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Does anyone at BHVR even care about about the survivor aspect of the game anymore?
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It's not stronger than when you could just bap a survivor fresh off hook. The push for only doing gens and nothing else has made it one of two viable strategies left for the majority of playable killers
It takes 90 seconds to do a gen from start to finish, if you can run a killer for 45 seconds your team can finish gens before the killer gets to them. M1 killers (almost the entire roster) can't compete anymore. There's no reason to look for bones, no reason to look for chests, the few killers with side objectives are pointless. When was the last time you bothered to grab a vaccine for semi.
The rise of tunneling and camping are a side effect of the meta being dumbed down by both sides. Killers nerfed healing, survivors nerfed hex perks, ect. Do not sit here and tell me the devs aren't listening to survivors when they do almost every time
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Patently false. Absolutely untrue.
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Someone has never played killer in high mmr, and it shows
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I guess everyone already forgot Made For This, and how long it was an issue
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I like how you just called yourself out. Saved me the trouble.
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Were you around during gen kick meta?
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Uhh, the new Alan Wake flashlight perk seems pretty dope. Plus survivor had MFT for months. What are you even on about? The game is a lot better balanced than it was years ago.
Play on a SWF is survivor isn't fun enough for you. I'd agree BHVR is lazy and uncreative but that goes for all aspects of the game.
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Not even the worst boon perk lol (which isn't saying much but still). If they were to buff it just a little, like say to show pallets and to have a lingering effect once leaving the boon (Otz recommended both of these), it would be a very decent information perk.
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I can't understand people who have this extremist opinion that BHVR doesn't care about survivors at all, it makes no sense.
Not only does it make zero business sense for them to have this opinion, since survivor players should make about 80% of their customers, but they've added a bunch of things over time to help make survivor feel better to play.
Basekit BT was added with 10% Haste thrown in, and shortly afterwards buffed to 10 seconds. This made it so you werent basically forced to always run BT and so actually had another perk slot you could use for something else. Also removed the awful feeling of being insta-downed the moment you were unhooked if the survivor wasn't running it.
They added the Survivor HUD which, while far from perfect, added a LOT of basekit information for solo queue survivors especially. Now you can tell whenever anyone is in chase, whenever someone is doing a totem (which if NoED or Devour is in play can be big), and you can know if someone is on gens and thus NOT going for unhook. You even get to know progress of gens that people are on, so know exactly when one will pop. They could still add more info to it but compared to before it's HUGE.
The Anti-Facecamp Mechanic. While it doesn't address proxy camping and tunneling like some people somehow thought it would, it DOES combat full-on facecamping. Facecamping wasn't overly common, but when it did happen it could make the game just feel boring and miserable for everyone involved, and now the killer basically can't do it before endgame. There are ways to play around it, but all of these methods give survivors more opportunity to make a save than before.
Numerous balance changes like essentially removing exposed perks for Nurse, finally nerfing Blight's addons, severely nerfing gen kick perks so not every killer was just kicking gens all game, and various other nerfs to killer perks and addons.
How you can look at all of these things and say that BHVR doesn't care at all about survivors, it just doesn't make sense. Many of these things are getting old now but some are incredibly recent, so it's clear they are STILL doing things to help survivors, especially solo survivors.
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These extremists aren't happy because BHVR took their most busted toys away. They want old MFT, they want old DH, and they want old CoH. All at the same time. With old DS on top of that, as basekit.
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Edit: Nevermind. You just proved that tunneling is harder than pre 6.1.0
Survivors could not sit on 80sec Gen with more powerful meta and escape before.
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I don't want any of those things. I want to feel like my gameplay and loadouts actually matter. But right now matchmaking is so bad for solos that wins and losses often happen before the match even takes place. There is absolutely nothing I can do when a killer leaves me in chase and my teammates end up double slugged within 30 seconds by that same killer. You can have some skill difference in a lobby, but not so much that players are essentially robbed of agency.
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It is true that some things could use reversions, though certainly not MFT, DH or COH.
But that isn't really the issue being complained about. Tunneling being the strongest it has ever been combined with some unnecessary changes and the existence of MMR creates a very frustrating experience.
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I disagree. I’m excited for the new survivor and his new perks! I’m also excited for Onyro since I main her.
Survivors have tons of perks to choose from. This is an all survivor dlc of Mr Wake and you’re still not happy because the perks aren’t exciting aka OP? COH certainly was.
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Saying tunneling has never been this strong is wrong. The game incentivizes tunneling a lot more now, so you see more of it. It hasn't gotten stronger, survivors have just gotten better and mmr has gotten more strict, so more killers tunnel.
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I agree with everything you said. There's just one problem: SWF. The root of every problem with any perk, add on, killer power, or map had been because of a SWF group abusing it. BHVR has no choice but to try and caudle players who only use killer and punish survivors who only or mostly play solo.
