Hitting the air?
ive been playing some nurse and blight recently alot, and i often just hit the air or a random object whenever i am sure i will 100% get guaranteed hit on the survivor. Anyone else experience this or?
and off topic but worth to mention is the fact that the game is more terrifying on the killer side than survivor, i guess its always been like that but, its no wonder dbd is gonna die within a few years when its like this, none of my friends play this game anymore because its too boring. play survivor hold m1 or use the 20 objects on every map-> or play killer and chase around 20 objects around every map unless u play nurse or blight, but then u hit the air instead.
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The game has a system to "make hits cinematic." Really good survivors can abuse the system to make getting even normal hits tough. Add in some classic lag, and survivor hit boxes being just behind center mass of the model, and killers that don't always hit from behind can feel like they can't hit
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Are you hitting the air like it's a solid object or are you just missing?
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Sounds to me like youre just whiffing
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Survivors cant "abuse" aim dressing. The game can sometimes recognize youre close to getting a hit but quickly realizes somethings off and refuses it. Even with controller there really isnt an excuse to getting 360'd
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It’s the forced short M1 attack mechanic, that can steal hits from the killer.
And it was reported over a half year ago, and still hasn’t been acknowledged.
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They absolutely can. If they confuse their inputs enough they can send you flying off into a random direction
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Sending you off in a random direction is completely on you. I would know, Ive mained killer for 6+ years now. Tried controller out at one pointband I can barely use a controller to save my life and yet I still wasnt being spun.
The trick is to not try to trail the survivors movement, but rather cut them off. If you see they like going for spins as well you just have to short swing
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There are definitely times where you try to go around a loop, and somehow the aim dressing decides to 90 degree turn you into the wall instead. After 3k+ hours, i can promise you this is a thing.
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I've played for years too. I know to short press to avoid lunging, but the game decides otherwise and I'm miles away
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Agreed, it absolutely is. I've seen it in my own games, and lot of other people's games as well (many of them really good players). The degree to which a surv can intentionally trigger this is debatable, but there's no question it happens with some frequency.
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I’ve had this happen with frenzy a lot where the attack just moves into a wall near the person
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The only thing I can think of is Billy's chainsaw hitting into an object can flick your camera, normal basic attacks tho? Never experienced it, nor have I ever seen footage of it
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Unless there's something wrong with your controller I have no idea how thats possible. I guess try turning up your sensitivity?
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They call it aim dressing, and it's possible to manipulate
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The manipulation comes with less than stellar ping (I have mobile wifi, and bad ping), the game registers and dresses the hit on killer side, then gets confused on the survivors actual position. If the survivor is moving, and changing vectors a lot in a very short time, they confuse the system and can force a miss
Manipulation requires the survivors to have every star align, but is very much possible
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if you start to move to the left and the right for a bit, there´s a chance that your M1 will just stop before actually hitting the survivor, it´s awful
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See thats input buffering, not aim dressing
Taking advantage of an action being done too early to override/do another action. This is how CJ techs are performed, or how certain Trapper spots are possible
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And this is what? It's an old issue, and devs never address it
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Thats just you whiffing lol
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That's the forced short M1 attack mechanic, that can steal hits from the killer.
If a killer tries to lunge, the game constantly checks if the killer is "too close" to the survivor, and if the survivor is considered "too close", then it forbids the killer from lunging, and will either just make a forced short M1 attack, or it will cut the lunge short and convert it to a short M1 attack.
The problem is these proximity checks are completely separate from the actual hit validation check. So the game can forbid the killer from lunging, and then tell the killer their attack missed because the attack was too far away from the survivor.... but the attack could have hit if the game allowed the killer to lunge, which means this mechanic can steal hits from the killer.
I think there might be a 2nd problem with this mechanic, where it can trigger even if there is an object between the killer and survivor, which forces a short M1 attack... which just ends up hitting the object in front of the killer.
Of course, I've submitted a bug report over a year ago, and BHVR refuses to comment on it, so none of the players even know if this is a purposely made game mechanic, or if it's a bug.
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Several different people have explained it to you, the devs admit it's a system they implemented, every few weeks someone complains that the mechanics behind it steal hits.
At what point does it become real and something to be addressed for you?
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I have yet to experience this for myself in my over 6k hours of playing. When I first started playing I would whiff, and it didnt help when my PC at the time could barely reach 20fps, yet just whiffing out in the open like that has always been my fault due to inexperience.
Even when I played with controller to challenge myself (and I cant use a controller to save my life) I didnt get spun, nor did I whiff like this.
Nowadays if I whiff out in the open, you would be correct to assume I had multiple drinks.
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PC player. That explains it. You have great internet and PC advantage. It's mainly a console issue
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I had 20fps, and internet where having a ping of 90ms was the best I could get, an I averaged around 150-170ms.
played like that for 2.2k hours. (2245 to be exact, made sure to document that #########)
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Cool. The devs admit it's real. Bring up auto aim and they'll quickly correct you. Aim dressing steals hits
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The only way I can see aim dressing robbing a hit is if theres something in the way. As mentioned previously with input buffering, sometimes it can override certain actions. In this case the game would recognize the Survivor is in the hurt zone, but at the very last moment an object gets in the way and makes you hit that instead.
