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Endurance in endgame

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Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    As @MikaelaWantsYourBoon said, devs are try to close the gap between with and without the perks. Is OTR combined with full stack of DH, DS to 100% guarantee escape fair? It does not. At the same time survivor not having those perks is guarantee death. That would lead survivors only use those meta perks.

    Devs made it so with or without OTR, DS, survivors have the same chance of escape or dying.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    Just play Blight. You can hit a survivor with endurance, and still make it to the exit gate before any of the others. That's how broken this killer is. And BHVR expect people to be able to run away from him in basic chase.

  • Ebonbane2000
    Ebonbane2000 Member Posts: 160

    I'm not sure if you understand what everyone is saying.

    The person who chose the hook by the gate made it an easier (not free) escape. I don’t know how it works in your games, but in mine, survivors typically only choose their hooks when point farming.  

    Are you really saying you have trouble securing a kill endgame when u start it with someone on the hook?

  • Unknown2765
    Unknown2765 Member Posts: 2,478
    edited January 11

    Why should a hook not be a chance to secure a kill??

    You might aswell argue that as soon as 3 gens are done the survivors should win, because the killer could not stop it?

    Or perhaps the game should just end as the last gen is done ?

  • Unknown2765
    Unknown2765 Member Posts: 2,478
    edited January 11

    Im not sure you understand what i am saying?

    Try reading my comments again SLOWLY, - im not talking as a killer.

    I'm saying that if I or someone from my SWF is hooked near an exit gate, we have a free escape.

    Depending on what perks we use and the map configuration, the killer might not have a choice to get one of us to a hook that's far enough from an exit gate so that they can secure the kill in any way, thus ensuring a free escape for us....

    I did give a pretty good example here on how it works - https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625847/#Comment_3625847

    Are you really saying that you have trouble escaping, if you are hooked near the exit gate in the endgame??

    or saving someone that is??

  • Anti051
    Anti051 Member Posts: 662

    Yeeeaaah...Being guarded by invincibility all the way out of the gate is bad m'kay?

  • crogers271
    crogers271 Member Posts: 1,829

    I'm saying that if I or someone from my SWF is hooked near an exit gate, we have a free escape.

    But is that a problem?

    If a survivor goes done in the corner of the basement on death hook its a free kill for the killer. That statement seems silly to type because obviously it should be, calling it a free kill negates all of the other things that happened up that point of the game.

    If we've got to the point of the game where a killer's only option is to hook a survivor near the gate, that survivor isn't on death hook, and the killer doesn't have a build that is able to capitalize on the situation - at this point survivors have given themselves a considerable advantage because of how they played. They played well which means they should have a higher chance of escaping. Everything that has occurred up that point is the reason for it.

    To use sports as an example: if a basketball team was losing by 10 with 30 seconds remaining, the game is almost certainly done. Barring an absolutely epic collapse by the winning side, or legendary play by the losing side, its over. If they were up by 30 with 30 seconds even the worst players in the world wouldn't make a difference. But that doesn't mean one side is getting a free win, there was a whole game that occurred before this that needs to be taken into consideration.

  • crogers271
    crogers271 Member Posts: 1,829

    I don't really think it address it.

    Why should a hook not be a chance to secure a kill??

    You might aswell argue that as soon as 3 gens are done the survivors should win, because the killer could not stop it?

    Should all hooks have an equal chance to kill?

    To say the killer has no chance to kill is also an exaggeration. Let's throw out everything that has happened in the game up until the point of the down.

    The killer can leave the survivor slugged and try and injure others first.

    The killer can hook and instead of camping the hook try and intercept the other survivors first.

    The killer can try and body block the exit gate instead of the hook and hold the survivor until the basekit endurance wears off.

    The killer can do the straight forward hook camp and hope the survivors mess it up.

    Are any of those likely? No, but that's the point we are at in the game. Over a course of DbD the match tilts in the killers favor, unless the gens get done in which case it swings back in the survivors favor (barring an end game killer build). That's the game design.

    Or perhaps the game should just end as the last gen is done ?

    All games, whether they are sports, board games, or computer, have a point where the game is fundamentally over. Outside very rare instances is that moment of ending literally the very last moment of the game. Just because there are points where each side really only has a hail mary option is not a failure, its an inevitable part of competitive games.

  • Unknown2765
    Unknown2765 Member Posts: 2,478

    Did you read this? i would not call it an exaggeration, this is factual. https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625847/#Comment_3625847

    The killer can leave the survivor slugged and try and injure others first.

    Depending on how good they are, they manage to get the slugged survivor up while killer chases one the other people. OR They heal up and come back, it takes 16 secs to heal up, in those 16 secs the killer pick up the survivor who is now crawled away from the hook, by the time. Each hook state is 30 secs, more than enough time to heal up and perform a rescure.

    Should all hooks have an equal chance to kill?

    Why not?

  • crogers271
    crogers271 Member Posts: 1,829

    Did you read this? i would not call it an exaggeration, this is factual.

    I'm trying to understand what you are saying because it sounds like you are talking about a different topic.

    I don't think anyone really doubts that a survivor hooked near the exit with a healthy team that is not trapped within the gate is almost certainly going to get out. There's a few extreme plays a killer could try, especially killers like Trickster or Wesker, but the survivors have the advantage. We're not debating the factual nature, we're on the game design.

    Why not?

    So this is in response Should all hooks have an equal chance to kill?

    Because the rest of the game matters.

    I almost just typed 'seriously', because it seems so obvious to me, but I'll do my best to answer in more detail.

