some little changes for niche/underused perks for killers and survivors
some perks have a really cool concept but it fails when you put it into the actual game (like skull merchant´s perks), so i want to give some ideas to change them and see if people like it
Survivors:
Felix perk, Visionary
Visionary no longer deactvates after repairing a gen
Jake perk, calm spirit
calm spirit no longer make you bless totens and open chests 30% slower
Nea perk, streetwise
Increase the % to 30 instead of 25
Quentin perk, Pharmacy
New effect: every time you gets injuried you get a token, you can use this token to search a green medkit in chests (just like residual manifest and scavenger)
Bill perk, left behind
Shows the aura of the hatch even before it actually spawns in the map
David perk, no mither
You starts the match healthy, after taking a damage, the perk activates
Adam perk, Autodidact
New effect: increases the changes to get a skill check while healing by 5 or 10% (and keep the current one obviously)
Jane perk, Poised
New effect: hide your scratch marks and pools of blood while you´re 8 meters next to a repaired generator
Steve perk, camaraderie
New effect: Pauses the struggle timer for 34 seconds if the killer is 20 meters next to your hook (activates after 7 seconds to give the killer a chance to not activate it like the anti camp)
Elodie perk, appraisal
gives you 1 token for each chest in the map
Jill perk, counterforce
increase the % by 10% (so 30% faster totem breaking)
Thalita perk, cut-loose
Decrease the cooldown by 20 seconds
Renato, bloodrush
You can use it 1 time for each hook state
Killers:
Wraith perk, predator
New effect: Hex: predator, survivors leaves scratch marks while walking
Huntress perk, territorial imperative
New effect: Shows the aura of every survivor who interacts with objects you have interacted before (if you open a locker, kick a gen, vault a window and the survivor interacts with it, you see his aura)
Huntress perk, beast of prey
New effect: Hex: Beast of prey, the bloodlust accumulates outside of chase
Ghost face perk, i´m all ears
Decrease the cooldown by 20 seconds
Oni perk, Blood echo
New effect: scourge hook blood echo, after hooking a survivor in a scourge hook, every injuried survivor suffers from exhausted, heamorrhage and mangled for 80 seconds
Executioner perk, Deathbound
New effect: After a survivor finish the healing action, his aura gets revealed for the killer by 10 seconds and he suffers from the oblivious status effect for 30 seconds
Blight perk, Dragon´s grip
reduce the cooldown by 40 seconds and decrease the exposed by 20 seconds
Onryõ perk, Call of brine
Increase the the time by 20 or 30 seconds and increase the regression by 50%
Skull merchant perk, THWACK!
New effect: every time you hook a survivor you gain a token (max 5 tokens), the next time you break a wall or a pallet every survivor in a 40 meter radius from you scream and reveal their aura for 5 seconds
Skull merchant perk, Leverage
Increase the activated time by 15 seconds, increase the penalty by 1%, max of 11 tokens instead of 10
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Most of the survivors´ perks i listed feels awful to use (not because they´re weak)
And the killers´ ones are just weak in general, sometimes they works but, meh
Comments
-
to think most perks just need a slight number adjustment and they wouldn't be absolute trash...
1 -
right? cut-loose is not even that strong and has 45 seconds of cooldown, it´s so sad
2