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Will these players be punished? Boil Over on Ironworks of Misery

GeneralV
GeneralV Member Posts: 11,714

So, I just had a match where 2 survivors with Boil Over equipped would constantly run to the upper room on Ironworks of Misery where it was impossible to get them on a hook afterwards. At least not with the hooks I had available on that match.

And I was unable to just slug them due to the presence of No Mither on one of them.

I reported those two players because to me this looks like the abuse of an exploit, but I do wonder if anything will actually be done.

I don't think they should go unpunished. Boil Over making it impossible to reach a hook cannot possibly be intended.

Best Answer

Answers

  • GeneralV
    GeneralV Member Posts: 11,714

    I'm surprised it isn't considered an exploit, to be honest. On those situations there is nothing you can do.

    And yes, they must rework this perk. It cannot be allowed to remain as it is.

  • jayoshi
    jayoshi Member Posts: 319

    Nothing will be done and they shouldn't be "punished". It's part of the game. Just like nothing will be done to a killer who brings an all blinding build to slug everyone out. It's just part of the game, and it doesn't happen very often. Just slug them out and move on to your next game. Luckily it's not every game.

  • KazRen
    KazRen Member Posts: 187

    It's not an exploit more so just a massive oversight from the devs so I doubt anything will happen. I rarely get these type of players but man does it suck to get them.

  • GeneralV
    GeneralV Member Posts: 11,714

    It is extremely frustrating that Boil Over making it impossible to reach a hook is intended.

    I definitely agree with ya here, my friend. This perk really needs a change.

    I disagree with the idea that Boil Over making it impossible for you to reach a hook is part of the game. This is an exploit.

    The Blindness builds you mentioned can be very annoying yes, but they aren't an exploit. Knock Out eventually reveals the survivor's aura and Third Seal can be cleansed. The situation with Boil Over has no counter.

    I couldn't hook them. I couldn't slug because one had No Mither. I couldn't stay there to constantly hit the No Mither Nancy because there were other two survivors to worry about.

    There was nothing that could be done. This isn't comparable to a Blindness build, it is comparable to the Infinite Mending Legion exploit.

    I would honestly compare it to the Infinite Mending Legion situation, which was considered an exploit and players were rightfully banned for abusing it.

  • Caiman
    Caiman Member Posts: 2,959

    It's taking advantage of BHVR's bad map design, but that's not against the rules. Blame BHVR.

    I've had similar matches where survivors with Boil Over and No Mither/Unbeakable would hide upstairs in Ormond. Even if I could reach a hook, they were also a sabo squad. That's why BHVR is putting a hook up there now, as seen in the PTB Ormond rework. It's also happened to me in Badham's basement, a TTV and his squad used offerings to put the killer basement in the shack and they would all hide down there every chase because Boil Over and other perks made it impossible to carry them upstairs and hook them. Ended up slugging them to death. Miserable experience.

    I agree that Boil Over needs a rework. It causes problems that shouldn't exist, while solving nothing.

  • GeneralV
    GeneralV Member Posts: 11,714

    Probably not, to be honest. I stopped playing DBD for a bit shortly after the first Resident Evil chapter released because the game was no longer enjoyable, in my opinion.

    But I was around for Infinite Mending Legion, which is a rather extreme example but I honestly consider this Boil Over problem to be just as bad. Boil Over just happens to be more situational.

    Indeed, but a player can choose not to abuse it. It is also their fault for doing it.

    I'm sorry you had to go through that, now I really know just how frustrating this feels. Hopefully this perk will get changed as soon as possible and we can stop those situations from happening.

  • Sava18
    Sava18 Member Posts: 2,439

    I literally don't use alch ring but If I could just spawn it into my inventory to slug these people to death I would immediately. You like 0 game play? I guess I do too now. keep getting up, the other two can run out the gates.

  • GeneralV
    GeneralV Member Posts: 11,714

    It would be completely justified, of course. I cannot understand why anyone would go out of their way to abuse an exploit / oversight and make the game miserable.

  • Sava18
    Sava18 Member Posts: 2,439

    I have had friends in the past who enjoy making other people upset to an absurd degree. When boil over was peak and I slugged people to death just like I said when I was a dirty full meta blight player, they would often type in end game why I take the game so seriously.

    Like ok, you want me to down you, eat your perks and lose. I'll pass personally. The other survivors endorsing it only made me reluctant to let them go even though I did.

  • GeneralV
    GeneralV Member Posts: 11,714

    Imagine complaining about someone else taking the game seriously while using a perk that can make it impossible for the killer to get a hook.

    This perk desperately needs to be changed.

