Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Can We Change Med-kits So They Aren't All The Same?

I'm not suggesting that we buff or nerf the item, but the differences between the rarities is only +5% altruistic healing speed per tier. A brown rarity med-kit heals another teammate in 11.85 seconds and the purple rarity heals a teammate in 10.66 seconds. That is less than a second and a half difference. You might not even notice that since most survivors use med-kits on themselves anyway. I want to encourage med-kits to be used altruistically while also differentiating them from one another. I suggest that two of the med-kits could have much higher altruistic heal speed at the cost of no longer granting the self-heal action. I'm talking 100% heal speed for both. One of the med-kits can have 16 charges and the other can have 32 charges (one and two full heals).

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