    Did you ever play a game when you were a child where the person losing was like 'next score is worth 9 points' (or however much they were losing by?). That's basically what we're talking about here. Over the course of the game the survivors have gotten themselves into an incredibly advantageous position. They've outplayed the killer. It would be crazy if we just reverted to a 'both sides have an equal chance to win'.

    As others have said, it would be like if the killer got an elimination all other survivors got a massive buff ensuring they still had a 50/50 chance of escaping from the exit gates. When one side succeeds at an objective in a game it should increase their chances of winning, when they fail it should decrease their chances.

  • Firellius
    Firellius Member Posts: 4,392

    Conversely, if there's that many survivors alive, with that much to spare, and they're all at an open exit gate, why should they not win? Why do the rules of the game need to be bent?

    Keep in mind that we're not even talking about this being impossible to secure a kill from.

    Just -hard-. You can get a kill, possibly even multiple. But you don't get to skip the requirements for it.

    If you want quick EGC kills, bring NOED or Rancor.

  • Unknown2765
    Unknown2765 Member Posts: 2,478

    I'm trying to understand what you are saying because it sounds like you are talking about a different topic.

    I don't think anyone really doubts that a survivor hooked near the exit with a healthy team that is not trapped within the gate is almost certainly going to get out. There's a few extreme plays a killer could try, especially killers like Trickster or Wesker, but the survivors have the advantage. We're not debating the factual nature, we're on the game design.

    To be fair, you were the one quoting me and saying i was wrong, why my claim have always been the same, i guess we have a misunderstanding here.


    I almost just typed 'seriously', because it seems so obvious to me, but I'll do my best to answer in more detail.

    Did you ever play a game when you were a child where the person losing was like 'next score is worth 9 points' (or however much they were losing by?). That's basically what we're talking about here. Over the course of the game the survivors have gotten themselves into an incredibly advantageous position. They've outplayed the killer. It would be crazy if we just reverted to a 'both sides have an equal chance to win'.

    As others have said, it would be like if the killer got an elimination all other survivors got a massive buff ensuring they still had a 50/50 chance of escaping from the exit gates. When one side succeeds at an objective in a game it should increase their chances of winning, when they fail it should decrease their chances.


    But the way dbd works, the killer gets "stronger" (meaning they are getting closer to the 4k) as the game progresses and are getting more kills closer to the end game than early game.

    I dont think you could say "hey we did four gens and the killer have 0 kills, so they lost".

    On top of that, there are some killer builds that are all about the endgame.

  • crogers271
    crogers271 Member Posts: 1,829

    But the way dbd works, the killer gets "stronger" (meaning they are getting closer to the 4k) as the game progresses and are getting more kills closer to the end game than early game.

    The stronger nature though alters when the survivors get the gens done, it tilts dramatically when they have the gates open. As I said in an earlier post

    "Over a course of DbD the match tilts in the killers favor, unless the gens get done in which case it swings back in the survivors favor (barring an end game killer build). That's the game design."

    That covers a lot of what you lay out. It's even been discussed on the first page that if the killer does have an end game build a hook close to the exit gate is by no means an easy escape for the survivors. That was one of the things that was pointed out to the OP on arguments about endurance, that NOED is a viable path to turn the situation around.

    I dont think you could say "hey we did four gens and the killer have 0 kills, so they lost".

    But that's a big jump from what anyone is saying. Every time the survivors "win" something (examples being: exceed the average in a chase, stealth the killer, make a pickup save, etc.) the game should tilt in their favor. Every time the killer wins something (examples being: have a quick chase, pull off a pop on a high pressure gen, get something like devour hope going, etc.) the game should tilt in their favor. It's a little trickier than that given the asymmetrical nature, but that's the way games work.

    If we've gotten to the point where the killer has picked up a survivor, they are not on death hook, the only viable hooks are close to a gate, that gate is open, there are multiple survivors left alive, the killer is unable to push those survivors out, and the killer does not have an end game build:

    Factually - the survivors will almost certainly make the rescue

    Design wise - the above is the right design because it supports everything that has happened up to that point.

  • Unknown2765
    Unknown2765 Member Posts: 2,478
    edited January 11

    Design wise - the above is the right design because it supports everything that has happened up to that point.

    Does it? we have pulled this off with only 1 survivor + 1 on the hook, the one not on the hook was on death hook. So at that point, following your logic, the we should just have died because the killer had the upper hand, do i have that part right?

  • crogers271
    crogers271 Member Posts: 1,829

    Does is? we have pulled this off with only 1 survivor + 1 on the hook, the one not on the hook was on death hook. So at that point, following your logic, the we should just have die because the killer have the upper hand, do i have that part right?

    "The we should have just die"

    No, I never said that. You're misrepresenting. There is a massive difference between "has earned an advantage because of what has happened in the game" and "just win".

    If the killer has one on hook and only survivor left to rescue, the killer has a significant advantage. Nearly unstoppable to get at least one more kill if they camp the hook. Slightly less of an advantage if you are on comms. Much less of a an advantage if the killer plays nice and refuses to camp.

    There is absolutely nothing wrong with them having an advantage, even a monumental advantage, because of what happened in the game up to that point.

  • Ayodam
    Ayodam Member Posts: 3,125

    The unspoken point to their argument (briefly hinted at when they said the game should favor killer as it goes on) is that killers deserve to a kill at any stage of the game but especially late-endgame, while survivors should certainly fail at endgame. It’s why they’re avoiding your, my, and Firellius’ point that if the survivors play really well up to endgame they should rightfully make it out alive; they outplayed their opponent. Because for OP, that’s not important; it shouldn’t turn the game. For OP survivor death is an inevitability that should not be mitigated by playing well.

  • Cyber686
    Cyber686 Member Posts: 64

    play myers. he has the ability with his addons to kill survivors even with endurance