99% of the time its a whiff anyway, and the only way youre getting a hit is if the Survivor vaccuums themselves into an animation and the very tip of the hitbox connects, especially if one side has higher ping than the other.
Everything stated here is something Ive experienced and it makes sense as its just input buffering, how ever whiffing in the open has no excuse other than the user since theres nothing overriding the prompt/action.
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Or it’s because lunges have profits checks that are completely separate from the hit validation checks, which means the game could wrongfully force a lunge to turn into a short M1 attack. And it’s stealing and hit specifically because it’s forcing a short m1 attack, and then making a separate check for hit validation.
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I thought it never happened to you? Which is it?
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First of all, read.
Second of all, what Ive just explained is exactly what the devs have addressed, which is hitting an object. Unless the stars align, you were never meant to get that hit to begin with.
And lastly, upon reviewing your last clip of you whiffing 3 times in a row as Wraith, this can be done on PC as well.
The first swing the Survivor wasnt even on your screen when you started the swing, and at the very end of the swing you can see the hit attempting the "dress itself" but the Survivor was clearly too far away
Second swing you did a side input and the same thing happened, the game was going to dress the hit but the Survivor was yet again too far away
And the last one its the same as the first, you started swinging and the survivor wasnt even on your screen and once the swing was over the game attempted it but of course the Survivor was too far away at that point.
So once again, this is simply you whiffing 3 hits in a row.
Post edited by Shroompy on0 -
If this were the case it'd be a lot more widespread
Ive only seen a select few who complain about this
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It's current a secret game mechanic. People aren't complaining about it, because they don't understand what's happening.
Or they are complaining about it, but they're calling it "aim assist", and BHVR rushes in to tell us aim assist doesn't exist, and it confuses people into thinking there isn't a mechanic stealing hits. And when people say aim dressing can steal hits, or I talk about the forced short M1 attack, then BHVR refuses to comment. It has been over 6 months since I first reported this. At any point in these 6+ months, BHVR could have corrected me if I was wrong, but they didn't. It's just a flat refusal to comment on this.
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Its not a flat refusal, they have addressed it in the past on a live stream. It does sort of exist but the only time it really "steals" a hit is if an object gets in the way at the very frame. They showcased an example at a simplw MacMillan rock loop where the killer was doing a lunge and you could see aim dressing doing its magic, but a part of the rock got in the way of the swing and it hit that instead. Hits out in the open tho? Aim dressing has absolutely nothing to do with it and is purely user error.
So yes, it can rob hits at loops with a very very VERY small chance, but out in the open? Purely user error
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Well, no. The mechanic can clearly forbid a killer from lunging out in the open, the mechanic can clearly force the killer into making an M1 attack, and then it can clearly steal the hit from the killer, because when the game finally makes the hit validation check, the survivor is too far away from the short m1 attack to hit.
The actual problem is the proximity checks to determine if the game will force a short m1 attack, are completely separate from the hit validation checks to see if the killer actually hits the attack.
The solution really should be, that the game shouldn't make proximity checks that are separate from hit validation checks. In other words, the game should first make hit validation checks, and then if the hit validation checks say "YES", then it can make proximity checks to see if it should forbid a lunge, or cut a lunge short.
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I think I've actually seen it happen a couple times throughout the years. Or at least it looks like it happens.
You hold the button to go for a lunge, but the game suddenly changes it to a short attack. It is very disorienting.
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The mechanics have been explained very clearly by several people. The game forces your inputs to change. You can test it in customs, and if survivors confuse their inputs enough they can manipulate the system. This forum is full of people complaining about it every few months, because it steals hits
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I'm on PC. Happens once every 10 matches or so for me.
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And the mechanics have also been explained by the devs themselves.
and im ngl I trust them more
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I really don't care who you trust. The rock example you gave happens because the proximity checks are completely separate from the hit validation checks. And yes, this can happen in the open, especially when survivors are purposely trying to 360. The quick 360 movement can confuse the proximity check into thinking the killer is close enough for a short m1 attack, but the survivor spins away so quickly that the survivor is too far away for a short m1 attack, by the time the hit validation check happens.
And if the proximity checks are based on the killer side instead of the server side, then this mechanic is more likely to steal hits when latency is high.
Also, if I am completely wrong about this whole thing, then BHVR could easily just correct me. But the only official statement I've ever seen was something awkward like "we're not saying it can't ever steal hits", which doesn't really mean anything.
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I get my info from the devs. They explain that it changes your inputs. It's the system that stops you on a survivor you hit, this is why, in theory, a downed survivor is right at your feet when you down them
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The wildest part is that this is 100% testable. Take Micheal and a friend into customs. You can run into the exact issue at just the right distance
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What ive learnt from this thread is that it is actually a thing. Im gonna take a break from dbd. Thank you for response :)
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You can also do a lunge swing and spin yourself. Regardless of if the game converts it to a short swing or not, it still hits them.
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