Why isn't self killing on hook at the very start of the game considered as griefing/trolling?
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It's standing at the hook. I don't know why you're being like this. As I already said if you don't like proxy camping or the killer just standing outside the AFC range then make a thread asking for BHVR to do more to combat that.
As it stands the AFC mechanic is a complete success, if the killer hooks someone and just facecamps, the survivor can free themselves before going to second hook.
If the killer doesn't do that, then the AFC doesn't kick in, which is intended. Still confused why people don't understand.
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I asked for a specific numeric measure because “standing at the hook” means different things to different people as evidenced by our disagreement. You avoided providing ann answer because you know the distinction is ridiculous and irrelevant. By BHVR’s metric standing at the hook could be a distance of 1 or 15.99999999+ meters. The difference between the latter and an ‘appropriate’ level of distance (16 meters) is so minuscule it’s essentially irrelevant. But you won’t say that because it invalidates your point.
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If you genuinely think standing 16 metres away from the hook is 'standing at the hook' then I don't really know what to tell you. I guess people have different definitions of what facecamping is but it seems clear that BHVR used the commonly held belief that's it's standing right in front of the hook.
Standing 16 metres away from the hook isn't standing 'at the hook' and no amount of being pedantic makes it so.
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It’s standing up to 15.9999999+ meters from the hook according to BHVR but as Dogma said it’s just splitting hairs. For the sake of my opinion of you (which is positive right now) I’m going to disengage. We disagree, it’s fine.
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What are you rambling about?
As a killer, I don't mind survivors giving up on hook at all. It just makes my games alot easier.
But when I play survivor (mostly soloQ), this ######### screws the whole team, esp. when we were doing good until then. If it's a lost cause, sure, but why do some players give up on hook when we are down to one gen, no 3-gen situation, with something like 3 hooks total? I lost so many games that could have easily be won with 2 / 3 man escapes because of this.
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What could they do that they haven't already done?
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It's to be expected for there to be a survivor bonus after a killer only chapter. People want to play the killer. The same thing happened in reverse with Nic Cage.
After the Chucky craze started wearing off (it's still not gone, his pick rates are nuts atm), we got the event which brought tome challenges. Half the challenges are for killer... if everyone spends 50% of their time doing the killer challenges, it's gonna cause a survivor BP bonus.
I fully expect it to go back to normal in like 2 days when the event is over and survivor players don't have extra incentive to play killer.
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The point is that it is a meaningless gesture that 'solved' something super niche and inconsequential. No matter how many semantics are applied.
The amount of camping hasn't changed at all, the amount of perks, addons, and powers that encourage camping hasn't changed at all.
In fact, you can STILL textbook facecamp when the survivor is about to die because it doesn't even pause the hook timer. But hey Facecamp Bubba is gone right? (Not even.)
The reality is that BHVR did this low effort change just so they can always reference it when people rightfully say they haven't done nearly enough to make survivor not suck.
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I mean facecamping has always been pretty rare outside endgame. I was quite surprised when they announced the AFC mechanics because of that but I guess when it does happen it feels really crappy for the survivors so they wanted it gone. And they succeeded. If you hook a survivor and then just stand there, then the AFC kicks in and you get punished.
Yeah, the killer can come back right before they hit stage 2 or just die but that's the survivors' fault for leaving it so late to get the save. If standing near the hook outright paused the timer that would be absurdly-abusable, and I'm pretty sure they tested exactly that ages ago and, surprise surprise, it was abused.
It has done zero to counter proxy camping or simply killers heading right back to the hook after an unhook but it was never meant to, and countering both those things without screwing over killers as a whole is incredibly difficult. Feel free to give suggestions to fix it though.
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that's the tunneling problem, not camping
in some scenarios facecamping make it so it's physically impossible to unhook someone
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In fact, you can STILL textbook facecamp when the survivor is about to die because it doesn't even pause the hook timer. But hey Facecamp Bubba is gone right? (Not even.)
well, survivors had ~45-50 seconds to unhook. If they lost their moment ("gens before friend") - it's their problem, not killers fault
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I think someone being hooked followed by them "going for the 3 percent" while someone is heading towards followed you missing all the skill checks immediately after being hooked once clearly indicates the intent
Post edited by Majin151 on0 -
Thread with almost exact same scenario: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556400/
Please do not use the report system in this manner....nothing that player did is against the rules. It takes the staff time to go through all these reports and therefore takes time away from genuine reports.
Source: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556314/#Comment_2556314
Suiciding on the hook is not a reportable offence at all.
Source: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556375/#Comment_2556375
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Hook suiciding is Effectively griefing I don't care if the devs or support say otherwise because it literally gimps the trial
these are the same people who think having prestige 100 rewards is fomo but not battle passes that do not come back and time limited stuff which are text book fomo
If we went with the devs logic quit penalty's shouldn't be a thing as quitting at the start of the match and leaving the game as a 3v1 at 5 gens is perfectly fine and there was no reason to add the bots(ie the mechanic that hook suiciding prevents)
Whenever I see it happen when I play killer I just leave that person slugged and have them suffer until they leave or bleedout and I let the rest go
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The game would be so much more fun if they got rid of half the playerbase and in the long run the playerbase of non selfish players would grow.
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Like if hook suiciding is allowed they might as well remove the quit penalty for survivors so we can actually have a bot to contribute to the trial or make it to where if you get sacrificed when the match hasn't lasted for 5 minutes a certain amount of times you suffer the quit penalty or remove the skill checks so they can't hook suicide
Because it's effectively the same thing except one doesn't give a timer and u say that as someone who plays both sides and hates having it on both sides
They literally have three easy options to stop rage quitters using hook suiciding as a way to skip the penalty timer
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Camping/tunneling is Effectively griefing I don't care if the devs or support say otherwise because it literally gimps the trial
leaving the game as a 3v1 at 5 gens
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I can tell If someone is going for a hook suicide If they refuse to leave the hook when rescued or keep running towards me it's clear what they are doing as that's as clear as day what they're doing what happened to you isn't considered as hook suiciding and for the killer to say it was is stupid
hook suiciding is doing it right away not at the last second of the first stage
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Oh hey a hook suicider came and tried twisting my words how about you get off the game kid
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I can't stand wesker, I will not normally play against him. His abilities are dumb he is no fun and overpowered. He's boring, every wesker is a try hard and I will let him hook me instantly because I'm not going to be camped and tunneled because that's all weskers are good for
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