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Inner Strength buff to make Boons more rewarding to use?
I think it is safe to say that Boons are underwhelming at the current meta, so how about a small, sneaky buff like this for the perk Inner Strenght:
You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem Inner Strength activates:
- You are automatically healed 1 Health State while hiding inside a Locker for 10/9/8 seconds when injured or suffering from the Deep Wound Status Effect.
- New Effect added on top: Blessing a Dull Totem the first time also activates Inner Strenght.
Reason: I like the idea of Inner Strenght and Boon Totems, but the risk (Pentimento) and the time it takes to do something pretty much useless is not worth it. With this, you can hit 2 birds with one stone and get acutally befenfit for the team and yourself while not hurting to much.
What do you think?
Comments
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With the 'once per trial' limitation, seems like it would be pretty much fine, especially with boons being the way they are right now.
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I was about to say that if you could generate it infinitely it would be too OP imo, however if it just works for first time use, then fine, sure.
Wouldn't probably change much but its like a small buff why not.
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I like this idea. Can't be abused if it's just the first time you boon.
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Yes, it should activate by blessing as well
but still make it 5 times use max, which means blessing a totem activates it, but you can't cleanse the same totem to activate it again
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Once per trial they would have to make Boons quiet as if they are hex totems. keep the map wide audio queue when a Boon goes up
like what is the point if the killer knows you put one up just so you can hear it a mile away and destroy it instantly.
like do people not think about it, just make it one time, damn.
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I doubt this would make Boons viable again. All Boons were garbage already, except CoH. And BHVR nerfed it to ground as well. And upcoming Boon perk just show us they are fine with garbage perks.
And honestly i hate Inner Strength. I prefer my teammates to do gens instead of wasting time with dull totems.
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Not overpowered because you still only heal 5 times max
(ah but other survivors can also run the perk and heal 5 times) Sure, they still need to waste time blessing a totem and hiding in a locker to heal up. Self Care would probably be faster than this. Are you scared that Inner Strenght goes meta? Thats a stretch.
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it would make COH viable because of 14 second self-care. I still think many survivor wouldn't use it though because the perk expense of two perk slots. I would still rather use self-care+botany knowledge with grey med-kit with low rarity charges add-on then use this boon inner strength boon synergy.
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The reason boons are underwhelming isnt because they lack synergy with Inner Strength. Its mostly because they are too difficult to use, You dont need to buff one of the Survivors strongest perks and hope that makes boons more viable.
bHVR just need to take a big critical look at boons and make gameplay related changes to them.
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It wont be the saving grace for boon perks, but it cant hurt to create a singery with another perk that is not that popular aswell.
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the whole point of boons is suppose to be that they're high skill-cap to use but get good rewards when activated. it is meant to be high-risk, high reward. now they're high risk, low reward. as a result, nobody using them. the reward is just not good enough.
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but it cant hurt to create a synergy with another perk that is not that popular aswell.
absolutely incorrect, inner strength dont need a buff.
point being buffing inner strength wont change that.
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no but it improves an underwhelming perk.
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No improving one perk does not buff another. OR Surely you dont mean to say Inner Strength itself is underwhelming?
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Would you kindly explain me, why you think that way? It is pretty weak compared to many other healing perks.
On top of that, the buff would not be that big. Using 2 perks slots and a lot of time (blessing and locker takes very long, and it is a one time thing) is even after the minor buff still questionable if this would make inner a strong perk or not.
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Ahm, yes of course it does exactly that. That is called synergy.
Spirit fury would be close to useless without Enduring. UW is strong on its own, but becomes a monster perk with Dead Mans switch. Self Care is pretty bad but is somewhat decent with Botany. Tanacity on its own is god aweful, but with power struggle and Unbreakable, it becomes really good. I could go on and on and on.
