For the People BUFF

Actually, Quality of Life change, which would simply give solo Q players info that SWFs already have.

If a healthy teammate approaches you while you are injured, you get the For the People blue icon in the lower-right part of your screen, where the buffs such as "leader", "streetwise" etc. show up. This would be REALLY good in cases where you are unhooked and dead on hook, and the unhooker has FTP to help you out.

Think about it, SWFs already have this knowledge and utilize it. This would simply let the unhookee know that the unhooker definitely has time to heal you, because it's an insta-heal, especially if the killer is nearby and approaching. Or, if you go down near an open exit gate.

This won't make the perk stronger by itself, but it will bridge the gap between solos and SWFs. If down the line proven as a too strong of a perk, you can always nerf it. But it should be equally usable by SWFs and solos. Also, I think that the "problem with FTP" lies solely in the FTP + Buckle Up combo, not perk itself.

Please devs, I hope you consider this <3 This would save so many innocent lives.

Comments

  • Astel
    Astel Member Posts: 765

    I think it is nice change. Pretty good.

  • Raconteurminator
    Raconteurminator Member Posts: 618

    You're right enough, For the People is perfectly fine by itself.

  • Orthane
    Orthane Member Posts: 632
    edited January 2024

    As if that perk needs any sort of change that isn't "No longer works with Buckle Up" If it gets that change then sure, I get that the icon thing is tiny but man the combo needs to be removed before any other changes. Once that gets fixed I would like to see the perk buffed truth be told, because it's an amazing anti-tunnel perk you can bring to help teammates.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,306

    Indeed. Helping someone on death hook by using FTP, and then going down instead of them potentially is a really good teamplay. Solo Q survivors should be given that chance too, not just SWFs. And in most cases, the unhooked death-hook survivor will run away instantly, because they don't expect the FTP play by the unhooker.