  • jayoshi
    jayoshi Member Posts: 319

    Still not an exploit. It's not a known bug. The perk is doing what it's designed to do and the survivor used another perk to work with it. Call it poor game design or poor map layout but don't call it what it isn't. They won't be banned and they shouldn't be banned. Get upset with BHVR, not the player. If you notice someone doing that, go tunnel the other players out so you can take care of them later. If you play around it then they are wasting two perk slots and not doing gens because they will want you to chase them.

  • GeneralV
    GeneralV Member Posts: 11,714

    I cannot call it anything else, not when the perk completely prevents me from getting a hook. Like I said, it is a very extreme example but I compare it to Infinite Mending Legion.

    Boil Over is designed to make more difficult for you to reach a hook, just like Legion's Filthy Blade and Nasty Blade add-ons were designed to make the mending action take longer. But using Boil Over like those two players in my trial did makes it impossible for me to reach a hook, just like using those two Legion's add-ons together made the mending action take longer than doing a gen by yourself.

    And the players can be blamed, because this is not something they were forced to do. No, they chose to do it, knowing full well what it does to the trial and to the killer.

    The developers were very clear to say that players who abused the Legion's exploit were going to be rightfully banned. I believe this should extend to Boil Over.

    And the perk needs to be changed, just like Legion's add-ons were eventually fixed.

  • burt0r
    burt0r Member Posts: 4,163

    Tbh, in this case I would've thrown the match just to bleed that no mither dude out. Constant slug camping.

    If the other two survivor catch on and let the other boil over abuser lie on the floor or not wouldn't have mattered to me. The no mither guy had a plan and now would face the consequences.

    Depending on how much the other two progressed the gens and if the picked the other guy up or not, I would've simply opened the gates. Anything to not play into their antics, "you don't want a fair and fun match? Then duck off!"

  • crogers271
    crogers271 Member Posts: 1,915

    I cannot call it anything else, not when the perk completely prevents me from getting a hook. Like I said, it is a very extreme example but I compare it to Infinite Mending Legion.

    1) Wasn't infinite legion though a bug?

    2) BHVR put out a warning message calling it an exploit and threatening bans. Nothing in the game is an exploit until BHVR says it is. As others have said, players using bad game design is on BHVR.

    3) Looking backs, lots of people disagreed with how BHVR handled it via bans instead of just kill switching the perks until they were updated.

    4) I imagine BHVR would say its not an exploit because there is an end game scenario. You don't have to ever actually chase a survivor up there. You could focus on the other survivors and/or wait until they moved far enough away from where you know they are trying to run to for the down. I wish BHVR would do more to address stalemate scenarios, but that doesn't seem to be on their roadmap.

    There's no rule against forcing a killer to waste time. There can't be as that helps the survivors complete their objective. It's unfun gameplay, but that's different than being bannable.

  • Katzengott
    Katzengott Member Posts: 1,210

    Another reason hook offerings are always the best choice for any killer.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,351

    The thing is, some Perks are in the game just for griefing/trolling. IMO Boil Over is one of them, because it is too weak on its own, but too annoying when used with a specific Build and possibly a Map Offering. Sure, you see Boil Over used sometimes in regular Builds and then it is not a big problem.

    But I would rather prefer they rework it to something useful without the possibility of becoming a trolling Perk.

    Same goes for Knockout btw, since you mention an "all blinding build". I very rarely see Knockout just being used, when it is used, I often see it in a Build which focusses on slugging all 4 Survivors to bleedout. This should also not be the case, because, again, the Perk is not strong, but can be used for griefing/trolling.

  • Xernoton
    Xernoton Member Posts: 5,884

    That was about the time of Artist's mid chapter iirc. Basically, Boil Over was way stronger than it is now and the RPD library didn't have any fixed hook spawns on the upper floor at the time. So you would see some individuals send themselves there with Boil Over, Unbreakable and No Mither. There was no possible way to hook them and there was no way to keep them on the ground either.

    I remember fondly a war of attrition against 4 Steves during that time. They were hell-bent on making the match miserable for me, so I returned the favor and kept one of them slugged and downed him again every time he got up. When it was clear that I wouldn't leave him, the others triedt to save him. Which ended with them going on hooks because they didn't make it to the correct spot. The end game chat was priceless.

  • Shroompy
    Shroompy Member Posts: 6,797

    If they were the only 2 left there is actually a way to do deal with this

    Pick up the No Mither, and then drop down at the part of the railing where the 'control room' is. Once theyre on the ground, climb back up and wait at the same spot you dropped. If they pick themselves back up you can drop down and smack them back on the ground, which should then give yourself enough time to reach a hook. The one without No Mither can just be slugged.

