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anti slug (bleed out) mechanic
Before the exit gates are energized, every survivor who ´´bleeds to death´´ should receive an effect similar to a plot twist, he would stand up and receive a speed boost, having a last chance to reset if the killer decides not to hook any survivors
If you want an easier explanation:
When the 4 minutes of bleeding are over, you will be healed, if you get downed again you will die
this isn't as oppressive as ´´unbreakable basekit´´ or ´´survivors who are downed can heal each other´´ (those 2 are really horrible ideas)
Comments
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lol
survivors love FREE perk.
first is FREE 8s Borrowed Time.
then survivors have FREE Babysitter (PRO) Haste 7%→10% and 10s borrowed time.
even now survivors have FREE 16m Deliverance.
and YOU still want more FREE perk and that looks like unbreakable + Adrenaline, just because "should receive an effect, having a last chance"
If you don't know how to handle slug, just learn how to deal with it. not cry for more FREE perk.
If killer cry for FREE perk:
16m Deerstalker+ 20s just -50 % Crawling speed Knock Out for “last downed survivor hide Weast time”.
6s Insidious for “this is more fun”
just Basement Monstrous Shrine for "this will be great"
only Haemorrhage Sloppy Butcher + only Increases the Rotation speed of Healing Skill Checks Coulrophobia for "survivor easy heal"
12m Spies from the Shadows for "Hearing impaired"
40m Whispers for "can't find survivors."
0.5s Mindbreaker + just The next Survivor interacting with that Generator is faced with a difficult Skill Check Overcharge. for "if the survivor decides touch gen and leave"
32m Territorial Imperative whitout Aura for "it should be."
2s Mad Grit for "having a chance to hook if the survivor decides bodyblock to not let killer hook any survivors."
pick 4 FREE perk for killer, imagine that Influence the game.
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You clearly couldn't understand what I said
This will only affect killers who decide to leave all the survivors bleeding on the ground after taking them down, and yes, deerstalker should be basekit in some ways imo
and It's obviously a flawed system that can be easily exploited, that's why it's called a suggestion, an idea of what you can do to improve the fun on both sides
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I am honestly lazy and will just copy some of my answers from a different thread, but I just gonna say that I don't think we need something against slugging as basekit. Slugging is a legit and sometimes necessary strategy. I get it that it's not always fun, but there is already enough that survivors can do against it.
Either with Plot Twist, Unbreakable, Boon: Exponential and Tenacity - other Healing or Endurance perks can help too! f.e. We are gonna live forever, Boon: Circle of Healing, Botany Knowledge, Buckle Up, For the People. Survivors have enough tools to go against slugging and I don't think they need even more base game mechanics. Anti-Camp and Basekit Borrowed Time are enough to support them and allow for other perks like these named above.
Post edited by The_Daydreamer on6 -
Take into account the fact that it's better than the proposed last man standing concept. It dissuades ACTUAL slug bm.
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i appreciate your opinion
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There are completely fine reasons to slug, though. Say we're on Dead Dawg Saloon and I have boil over, flip flop & unbreakable. The only win condition for the killer (if I take chases with a single braincell engaged and go down upstaris in main) is to bleed me out.
And that's fine. I have employed a strategy, and they have employed the countermeasure.
I get the frustration with unnecessary slugging, but any use of a basekit feature must consider the abuse of that basekit feature. I've essentially bought myself an extra chase beyond those four minutes with my build - if the door is opened in that plot twist final stand (i.e. after I use this feature to get picked up) I just blatantly win in 99% of cases - they'd have to have a way to Expose me, or find a way to hit me twice before I get through the gate and out.
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4 min (bleed to die) is 240s.
3 survivors can make 7 gens 99.9% and heal down survivor up.
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that wasn't the point friend, I'm referring to when you literally die, when the bleeding bar reaches 0% if all 4 survivors are on the ground and the killer refuses to hook them, about the boil over squads, my idea is easily exploitable, so it would need adjustments to have any chance of making it into the game :)
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Fine with me as long as it only works when all survivors alive are downed.
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Found the slugger who doesn't hook anyone even if everyone is downed at once with no hope
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I know it means when you hit 0% - but I'm glad you recognise the issue of boil over exploiting this change. Hope you and the friends in here can figure out a solution even if I don't have one!
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Nah, should just a "bleed out, I quit" - if the killer wants to hunt for a 4k that's their prerogative. Already several perks you could save for that time to stand up. Already too many advantages for survivors - one popped up 3 times between last hit and endgame I had today, and you want more?
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yes, survivor don't heal just repair the gen.
4 injured survivor let killer down and down the survivor, Even so, the survivors still repaired the generator.
and killer can doesn't hook anyone even if everyone is downed. just like survivor open the gate and don't leave.
survivor can enjoy play in gate 120s, killer can enjoy doesn't hook anyone even if everyone is downed 240s.
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my man really complains about survivors waiting at the exit gates
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same with slug
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you can just go to the exit gates and just make the suvivors leave the trial, you can´t do that as survivor
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what about 2 survivor use perk slug them self to Get an edge:
A: We're Gonna Live Forever + Buckle Up + Autodidact
B: No Mither + Plot Twist + Made for This
A、B、C、D is in External voice software.
so B can down at first A heal to get Autodidact Token and Buckle Up Aura of the Killer.
C and D can use that Information to Stay away from the killer in advance.
because when be heal, down survivor Cannot be bled to death.
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dude, how do you do that if all 4 survivors are downed
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It could follow the same prerequisites as the anti-camp and have it be disabled in endgame. If you know someone's being slugged to death, you can wait to pop the last gen until they're up. They get up, you have to wait to be able to touch the gates until they're up or you can just try to take the 3man instead.
