Cenobite's Chain Spawn During Box Solving Changes has Inadvertently Buffed Him
Recently, Cenobite was changed so that any open chain portals while solving the box would hang pending while the box is being solved, rather than interrupting the solve.
Now with this change, a seeming unintended effect has come into normal gameplay: If Cenobite chooses to approach and hunt a person solving The Lament Configuration with these pending portals, the Survivor working on the Box will be automatically and instantly chained by all pending portals the moment they stop working on the box.
Granted, Cenobites could always go for a manual chain shot to interrupt the box solving before, but this makes it impossible for the player to juke the chains and run away should they notice the manual gateway open, as they'll be instantly and unavoidably chained by the passive pending chains as soon as they let go of the box even if the Killer doesn't hit them with his manual chain.
I'm not sure how I feel about this change, but it's something I feel is worth noting in conversation as I don't feel I've seen much conversation about it since the change.
Comments
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This was a give and take.
For survs: The AI chains no longer interrupt the solving action (manual possessed chains still do, however). This makes it easier to solve.
For killer: the gateways stay open, so if the solving is interrupted or he decides to teleport, the survivor is in danger with the restraints and the killer approaching. So while solving is easier, it's also riskier.
I think it evens out in the end.
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I could concede things even out in terms of power balance, but does it feel fair and meaningful to play against/employ as a strat when it happens to you as survivor/when you force the situation as killer is a more interesting conversation, I think.
The situation hasn't occurred to me too often, but when it has it's always an incredibly unexpected and a "just-as-frustrating-as-before-the-change" interaction.
It's even caused a couple moments where I get chained up by all the pending passive chains AFTER Cenobite teleports to me, essentially locking me in place for a free hit! This might be a bug, though.
I think the player experience overall would be better if this interaction didn't happen the way it currently does, and rather the pending chains wait the briefest moment longer after letting go of the box for the player to at least attempt to sidestep/dodge (and more passive chains didn't start building up and pending in the meantime - keep it at one pending passive chain max)
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