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FTP and Buckle up are used...

because every game is either tunnel or slug at 5 gens. Solo q is such a nightmare man. Every single game is either tunneled out in the first couple minutes or slugged and bled out. It's just not fun at all. DS is useless, off the record is cool but most killers can catch right back up to you in a few seconds, ftp buckle up is a good counter but requires someone to be literally following killer around and not doing gens or doors. So many killers have insta down mechanics that I think and insta up is a fair trade. The only thing survivor has going for us right now is gens speeds and that's IF you can get your solo q mates to do gens. 90% of my irridecent rank games (not that it means much these days) is over at 3-4 gens with 4 dead. Not sure how that's considered balanced.

Comments

  • solarjin1
    solarjin1 Member Posts: 2,243

    The combo is godly against tunneling but definitely busted. My advice is not to get use to it. I'm not going to pretend that I don't run it in every build tho 🤣. FTP/buckle up or hyper focus/built to last! I don't play solo queue without these anymore. Solp q just too much Agony without them

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    ah man camping slugging and tunneling everywhere and they nerfed medkits and coh, how could they? camping that tunneling this and they removed locker saves, added bloodlust and nerfed mft, because all those are related surely, right? devs are killer sided smh my head.

  • radiantHero23
    radiantHero23 Member Posts: 4,517

    Saying that an interaction, a killer has no counterplay to is balanced because some killers (Myers, Billy, Bubba, Ghosty, Oni and some killers with certain addons) have insta downs is a shaky argument at best.

    I main Pig. Do you think that's fair for me?

    The rest of your argument is mostly based around soloq, tunneling and camping. Soloq isn't every match. Swf exists and performs pretty well from my personal experience facing them. Tunneling and camping are strategies. The stronger the killer is in chase, the harder it is to beat a tunnler. That has nothing to do with the Perk combination in question. What if 3 people in a 4kan swf use it. What if the killer plays Doctor and loses 2 gens for his first down with the 3rd being at 50%?

    The best argument is that someone has to follow the killer around and therefore isn't working on gens. That a valid argument in favour of the existence of this combination that I can get behind.

  • radiantHero23
    radiantHero23 Member Posts: 4,517

    This made my day...

    My friend, you do know about the consequences of a comment like this?

    I had to hold my breath hard to not laugh really loud right now. Others might come into seriously awkward situations because of your comment.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,778
    edited January 2024

    Even so, without it, We are open to your tunneling meta. Currently, the chances of getting a tunneling killer are higher than is safe. So, this combo should continue to exist until BHVR does something to balance for all of us! :D Wouldn't that be the dream?

    But regardless, this game isn't catering to SWFs or killers who claim 'But they6 can use it even if I dont' literally have nothing else to gripe about? You're gonna run into it, we're gonna get tunneled. Until one of more finely tuned, the other shall co-exist.

  • burt0r
    burt0r Member Posts: 4,166

    Okay, I normally don't do this but:

    Buddy, did you really assume my playstyle there with "your tunneling meta".

    Dude, I haven't played this game in the last 3 years.

    And I don't know how often I said it on this forum but the 2 years prior to me quitting I played exactly as I described above. No tunneling, no camping and slugging only to avoid killing someone before the 8th hook. It was an experiment to see if survivor show appreciation for this kind of killer going by how much complaints I have seen over the years. (Hint: 80-90% don't.)

    I don't really care what survivor run nowadays but saying tunneling is the exclusive reason is a bunch of BS.

  • Krazzik
    Krazzik Member Posts: 2,475

    "So many killers have insta down mechanics that I think and insta up is a fair trade"

    Most killers don't have insta-down mechanics. The killers that have exposed baked into their kit are mostly lower and mid-tier killers (Myers, Ghostface, Bubba and Billy). Oni is the only high-tier killer with baked-in exposed and I personally rarely go against any of the killers I've listed so far, the most popular killers don't have it.

    The only exposed addon that's that popular is Clown's Pinky Finger addon, which has been nerfed twice and I think should just be reworked, and the only popular exposed perk is NoED, which only works at endgame.

    All the popular killers and even most of the unpopular killers don't have insta-downs and don't run insta-downs.