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I just had this miserable situation where all remaining three were slugged after the killer was run hard all game, and in his salt he left us all to bleed out.
What came to mind was that almost all of us had hooks left. So... what if for added pressure on a slug and bleed killer, in the end game collapse a survivor with hooks left, when no one is up, could spend all remaining hooks to get out of the dying state?
Heck, you could even have a survivor on with no hooks left get back up, but it would mean that they cannot go through the exit gate, effectively sacrificing their hopes for survival to help pick someone else up.
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Playing for rapid knockdowns is the opposite of rushing generators, so if you change anything about "slugging" then you'd have to change gen completion difficulty to compensate. Be careful what you wish for.
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Yeah bud there's a vocal minority of killer players that have a Pavlovian response to the word "slug" and accuse anyone complaining about slugging in specific niche circumstances such as slugging for the 4k (i.e, there are 2 living survivors, one got pulled out of a locker, and the killer drops them to try find the other survivor who is across the map) or slugging for 4 bleed outs, as if they were saying that slugging under any circumstances (survivor under pallet with opponents nearby, etc) is morally wrong. It's gonna be hard to have a meaningful discussion if we continue get those types in the thread
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If survivor down under the pallet, don't pick them up. because they may have Flip-Flop + Power Struggle.
hook survivor near hooks and camp until they in Struggle Phase.
(killer can wait 60s until Sacrifice. At this time, killer can destroy the generator and pallet.)
Repeat until all survivors die.
if all survivor down under the pallet, don't pick up. destroy generator&pallet first. if some survivor Climb off the pallet, then pick up and hook.
If all 4 survivors are downed at same position, Observe if they have a flashlight in their hands.
if they have more than 1 flashlight, don't pick up anyone, because they have Unbreakable+flashlight wait for killer pick some one up.
if killer pick one of survivor, the survivor that have unbreakable (A survivor) will get up heal other survivor up(B survivor)
and A flash killer res survivor C, Bsurvivor heal survivor D up.
dude, how do you do that if all 4 survivors are down?
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Yeah because it shouldn't really be an issue unless you keep *everyone* slugged and just sit there, especially since it won't really be ideal for bully squads to get up when literally at death
Though I might agree with the basekit deerstalker, but tbh I'd just imagine that survivors would need to go to basement to recover fully when all survivors are downed or hooked, mabye even make the timer 7 minutes as well to further discourage it (and to prevent reshuffling every time they get up, add a basekit soul guard for a random 3 to 10 seconds, just so that it's unpredictable for the killer to "count" it down
Of course disable this when hatch spawns tho cuz I can imagine how much it'll be a nightmare trying to look for hatch before the survivor or camp basement in hopes that they crawl to them, reveal & reduce the timer to 1 minute if the survivor is downed and lacks the ability to fully recover with any perks (unbreakable, no mither, exponential, adrenaline, etc)
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A good solution would be to make the survivor go to basement if they want to recover fully and lack the perks to do so, with everyone downed or in a 2 person situation, that way they can't just hide in a hookless corner or boil over on dead dawn saloon and get free recovery
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what are you talking about dude
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It‘s just dumb I got the first time a purple flashlight out of a chest without any perks for it and what does the killer do tunnel and then slug the last one for the kill, just bad. My teammate almost bleed out before he found me. ………
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you think all 4 survivor are downed is Relax hook time, I tell you that is not time to Let your guard down.
Survivors still have more moves waiting for you.
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I'm talking about:
If you're not good, you should practice more. If you can't afford to lose don't play.
The slug is the good tactics, And the no hook is good decision.
If you keep think the slug need anti-mechanic and hook is better. Buddy. Why don't you prove slug need anti-slug-mechanicby play killer?
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There should only be a faster bleed out mechanic, when two people are left.
Red this
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I think you have no idea what you're talking about, that's not the point of my initial comment
1: I'm great at playing survivor and I'm a decent killer, I say this because I recognize my limits
2: I always slug when I need to apply map pressure, but when the match is over I look for survivors so I can hook them, if they are in the corner of a map where I can't hook them I just watch them
3: I don't mind losing as a survivor, but I get angry when I lose as a killer because I always say it's the map's fault (haddonfield, pale rose etc etc) or something like that (even if I'm playing like a neanderthal) , but I usually win most of my games
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so you still think need give survivor free perk?
even now survivor have Buckle-up to Counter slug before all down, and unbreakable.
your win most of games is about 95%?
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💀💀💀
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What? No, this would be horrendous.
4 man slug playstyles are now made even stronger by sitting at the entrance to basement and picking survivors as soon as they are about to get to pick themself up, and thats assuming youre on a map with a basement thats feasible to get to within 4 minutes from anywhere on the map (which for large maps with basements in corners it wouldn't be).
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Make deerstalker base kit!
Also, since the moment all 4 survivors are slugged the killer already won, make an option to mori the survivors when all the ones alive are slugged (even tho that would only incentivate slugging more).
A fun thing would be to let the downed survivor stand, but that increases the speed at which they bleed out. Let's say they get hindered and incapacitated, their bleed out speed increases 300%, and only if all the alive survivors are downed, they can heal others.
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It would give the survivors to *something* to do and force the killer to hook, even if they just sat and waited inside the basement for them to crawl there
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Yeah mabye like a last resort type thing like 4% off the hook but for recovering when you hit 90%, if you fail it decreases the bleed out (by like 30 seconds) but if you succeed you can get up
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