We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

A potential buff to the Trapper

SoGo
SoGo Member Posts: 1,667

This is not an official thing, only my idea of a Trapper buff. Feel free to write your opinions.


Base kit buffs:

- Increase the amount of traps the Trapper can hold to 3

- Increase the amount of traps that spwn around the Trial to 9

- Increase the size of Bear Traps

- Survivors disarming a trap will be faced with continuous skill checks (Merciless Storm like) until they finish the Disarm action. Failing these skill checks will:

- Injure the survivor if they're healthy

- Put the survivor in Deep Wound if they're injured

- Disarm the trap


Add-on buffs:

Bloody Coil:

- Survivors disarming a trap will become injured (no changes)

- Failing a Disarm skill check will put them in Deep Wound, even if healthy (new effect)

Oily Coil:

- Decreases the success zones of Disarm skill checks by 50% (new effect)

Trapper Bag:

- Increases the amount of traps the Trapper can carry by 2 (was 1)

Replaced Tar Bottle with Painting Set


New add-on: Painting Set

- Disguises the appearance of active Bear Traps based on surrounding enviroment.

(To explain: When you set up a trap or arm a disarmed one, it's color and texture will change to the color of the floor under it, making it harder to see.)

If anyone from BHVR is reading this, please consider these changes and also, buff Pig and Sadako.

Comments