for survivors than killers, but its not nearly impossible to find other things the killer could do.

    Still, would this stop the issues? On lower/mid ranks, maybe. Probably not the top 5% since thats just what dbd is up there. But it shouldnt be everywhere. They're literally not growing new players due to this crap.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332
    edited January 1

    Tunnelling is within the rules currently set and therefore has always been acceptable. This doesn't make it popular, but anything within the rules is always permissable.

    Tunnelling as a necessity is ... well, it depends on who you ask and how desperate they are to win. Personally, I don't believe it is. Some of those who tunnel repeatedly to get results don't take the time to get better and end up grossly outmatched, losing a multitude of Trials, then become dejected and frustrated. In the past, it may have had a little more purchase but still didn't work towards improving skill.

    Learning to succeed without tunnelling and treating Trials as learning experiences is a far more enjoyable way of playing.

  • Bran
    Bran Member Posts: 2,096

    No clue, but I think tunneling today would be much more necessary today than in the past.

  • BigHeadAss
    BigHeadAss Member Posts: 11

    I think killers who try to justify tunneling, camping, etc just suck at the game and need to either get better so they don't have to resort to tunneling every single match or just find a new game to play. There are literally millions of games, why be the annoyance that everyone hates?

    And before you guys jump me, I've been a killer main since this game came out and I have never NEEDED to tunnel to eliminate a survivor from a match. It baffles me every single time I hear about someone tunneling survivors.

    Sadly, it's becoming more prevalent with killers who can't prioritize targets and protect gens at the same time. It's just going to get worse.

  • appleas
    appleas Member Posts: 1,128

    Good for you if you don’t tunnel? You can play for 8 hook games before eliminating someone and I’ll play for 3 hooks and eliminate someone when the need arises.

    You have your own DBD experience since the game came out, that’s cool. No need to insult others who don’t play the game your way if they’re not breaking any rules.

  • sonata93
    sonata93 Member Posts: 418
    edited January 3

    I think “tunelling” has become somewhat of a distorted term in recent times. The thing is, say you’re a survivor who was last unhooked, sometimes the killer just comes across you first even if they’ve not camped or gone straight back to the hook. Sure, it’s nice when a killer leaves you as they acknowledge you were the last one to be hooked, but equally, ignoring a vulnerable survivor puts the killer at a huge disadvantage. Why start chase with a healthy survivor when there’s an injured survivor in close proximity? From a competitive perspective, it makes no sense.


    I don’t play killer often but the other day I got accused of tunelling when a Feng came to take an OTR endurance hit for her friend; naturally I switched target to her as she was injured and her teammate wasn’t. As a result, I got a heap of abuse in the EGC. If, as a survivor, you decide to play aggressively and bait the killer - don’t be surprised when the killer returns the same energy. Simple.

    For me, tunelling is when a killer targets one survivor for an extended period of time (chases them straight off hook, ignores other survivors, etc) and generally makes it their sole ambition to get that specific survivor out of the game. As with my above comments, I don’t condone tunelling (especially boring, sweaty killers who want an easy 3v1 at 3 or 4 gens). Equally though, people cry “tunelling” a lot of the time when it actually isn’t.

  • Seraphor
    Seraphor Member Posts: 9,423

    It was never 'acceptable' but it's always been valid.

    The difference over time is that both sides have been granted a lot of QoL improvements and fixes for game breaking issues, many of which make extreme measures such as tunneling much less necessary. Less necessary means less acceptable.

  • Krazzik
    Krazzik Member Posts: 2,475

    You don't tunnel the good player out, you tunnel the weak link out. Tunnelling a good player means you lose.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,741

    I mean, "acceptable" is subjective, but it's leagues more common than it used to be. In part due to people realising DS was never that good of a deterrent to begin with.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited January 3

    I have like 15k kills in this game, i don't need to improve. Might sound arrogant, idc.

    Tunneling 1 or 2 survs is the way to go if you want to win the majority of your games with any killer. If you start to tunnel to late, the game might be over just cuz the potential of multiple Adrenalines. And why shouldn't you, the survs are trying to tunnel their objective and don't care about your fun aswell. It's not toxic, it's how the game works now. DBD isn't about hooks anymore, it's about KILLS. Ofc you don't need to tunnel bad/average or solos. But how do you know before the game starts? Also i love how tunneling is seen as a "skill issue". Do you ever watched comp DBD (which i'm not a big fan of)? Guess these killers need to get good cuz they tunnel 24/7.

  • Peanits
    Peanits Dev Posts: 7,555

    Speaking objectively, it has never been accepted. As long as it has existed, there have been people who did not like it and people who disagreed with them.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,272
    edited January 3

    For me personally, I do not tunnel whenever I play Killer since I can play however I want and I find that tunneling makes my Killer matches too boring since the pacing gets thrown off too much when a Survivor is dead early into the match, but I try to avoid imposing the idea that "people must play X way" or "do Y instead of Z".

