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Chucky's power has little to no counterplay
His power is extremely easy to use compared to similar killer dashes and almost always guarantees a hit at every pallet. The weakness of 4.4m/s is almost completely invalidated by his smaller hitbox at loops and helps him a lot for mindgames. He can chase through windows a lot faster without a power cooldown like wesker. You can't predrop pallets for distance because of scamper.
I genuinely think nurse/blight have 10x more interesting counterplay than chucky which is saying a lot. The only thing you can do is leave as early as possible and waste his time chasing you trying to loop him at most tiles is extremely useless.
edit: didn't even mention his ability to fake using his dash
Comments
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extremely easy to use compared to similar killer dashes and almost always guarantees a hit at every pallet.
i think this is exaggeration to be honest
The weakness of 4.4m/s is almost completely invalidated by his smaller hitbox at loops
i don't agree. It only slightly helps with being 4.4m/s. It does not apply to every loop either like Shack
He can chase through windows a lot faster without a power cooldown like wesker.
Scamper is only 0.3 seconds faster, and he is still 4.4m/s and he still has a short power duration and a long power cooldown.
From my experience chucky needs a buff if anything. To me overall he feels almost like a normal killer, his power just makes up for the fact he is 4.4m/s with 32 meter terror radius. I wouldn't mind if devs kept him as he is but i think nerfs should be out of the question
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i think this is exaggeration to be honest
I'm exaggerating a bit, but the skill:reward ratio is a little skewed.
i don't agree. It only slightly helps with being 4.4m/s. It does not apply to every loop either like Shack
A smaller hitbox is pretty massive there is a reason you can be 115% and 100% survivors run you on nothing besides a rock for 10 seconds.
Scamper is only 0.3 seconds faster, and he is still 4.4m/s and he still has a short power duration and a long power cooldown.
It's not about raw speed, but how scamper adds even more ways to guarantee hits and remove survivors options. He has a demo dash that you can turn with. Wesker pallet vaulting without the long animation and his small model makes it less obvious if you're going for that option. A decent stealth power as well to help with people seeing you early and leaving. You can also do some silly chaining with scamper.
I think he just needs a power shift by reducing his cooldowns then giving some slight nerfs to his power. I played him and it feels like horrible without your power, but when you have it you're very strong. Survivor side he gets his power then it's over with little options to avoid it. Most of the well designed killers that people enjoy playing as and vs have a powerful tool semi often that requires skill and has options for survivors.
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Nah Chucky is super unfun and unfair. He has basically every strength mashed into one, 4.4 doesn't matter because smaller hitbox as OP stating + being in 3rd person. I groan every time I have to play against Chucky, he's just irritating and it often feels like he's impossible to loop. Every single pallet EVEN SHACK PALLET FFS is unsafe against him, that's just not fun.
Notice how every other killer that gets Undetectable is tall and obvious to spot? Skull Merchant is super tall, as is Myers, Ghost Face has a very clearly visible mask and noticeable sounds, Demogorgon is super tall and loud, but Chucky is tiny and only makes a chuckle when he's already close enough to hit you.
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I still don't think he needs nerfs. He doesn't feel overpowered to play as. 14 second power duration with an 18 second cooldown. And the game tells survivors when he's gone undetectable with the map sounds. Yes chucky can deal with a lot of loops that would otherwise be safe but being 4.4m/s and 32 meter terror radius with short undectable power i think it's justified that he has a good chase power.
He could use some general improvements for both sides sure but i am completely against just nerfing him
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Fair enough
Post edited by OrangeBear on1 -
agree 100%, he needs tuned down for sure.
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Yeah but Nurse and Blight players will also say they don't feel Overpowered to play as, that doesn't really matter. His power is extremely strong, and the footstep sounds all over the map actually add to his stealth, not detract from it.
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True but conversely people that don't play as these killers won't give a damn as to how they feel to play :/
His footsteps sounds are global indicator that tell you if he's in stealth mode or not and that is bad. They can be distracting but there is that downside to it.
At least night light stats support my opinion. His average kill rate is 55% which is lower than the total average kill rate of 56%.
Only saying that because devs factor data into their decisions too and my conclusion isn't soley based on that either.
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The Footsteps also play sounds so they can hide his actual footsteps while he gets close. Yeah but Killer stats don't really reflect true Killer power. I mean, before her rework Skull Merchant had the highest kill rate in the game. That's not because she was good, in fact she was pretty trash can tier, but no one wanted to play against a 3 gen merchant so they just instantly gave up on hook. Nurse doesn't have a super high kill rate but I'm sure everyone can agree she is by far the strongest killer in the game. Myers has a 59% Kill Rate but he sure as hell isn't the same power as Blight who has the same Kill rate. So that stat doesn't really matter. And yes, I saw you said you don't factor that soley but it's still worth pointing out.
In fact I just checked and Skull Merchant still has the highest kill rate at an insane 67% but she's at most a B tier killer, people just hate playing against her so they give up on hook still I guess.
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I think there's more factors than just killer strength when it comes to kill rate but i don't think they are meaningless.
Considering chucky is fairly easy to pick up and play i don't feel like there's much that's going to get in the way of players reaching his max capability. (especially since they fixed the turn cap)
Skull merchant having highest kill rate honestly makes sense to me she can basically do everything.
But my main point is that i don't believe chucky is OP at all and i don't think he need nerfs.
We can agree to disagree.
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As a Chucky player myself, there are definitely times where I feel like I have an advantage over the survivors; specifically in Dead Dawg where the grass is taller than me. I've had survivors straight up run directly towards me because they didn't see me. Slap Monitor and Abuse and the two - terror radius addons, and he's almost impossible to hide from. I've also played games where I straight up just ran right into him and got my ######### pushed in.
Right now, he feels overtuned, like Xeno's tail attack in the first week or so. I personally think that if Scamper was tuned down a little, he'd be in a perfect spot. Someone mentioned that you should lose your power if you Scamper, and I think that's a great suggestion. Also, it's going to be inherently annoying to play against a character you can't see as well as the others. It throws off what you're used to playing with the other 33 killers, so that's going to piss people off for sure.
Whether or not this should affect you playing Chucky, please don't let the opinions of other people influence how you play; there is not a single killer in this game that isn't hated by at least two or three people. Hell, I hate playing against a bunch of killers. That's how the game is designed. There are intentionally supposed to be unexpected elements that take you by surprise. You're gonna play games where people are bored of Chucky because they keep getting downed, and you're gonna play games where you get rolled because the team knows Chucky's strengths and weaknesses.
I personally think Chucky's a 9/10 killer. Fun as hell to play, funny as hell to listen to, and exciting to find other playstyles to counter him. If they tune him down and adjust the janky-ass hitboxes, then he'll be a 10/10 for me.
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