We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Passive Kindred to remedy camping Killers

Sunbreaker7
Sunbreaker7 Member Posts: 651
edited January 13 in Feedback and Suggestions

Similar to how Borrowed Time became a passive ability in Dead by Daylight, I believe it's time for Kindred to join the ranks. In a gaming environment where camping and face camping persistently disrupt the experience, Kindred may not completely eliminate these issues but could act as a much-needed remedy.

Imagine if all survivors could detect a camping killer, whether or not they brought Kindred into the match. This feature would facilitate more efficient generator repairs while a survivor is being camped on the hook, thereby reducing instances where survivors rush to rescue, only to waste precious time neither unhooking nor repairing generators.

My proposal is that survivors automatically see the aura of a camping killer, but without the Kindred perk, they cannot see the auras of their teammates. Since the Killer's aura is visible regardless of the perk, the Kindred perk should receive a corresponding buff.

This adjustment could positively impact the game by discouraging camping, as killers would be aware that survivors, with or without the perk, can detect their proximity to the hooked survivor. Consequently, the onus of wasting time would shift to the Killer if they choose to linger around the hook. While some players may still opt to camp, fewer individuals would find it to be a viable strategy, fostering a more dynamic and engaging gameplay experience.

Post edited by EQWashu on

Comments

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    You completely missed my point. I said that those who choose to camp will still do it, but it will at least disharden those who are not hard campers but don't see a better option depending on the situation. Knowing they are seen by all survivors if they choose to camp will change their tactic.

  • crogers271
    crogers271 Member Posts: 1,921

    The thing about most of the base kit game changes that were meant to discourage certain playstyle was that if a killer already wasn't playing a certain way it wouldn't affect them. If you don't camp the AFC is highly unlikely to ever impact you, if you don't swing at survivors coming off the hook the BT doesn't really matter, etc.

    Basekit kindred would be powerful in any game. Okay, so maybe we just have it trigger if the killer has been camping for a period of time. Arguably this could be one of those things that close the gap between SWFs and soloq, say if the killer has been around a survivor for 10 seconds kindred kicks in.

    I don't think though that would make too big of a difference. You also wouldn't need the aura power that kindred gives, you could just add an icon to the HUD which gives an indication for camping killer. That way Kindred would still retain its value.

    I hate camping as much as the next survivor who wonders if my character and the killer engage in a staring contest, but basekit kindred would be way too much.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    Sigh. If they know that their aura is visible and know everyone is rather working on gens, it forces them to go for those gens rather than wait that people will come try to save the survivor from hook. That is their option.

  • pale_hispanic
    pale_hispanic Member Posts: 149

    I think it’s better if they made aura reading universal. For example if Claudette is running Empathy not only can see she the aura of injured teammates, but now every other survivor can too. Aura reading already kinda works like this in SWF. You can just call out any location to your teammates.

  • Rulebreaker
    Rulebreaker Member Posts: 2,119

    We really don't think its needed but we have a counter offer of survivors being able to see the camping bar. To us this seems more reasonable with the added bonus of working against stealth killers (which we'd assume a basekit kindred wouldn't). Its most of the information a swf would have and discourages camping close (survivors would see how fast the bar is moving could tell how close and often the killer is).

    Lets paint this scenario: All gens done, 1 dead, and a survivor is hooked near a door. Reasonable to assume the killer would't leave that (we think this is more of the "don't have a better option" they were speaking of). If basekit kindred went through and see that killer hiding close by (or trying to), every smart survivor will just immediately bail instead of trying to save.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    Is this widely talked about?

    I've recently returned after close to a full year's break, and immediately noticed how several killers camp right outside the AFC range. Effectively nothing has changed--in fact I'd argue the problem is worse now, because solo survivors are routinely falling for the bait. ...hell, I've even stumbled into the trap a few times.

    At least previously people would know to turn around and go back to a gen ...with the exception of the occassional survivor who enjoyed crouching behind a nearby rock to stare at the killer staring at the survivor on hook.


    At this point, it feels like the only solution is to have all hooks function like Pyramid Head's cage, where the survivor is transported randomly across the map.

  • DrDucky
    DrDucky Member Posts: 675

    Why would me being seen at the hook encourage me to stop camping if I decide to do so?

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    The amount of people who cant read the full text is too damn high... Sigh.

  • Emeal
    Emeal Member Posts: 5,298

    Survivors have gotten borrowed time base kit and a new mechanic to make face camping disadvantageous.

    How much more do you need?

    Sounds more like you wanna make it impossible to guard a hooked Survivor, which eliminates such a big part of Killer gameplay.

    fewer individuals would find it to be a viable strategy, fostering a more dynamic and engaging gameplay experience.

    for you maybe, but you are not the only Killer around.

  • Chiky
    Chiky Member Posts: 810

    ah yes, more basekit perks for survicors, hurray!

  • o7o
    o7o Member Posts: 335

    You’ll never get off that hook in solo queue if Kindred became basekit.

  • Thavus
    Thavus Member Posts: 22

    Kindred is nearly useless after they released the anti face camping mechanic. It taught killers how to proxy camp outside of kindred's range. I don't see your suggestion doing anything at all.

    Additionally, if you are in solo Q and the whole team sees you are being camped due to a basekit kindred. You are probably going to die on first hook.

  • DrDucky
    DrDucky Member Posts: 675

    My question still stands. A face camping bubba is still going to do it whether survivors can see them or not lol.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited January 16

    I'd rather the anti-camp gauge was added to the survivor HUD. You could then infer that the killer was camping when you see the gauge increasing.

    This comes with the added benefit of knowing when no one needs to go for the save, because the survivor can unhook themselves. Once again something SWF can easily communicate, but can screw solo survivors over.

    But it's not as powerful as a visual aura, so less controversial of a basekit feature.