  • okaayletsgoo
    okaayletsgoo Member Posts: 159

    If you haven't played in 3 years anything you think or say is completely invalid. Hop off the forums or hop on the game.

  • BasementKing
    BasementKing Member Posts: 46
    edited January 2024

    You're right, this combo is good against tunnel, but some survivors abuse it when used on people without hooks or from the beginning of the game

  • alaenyia
    alaenyia Member Posts: 650

    I do not run either of these perks but have seen them used occasionally. Not even regularly. But the argument that this is too strong with a 4man SWF is pretty much automatically invalid considering it has been stated multiple times by DbD that the prevalence of 4man SWF is well under 10% of matches. So the majority of the people you play against are solo or maybe 2man.

    This perk has immediate drawbacks for the survivors in that now you have 2 injured people and if they take a hit they have to mend, so this is not some walk-in-the-park "get outta slug" free card. This levels the field a bit considering things like Iron Will were nerfed into uselessness a long time ago.

    Camp/Tunnel/Slug players are not employing a strategy, they are lazy and don't want to bother gaining game knowledge and actual strategies. My preferred killers are Trapper/Myers/Doctor, so nothing meta or top tier, but have absolutely no problem finding and hooking survivors w/o C/T/S because I just know where they are likely to be from years of gameplay.

    Players who don't employ cheap tactics will be more successful overall against this perk combo.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    defending this combo somehow makes you more oblivious to the balance of this game than someone that didn't log in for 3 years i'm gonna be honest.

  • Krazzik
    Krazzik Member Posts: 2,475

    FTP + BU is just as strong against killers who don't tunnel, so that's not really a good arguement. A killer can play 'nicely' and still get screwed over by the combo, despite making no mistakes.

    That's the biggest issue with this combo, there's not much the killer can do to play around it, and it puts the killer in a lose-lose situation through no fault of their own. They can down a survivor and then have that chase invalidated before they can even recover from their attack animation. Unlike a flashie save that can be played around, if a second survivor is nearby with these two perks, they can just run in and use them the moment the killer gets the down. What is the killer supposed to do to prevent this happening?

    After the survivor is insta-picked up, both survivors now have endurance so the killer can't even hit them without giving them a speed boost and a chance to reach a pallet or window. The chase that they had won is now extended for a bunch more time, and even though it required another survivor to be off gens, the two survivors still doing gens now have a bunch more time to do them before they even have to worry about unhooking anyone.

    The only arguement I've seen that this combo is in anyway fair is "Well killers tunnel" and that just doesn't work because like I said at first, this combo is equally as devastating to killers who are playing fair. If somehow this combo ONLY worked against a tunnelling killer, then it would be fine, but it doesn't.

  • Brimp
    Brimp Member Posts: 3,066

    I mean its a cycle. More people use FTP buckle up and more people slug. Slowly more and more killer playstyles are being negated by changes to the base game. Whether it be new perks or perk combos.

  • Hensen2100
    Hensen2100 Member Posts: 339

    Lmfao. That's actually the weakest argument I have ever read against the combo, and I have read a lot of them congrats.

    "Instaheal + Invincibility on demand is OK because the survivor has to MEND after!"

    Bahaha

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,778

    Nope. Not assuming anything. Its just how things are framed no the forums. We're clearly having a discussion on opposite sides of said discussion. 'Your tunneling meta' isn't me saying YOU. You're arguing for a killer buff by nerfing the combo. So being on that side, it's 'your' meta. Hope that makes sense lol. If not, nvm, but it wasn't me implying anything on you particularly.

    Also don't care when you last played. But that sizeable break might do a lot of us some good from this game lol.


    Anyway, Tunneling meta = BU+FTP. Its just what's needed atm. You can tunnel without us bringing the combo, and we can bring the combo without you tunneling. The Entities fairness is divine.

  • Xernoton
    Xernoton Member Posts: 5,900

    Oh, so people won't do that to me, if I don't tunnel or slug? It seems a lot of players have missed that memo.

  • baharuto48
    baharuto48 Member Posts: 135

    I am so happy where I am in terms of MMR. This game sounds awful for high MMR players. Every match I have is either everyone trying to rescue in the killer's face or no one rescuing and not doing gens. But also we get really great games where everyone has about the same skill level and none of us are good. I love this game. I hate this game. I love this game.