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Why is this not punished??
I was the only one who brought a non-meta perk build (perk roulette). I brought a Terrormisu for everyone. No-one used a map offering. The RNG gave the killer a favorable map for them. I got tunneled out at 4 gens left for no good reason . I did not BM, I did nothing bad. The killer ended up hardcore tunneling me until I died. My Terrormisu was wasted, but the killer got a fat BP gain from the match.
How is this fair?? And why is this allowed?? Why am I being punished for nothing? Why is the killer being rewarded for hard-core tunneling in a match where no-one used a map offering, they got a favorable map, and 2 of us brought BP offerings for everyone?
Matches like this one are miserable . Why is this not bannable? Why can I not deny the killer the BP gain from my Terrormisu? I would understand being tunneled if I used the Garden of Joy offering. But this is ridiculous.
Comments
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Usually my opinion in these cases is basically: "suck it up", but you really got a very very short end of the stick here.
A possible mechanic I thought about before, which might be somewhat a solution of somekind is this: if someone gets 2nd hook without any other survivor being hit during the game (I'm talking about hooked not suicides), the amount of time in 2nd stage should be upped expontentionally to the number of gens left + an amount of tries to escape the hook by yourself without any penalty at anytime equal to those gens left.
This combo would also prevent camping (because to time consuming, on 5 or 4 gens left this should about always mean at least 3 escapes) and with the killer leaving, the victim can have his tries whenever he/she feels like it is safe enough
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You got killed early, it happens. Saying the killer should be banned for doing that is ridiculous.
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It didn't happen randomly. The killer actively pursued me. I remind you, I did not bring a survivor sided map offering, and I did not BM. I even did not get a flashlight/pallet/sabo save on anyone, nor did I attempt it. If there is no punishment for this, then it will keep happening. Help me change this game for the better.
I know that survivors also have unfair stuff (like FTP + Buckle Up), but tunneling should not be defended by this. Instead of justifying/defending 1 evil by the existence of another, and keeping both intact, let's change both.
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Tunneling is not a banreason according to the rules (https://support.deadbydaylight.com/hc/en-us/articles/4408586353940-Invalid-report-reasons), which is understandable because tunneling is a tactic like camping or slugging. Tunneling is a good strategy to win the game (roughly said). However, you cannot blame the killer for tunnling and playing the game normaly - they cannot ignore you just because you brought a cake. In addition, the killer cannot know you run no strong perks due to perk roulette. Overall the killer did nothing wrong, was just playing the match as they like, and it was - I am pretty sure - nothing personal.
That you feel sad/mad/frustating about this match because the killer was tunnling you quickly out of the game is understandable and many players feel in someway the same because tunneling is one of the issues in this game (there are many posts about the tunnelingissue) and the developers might look at this issue according to their roadmap. But blaming the otherside (the killer) is the wrong way. The best solution for the moment might be to accept the match and moving on because not every match will be like this - not every match will be good but not every match can be bad. It can be also helpful to find a healthy way how to handle frustation like this (e.g. playing with friends that gives you even in situations like this a smile or to take a short walk).
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You got tunnelled. Tunnelling is a strategy to win, eliminating survivors as fast as possible slows the game down. It's explicitly not against the game rules. Just because they tunnelled you doesn't mean they tried to ruin your experience, it could just mean that they were trying to win. Survivors using combos like ftp and buckle up are just trying to survive, they are not doing anything wrong.
Banning for that is unfair because they are doing their job, killing survivors. Tunnelling being unfun to play against is the game's fault in my opinion.
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Remember--tunneling is a perfectly fine strategy and should be accepted but entity forbid gens fly.
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Doing generators quickly isn't against the game rules either...
Community generally dislikes both tunnelling and gen rushing.
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I understand what you mean. But why don't you guys help me change this? I am all up for Buckle Up rework and Corrupt Intervention basekit. Let's help change both of the "evils", instead of justifying 1 with another. I don't think the tunneling problem should be ignored just because survivors have equally unfair "weapons" in their kit. I think both sides should be addressed. And they are not likely to get addressed, if you guys keep basically saying "it's fine as it is". Let's make this game a better experience for both sides, instead of pretending that everything's okay.
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I am not saying any of that i am saying banning players is not the way to solve these problems.
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Not trying to make an "Us VS Them" with this (I play both sides, Im just using this to make a point here), but whenever I run non-meta things as Killer, the gens absolutely fly and it feels like there is nothing I can do, and it feels awful if I bring a BPS or Terrormisu.
This exists for both sides, if you dont bring meta, you shouldnt expect to win, that's just how it is to put it bluntly.
I partly think SBMM has pushed the game into this state. Ranks were really awful and people recognize that, but since DBD boasts about having SBMM and MMR, I think it just pushes people on both sides to play "optimal" instead of "for fun", but even then people still did it way back in the day, since people enjoy winning.
Gens fly, Killers tunnel, grass grows, and the sun shines, it's the same as it's ever been.
