We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Can we have an FoV slider that isn't the bare minimum effort?

Can we have an FoV slider that isn't the bare minimum effort? This is the only major quality of life or accessibility feature announced for killers, and it feels like no one cares.

The FoV slider should also be a quality of life feature, and it should go up to 110 horizontal FoV.

I've played so many games with FoV sliders, and compared to all those games, the DBD FoV slider is the absolute saddest FoV range I've ever seen. When BHVR announced the FoV slider, I honestly couldn't imagine they would consider 87 to 103 (horizontal FoV) as a real FoV range.

Alternately, can we get an option to remove the obnoxious floating hands and weapons from the killer screen, unless the killer is trying to aim their M2 power? Part of the reason why the FoV in this game feels so bad, is because killers don't get to see their entire screen because their hands or weapons are blocking the view. Why do they need to be there? I can feel "immersed" in first person viewpoints, without Dredge's rift arms taking up like 20% of my screen. There are so many killer cosmetics I can't use because they block so much of the screen.

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