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Well sure, according to Nightlight, Inner Strength is like 23th most used Survivor Perk. This coupled with the fact that it allows healing without a team-mate makes it extra powerful only with a little skill on the Survivors part. I run it myself and its so good to be not reliant on team-mates. To buff Inner Strength at this point would require a good argument, which a hope to buff a Synergy isnt.
yes, the Synergy is. but the Perk isn't and it does not need it. Buffing a Synergy dont make up for perks needing a buff and a strong perk most CERTAINLY dont need to be part of a good synergy aswell-
But you are also wrong about the perks, I use Spirit fury without enduring. Perks have to hold their own first and a synergy is is just a bonus onto those. inner strength dont need that bonus rn.
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A popularity of less then 5% tells pretty much nothing about the quality of a perk. According to that, Blastmine, Quick and Quiet, Flashbang, Iron Will and Self Care are great perks (they are not, rather C to F tier).
I think it would be nice to have some extra Synergy with other perks. Makes the game more interesting. Agree to disagree.
Spirit fury on its own is not good at all, so i am not "wrong" just because you feel that way. Apart from that, we were talking about synergy and Enduring is definitly boosting this perk without any doubt.
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A popularity of less then 5% tells pretty much nothing about the quality of a perk. According to that, Blastmine, Quick and Quiet, Flashbang, Iron Will and Self Care are great perks (they are not, rather C to F tier).
You don't think usage rate is an indicator of a perk being valuable? Sorry, that's just super wrong. Don't even know what to tell you.
The fact somebody picks the perk is 100% an indication of such.
I think it would be nice to have some extra Synergy with other perks. Makes the game more interesting. Agree to disagree.
There is no agreement between us to buff perks that don't need a buff. Not at all interested in buffing perks that are already above average. A neither interested in giving already fine perks even more advantageous synergies. Much Much Much rather just buff weaker perks than plan out synergies for them.
Spirit fury on its own is not good at all, so i am not "wrong" just because you feel that way. Apart from that, we were talking about synergy and Enduring is definitly boosting this perk without any doubt.
True, you are not wrong because I feel that way. You are wrong because Spirit Fury is absolutely fine on its own without enduring, for cutting off seconds of getting hit with a pallet its pretty damn good. That fact that its gets even better with the addition of more perk slots is nice but that isn't the end all or be all of that perk. The seconds you can shave of is undeniably useful.
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You don't think usage rate is an indicator of a perk being valuable? Sorry, that's just super wrong. Don't even know what to tell you.
The fact somebody picks the perk is 100% an indication of such.
What do you mean? Are Iron will or Self Care now amazing (or even decent) perks? Or Blast mine? ๐ They have the same or even higher useage rate then Inner.
Also objectivly speaking, Inner is mediocre at best. The time it takes to get a heal off is roughly the same time you need to Selfcare yourself. Finding a totem, cleansing a totem, running to a locker, hiding inside of it. These are a lot of steps and a lot of time for a perk that is risky to use (Pentimento). The only positive thing about it is that is works very well against Sloppy. On the other hand it is insanly bad against UW (cleanse totem).
Apart from that, Self Care can be used as often as you want without any prep or dependency that a totem may be nearby. And you know what? Self Care is also pretty bad.
True, you are not wrong because I feel that way. You are wrong because Spirit Fury is absolutely fine on its own without enduring, for cutting off seconds of getting hit with a pallet its pretty damn good. That fact that its gets even better with the addition of more perk slots is nice but that isn't the end all or be all of that perk. The seconds you can shave of is undeniably useful.
Thats fine and it is your opinion. I personally would never run Spirit fury without enduring.
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Are Iron will or Self Care now amazing (or even decent) perks? Or Blast mine? ๐ They have the same or even higher usage rate then Inner.
Yes. They are decent perks. No matter what you find laughable, the numbers speak for themselves.
That's fine and it is your opinion. I personally would never run Spirit fury without enduring.
Its an objective time reduction, the fact you think its not enough isnt an argument.
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