    Though I do think tunneling should still be a choice, it can still be decentivized with certain game design elements, i.e. tweaking Killer powers or perks to reduce their effectiveness at tunneling. You can also try incentivizing spreading hooks as well, like rewarding more Bloodpoints for hooking a unique Survivor each time or buffing perks that reward spreading hooks (Grim Embrace).

  • BigHeadAss
    BigHeadAss Member Posts: 11
    edited January 3

    @appleas

    But the need never arises. Killers are so overpowered compared to survivors that it's honestly stupid that any killer (barring the completely new ones who have no idea what's going on) feels the need to tunnel out one survivor just because "the need arises."

    It's just sad to see that killers will prioritize someone who's fresh off hook vs. the person who just pulled them off who is just as easy as a target.

    I wouldn't call it insulting. Telling someone they suck if they feel the need to tunnel survivors after 1000+ hours in the game is completely justified in my opinion. DBD doesn't have these complex mechanics where you should ever feel the need to tunnel. Honestly, on the killer side, it requires a lot less if any thought unless you're going against a 4 stack. And that can be said for any game. If you need to result to cheap tactics to ensure results vs. just relying on yourself and your skill, then you probably should just give the game a break.

    Sure, it's not against the rules, but I believe it should be heavily disincentivized solely because if you're good enough at mindgaming, even the most seasoned survivors can't stand a chance in a chase. Defending tunneling as a way to play the game is just a weird cope.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,934

    I think it's just a misunderstanding of the OP. When they ask was it more acceptable back then, they didn't mean if the community accepted it unanimously. They just meant did more people back then view it as part of normal play that didnt need changing vs now.

  • pseudechis
    pseudechis Member Posts: 3,904
    edited January 3

    Fair enough I was just curious overall about that one.

    It wasn't my intention to appear at anyone's throat or to imply difficult topics were to be avoided (the fact that the mods and devs chime in even on the less popular topics is one of the strengths of the DBD forums).

    Just curious about context in this specific case. As you put it, an acknowledgement of the contentiousness of the topic rather than any real subjective take on it's acceptability.

    The rest of my post poses questions more generally to the topic at hand not specifically as a reply to your point. Cheers.

    (Edited for spelling mistakes as I can't type to save myself).

  • Nazzzak
    Nazzzak Member Posts: 5,703

    I've played for 3 years and been part of DBD communities for as long, and it has always been complained about. Along with camping, it's the most complained about thing I've seen in this game.

  • Ebonbane2000
    Ebonbane2000 Member Posts: 160


    You are actually right. Before exhaustion and bloodlust there really wasn’t a need to complain about tunneling. Running the killer until Sprint Burst was available again (40 seconds I think), meant that when killer caught you again, they deserved it. Because it wasn’t easy and tunneling was a sure loss for killers back then.  

    Camping was horrible back then, though. 

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    I think the issue is whether or not you are willing to make a similar statement if the roles were reversed.

    For example, if someone asks whether or not voice comms were more acceptable in the past compared to now, would you make a reply, reminding everyone that voice comms were never truly accepted by players?

  • Pulsar
    Pulsar Member Posts: 20,792

    No, because it's always been a vast minority of people who have absolutely railed against people playing with friends.

    Almost every reasonable person understands that the game needs that to survive.


    A better example would be about MMR, tbh.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    1) “Playing with friends” and “using voice comms for extra game advantages” are completely different things

    2) People can be supportive of “playing with friends”, but still dislike the extra game advantages that voice comms can give.

    3) It’s possible to dislike voice comms being used for game advantages, and not be “absolutely railed” against people playing with friends.

  • Pulsar
    Pulsar Member Posts: 20,792

    "You can play with friends but don't you dare talk to them"

    You can't even regulate it, and people who hate it are ridiculous, so once again the better example would be MMR

  • bloodyknife
    bloodyknife Member Posts: 70

    In other words you can't fix it. If you can't, which I'm fine with it, I can deal with it as a survivor main. Then it's just part of the games core. It's most likely a design flaw at the end maybe Dead by Daylight 2 will fix that.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794
    edited January 4

    The whole point of the thought experiment was to ask if BHVR would make a similar “it was never fully accepted” reply, if the topic exclusively benefitted survivors. So MMR would be a poor example.

    Post edited by EQWashu on
  • versacefeng
    versacefeng Member Posts: 1,210

    If anything tunneling was less accepted back then but more necessary since killer was genuinely weak. Killers now are at their easiest, tunneling isn't necessary anymore.

  • RFSa09
    RFSa09 Member Posts: 831

    being good at chase will not save your match, you need good macro, know who needs to go back to the lobby, know how many gens are about to get done, if the team know how to be optimally altruistic, most of the time you need to tunnel someone out against full stack or actually good teams if you want to get the 3k or 4k orr guarantee your 1k or 2k


    killers are not overpowered, the objective of the survivors is not kill the killer, the game is currently more balanced than ever (survivors still have badham, haddonfield, the game, garden of joy, gen speed perks etc, nurse, blight and spirit still tier S killers since realize but anyway)


    it´s like saying ´´survivors using pallets? you can fix generators oh my god dude imagine needing to waste killer time like that, it´s so sad to see it´´