I haven't played in months after having this game since late 2016 because of these ongoing problems. You have people in this forums defending lazy gameplay with their lives now.
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Tbh SWF is the only thing that saves survivor gameplay. I think if it were hampered in any meaningful way, people would likely begin to really stop playing survivor.
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Some of this is true even at the non-vet level. I am, at best, a mid level player, but get put in numerous matches where I was the 'best' on the team matched against Killers that were at or below my general skill level (sometimes higher, but that seemed rarer). Yes, I can avoid/outmaneuver the 20 hr Nurse/Blight player or even one at roughly my level, but they can just switch to easier targets (and often do) who oftentimes had less skill than the Killer. While I might be better-than-average, I cannot do gens, rescue, heal, and take chase all at the same time because one teammate is already out, one is on hook, and the other just got into chase and is going to go down in 10 seconds.
Just to note, I am not slamming my teammates. It is not their fault they get into matches with Killer players who are much stronger than they are. I feel the same for Killer players who get chucked into game with survivor teams who individually are more skilled than the Killer. I've had those matches too as Killer and they're not fun or informative.
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man, the survivor entitlement in this forum...
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It would be super easy for BHVR to implement a ranking system based on something simple like average time in chase with a killer before being downed. Even something like that would be far better than the terrible "SBMM" system we have now. It's incredibly frustrating that we haven't gotten past the "escapes = skill" and "kills = skill" system that everyone can see is incredibly flawed.
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Crazy that you think that's a lot
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Whiel this would be simple, it would still not be good. Is the Meghead, who decided to use 5 Pallets in her first Chase, turning half of the map into a Deadzone really better than the Ace, who gets downed quickly in said deadzone, because he wanted to get rid of the Gen in it?
Not saying that Escapes and Kills are a good indicator of Skill. In an extreme case one person can occupy the Killer for 5 Gens and gets downed to NOED and is the only person to die, yet they are the only one losing MMR. This is bad.
But BHVR went with the simple system because it is not really possible to make it accurate. It would have to factor in many things like the Map, the Killer played, the Perks and Add Ons used. And probably many more things.
IMO BHVR should just bring back the Ranking System with a hard Rank Reset. Back in the day getting reset from Rank 1 to Rank 11 was actually the best, because while everyone probably ended up at Rank 1, the better you were, the faster you ranked up and the better were your matches. Back in the day the Matches were great for 3 weeks and in week 4 you noticed that the worse players managed to reach Rank 1.
To be fair, the last Chapter only had a Killer and nothing for Survivors. And in the Survivor-only paragraph, there is also not really anything for Survivor. Sure, the Anti-3-Gen, but this is a) generous and b) more like game health than anything else. And yeah, Alan Wake releases, but the Perks are bad and in the end, he is only a Skin.
So after a full chapter with only stuff for Killers, it is understandable that Survivors feel a bit left out. (Let alone that after MfT, which was the first good Perk for quite some time, there was nothing new since Ellens Perks were also bad, while Killers got two strong and fun Killers and good Perks with them).
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Exactly. I don't mean to slam anyone either when I voice my concerns with matchmaking. I get that the devs are extremely concerned with queue times, but you can't have such a relative skill disparity in lobbies that players would do just as well hiding and doing nothing than if they had tried their hardest. The best player in that lobby could slam gens, try to take chase, and the game would be a 4k at 2 gens. Or they could literally do nothing and the game would be a 4k at 4 gens.
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IMO BHVR should just bring back the Ranking System with a hard Rank Reset.
I agree completely.
Ranks weren't perfect, but they were far better than anything MMR has to offer.
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Killers get a new killer power to play with as well as perks each release.
If surivor perks are worthless then that's that.
It's simple to understand the imbalance.
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Yep. While Ranks were not perfect, they never felt that frustrating as MMR feels.
Also, working towards getting Rank 1 on both sides was far more engaging than getting to Iri 1 with Grades. (Especially since you dont see your grades anymore in the Lobby, you have to do an extra Click to see your grades)
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My thoughts exactly.
I'm honestly surprised both MMR and the grades were actually implemented into the game, especially after all that negative feedback they received.
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Very much agree. It's just frustrating. And, for me at least, it's just as frustrating on the other end when I get put into lobbies with survs and killers that are so far beyond me in skill level that I am now the determent to my team. Sure, I will try to avoid chase if I can in those situations and slam out gens as fast as I can, but the game is not designed to have any surv not take chase at all. It is likely that at some point, I will have to take chase to either buy my team time or keep someone on death hook from getting chased again. I can try to make the chase last as long as I can, and I will, but chances are that I am going to go down quickly. Of course, that's assuming I haven't already been tagged as the weak link (fair) and tunneled out.
The thing that gets me the most about the second part is that generally it's against Killers that are WAY above my skill level. To the degree that I can't even say that I learned anything in the chase or had the opportunity to improve. They're just over too fast. And so it feels like even more of a waste.
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