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Here it's a fault on my part for not specifying what I'm focusing on - I know I proposed banning such players in the original post, but that was more part of my venting. What I want to achieve is addressing the tunneling, and protecting survivors from having a miserable match.
Usually when I make a post on tunneling, I don't focus on banning players, I just want it to be addressed. I propose suggestions like "if a person has been hooked 2 times, and no-one else has, then you could make the person invulnerable until at least 1 other survivor has been hooked once". Or make it so DS disables killer's powers for x seconds, so DS isn't useless against Nurse, Slinger etc.. To me it sounds very reasonable, manageable, and protective of a survivor player who just can't shake off a bully. And people just tend to defend the tunneling and put down my ideas.
I don't know if you have ever been in a position of playing as survivor and getting tunneled out at 4-5 gens left for no good reason. Trust me on this, it feel absolutely awful. Especially when you've just used a limited time BP offering for everyone and it got wasted. It really makes me want not to play the game ever again. I may have got tunneled out in this match because the killer had a rough last match and 4 people escaped and bm-ed them. But that was not me who did it. You know? 😢
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Tunneling is not a "strategy". It's a lazy technique use by players very weak in chases, hunting, anticipation, patrolling, and well, everything that makes a good killer.
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I think i'll keep calling it a strategy
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I may have got tunneled out in this match because the killer had a rough last match and 4 people escaped and bm-ed them. But that was not me who did it. You know? 😢
I already said this but just because you got tunnelled doesn't mean they tried to ruin your experience or they are trying to get revenge, it can and i think often means they are just trying to win. Yes it does happen because killers are salty but it doesn't really make a difference, it's still not against the rules either way. It's still the survivors job to deal with these things by using perks and taking protection hits.
I would be fine if devs introduced a solution to tunnelling one day as long as it doesn't harm the average killer experience. Like the new 3 gen system. But your suggestion sounds nuclear, making survivors invincible removes fear from the game, new killers wouldn't understand why a survivor is invincible, keeping collision on the survivor would be abusable, letting them do things like gens and pallet save would also be abusable but if you don't let them do any of that how would they get out of that state.
I'm pretty sure devs have tried lots of solutions to tunnelling, but don't make it to live because they find problems with it after testing.
When i play survivor tunnelling doesn't bother me. It usually happens when survivors get unhooked too early so i like to use kindred and reassurance. If i get tunnelled anyways, i got killed, it is what it is. It's the same as losing in any other game, i just go next.
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Why is this not bannable?
Because that would be like banning people from Fortnite that kills a player 10 seconds after landing without giving them the chance to even grab a gun. It sucks, but it's how the game is.
Eliminating a survivor as soon as possible is the most logical thing to do in this game and no amount of basekit changes would ever change that, just as doing gens as fast as possible would be always the most logical thing to do for survivors.
Time to accept it.
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Your sense of fairness has nothing to do with reality. There are rules in this game, nobody cares about your feelings. Imagine the shitshow that will begin if people will get punished left and right because someone feels unfairness.
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I never really understood why killers are so heavily rewarded by BP offerings of survivors but can entirely negate any benefit for the survivor(s) by tunneling, camping and slugging.
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Honeslty, i often see players go into sweat mode when a terrormisu is in play. They're rare at this point so players are eager to get the point boost. It's highly likely the killer just came across you first and wanted to get a survivor out to take control of the game just to make sure they weren't stuck with a 10k point match when the terrormisu was there
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"Something something vALiD sTrATegEeeeE"...Hint: it's not and exactly because of what you said.
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The killer can't see your perks, which offering you played, or read your mind.
You got tunneled out simply because you went down first.
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I mean, I agree with it logically. It is true. However, we humans have feelings, and we humans have compassion for others. Have you ever heard of those 2?
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Have you heard of not taking things personally? The killer isn't out to get you specifically for any reason. They're not trying to ruin your day. Well, usually not.
Yes it can be frustrating to get tunneled out, but none of your 'best intentions' are a factor in that, only your skill at 'not getting hit'.
Learning to not take this game personally is very important if you want to enjoy it.
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I 100% think tunneling needs some sort of downside but going out that quickly against an M1 killer is a skill issue.
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It was a Myers who leveled up fast due to good positioning on RPD. I also got hit twice through pallets that match. Twice. I dropped them and got hit through them anyway. And when I was on death hook, my teammate had a small window where he could have potentially healed me. He didn't. He ran way. Then he had another potential, and he didn't.
It was not a skill issue, the circumstances were just all arranged in a bad way. Plus, Myers is not just an M1 killer. He has an instadown ability, in case you didn't know.
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You make a valid point, I know. Thank you for your input.
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Dear *MODS*, I feel like everything's been said regarding this topic, from various sides. I'd like to move on, so I would appreciate it if you would close this thread. Thank you.
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Pretty relatable
personally I just ignore it and go next with the hope of going against a better or a fun killer
no point rlly in complaining about this (for me atleast cause I’m mostly speaking for myself and my experience on it) If the killer wants to hard tunnel me then good him on ig
like yeah it’s a feelsbadman thing but idc about it at this point
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What did your team mates do to help?
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