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Doctor Should Have Some Discipline base kit

I know this is probably not a surprise, but almost every doctor main uses discipline and range addons. The range just feels nice, but the discipline feels really essential.

As current doctor, you shock, they get to loop around the pallet again, and you inch a little bit closer. Shock, another loop same thing, till you catch up.

But with discipline you can actually use your power to chase people without it taking 10 years...

Comments

  • OrangeBear
    OrangeBear Member Posts: 3,796

    I think it's probably going to happen, he is scheduled for "killer tweaks" around june i believe.

    I also agree it should happen. It feels like he does not have anti-loop without it.

  • elderwitcher96
    elderwitcher96 Member Posts: 77

    I think they should nerf a part of the green range add-on and give it to his basekit.

  • bjorksnas
    bjorksnas Member Posts: 5,804
    edited January 2024

    I agree, 1s shock detonation delay made sense when it was based on your ping as the host back in the day, now with being able to queue up a vault based on server side ping rather than the killers ping you get people going from what feels like miles away while shocked still being able to vault, the timing should be relaxed a bit. Lowering it to 0.8s and nerfing the addons to be 0.12s, 0.14s and 0.16s (still able to go down to the 0.5s currently with the paired addons) seems like a fair buff, range matters a bit less than the detonation delay because with better delay you don't need better range but just in case give him another meter he's earned it