    Is this a fun way of dealing with it? No. But at least you're not waiting for the server to time out

  • GeneralV
    GeneralV Member Posts: 11,714

    Yeah, maybe I could have tried to do what you suggested here, friends.

    But I admit I got really upset when I realized what they were doing and that they had no intention to stop. I played very poorly after that, made a lot of mistakes.

    That is on me, of course. I just don't like when people do this kind of stuff.

    I don't think BHVR handled that situation poorly. No one was being forced to play Legion and stack their Blade add-ons, players did that of their own volition and the punishment was justified.

    Players can choose not to abuse exploits in the game, it is entirely up to them. Accidents happen, but doing it when you know it is an unintended effect that causes extreme frustration or completely denies part of the game's objective (hooks and mending, in the examples we're dealing if) has no excuse.

    There is indeed no rule against a forcing a killer to waste time, but this isn't what they were doing. What they did completely prevented me from doing anything, and I don't think this is intended as Boil Over's design.

    It is not considered an exploit yet, but I honestly think it should be.

    Yeah, after that game I'll keep an eye out for Rotten Oaks or Putrid Oaks in the bloodweb. Haven't used them in a long time, but I don't want to deal with this Boil Over situation ever again.

    That sounds incredibly frustrating. I guess I'll consider myself lucky that I wasn't here for it.

    At least you got them at the end, but I can imagine how it must have felt.

    Hopefully the devs will change it soon, and those situations won't happen again.

  • GeneralV
    GeneralV Member Posts: 11,714
    edited January 22

    Players are responsible for their actions, though. No one is forced to use a playstyle, or in this case exploit, that makes the game miserable for everyone.

    1- Because I consider this to be an exploit, as there was literally nothing I can do. I don't think this perk is supposed to create such a situation. This cannot possibly be intended.

    2- Because I was curious to see if they were going to be punished for abusing such oversight. Apparently they won't.

    3- Because No Mither allows you to get back up from the dying state.

    4- I did.

    Post edited by BoxGhost on
  • Selfpreservated
    Selfpreservated Unconfirmed, Member Posts: 62

    "There was nothing i could do" there was something you could do and that you did, as you said you focused the others survivors wich is what you should do against this since they cant have a repair build if they have a boil-over one.

    they wont be doing gens so they cant affect you anywhere that isn't that one spot

    still i'll say that it isn't players fault that something like this exist since the developers allow this on their game

  • Nathan13
    Nathan13 Member Posts: 6,721

    Boil over needs to just be reworked into something completely different, I can’t maneuver around on my controller.

  • GeneralV
    GeneralV Member Posts: 11,714

    But against them there wasn't, and I sincerely doubt this is intended.

    And I believe it is their fault, because they can simply choose to not abuse it. It is their choice.

    I agree completely, my friend. This perk really needs a change.

  • Selfpreservated
    Selfpreservated Unconfirmed, Member Posts: 62

    Obviusly its not intended a perk that takes away the ability of the killer of hooking but still we shouldnt blame the players especially if this technique its very weak since it focus in stop doing generator

    The developers are aware that this exist and they dont want to change this perk wich is why we this is more the devs fault then the players

    Yes they can choose not to do it yet they do because its fun why wouldnt they do it?

  • GeneralV
    GeneralV Member Posts: 11,714

    Yes they can choose not to do it yet they do because its fun why wouldnt they do it?

    Because it makes the game miserable.

    Not every Legion did the Infinite Mending Legion exploit back when it existed. Sometimes we had bugs where it was impossible to pick up a survivor if they got downed on certain spots and I've seen players crawl out of those spots because they realized what was happening.

    Accidents happen, of course, but there is no excuse for willingly abusing an unintended effect. The community can do better.

    I think this perk needs a change and hopefully it will get one.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 701

    The only people at fault in this situation are the people who design the game in such a way to allow this type of thing to happen. Allowing this perk with its current design while ignoring glaring issues with maps forever is the real problem here, not the players who abuse it, IMO.

  • GeneralV
    GeneralV Member Posts: 11,714

    Hopefully Boil Over gets a change at some point and we get rid of the problem.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 700

    If there are 9 people exploiting something and only 10 people play DBD, of course the 9 won't get punished. That'd be 90% of this games players gone over night.. xD

  • MarbleThrone
    MarbleThrone Member Posts: 491

    For the record, the flashlight+locker glitch was definitely punished, as long as any reports made in-game were backed up through a support ticket with video evidence.

    Bringing a killer to to the high ground while running Boil Over is just taking a perk's intended effect to the extreme, but falls within normal gameplay and is not an exploit, however annoying it may be. Sometimes survivors run Boon: Exponential instead and set it up in a good spot. It is what it is.