We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Wendigo Killer Design

JJORDO13
JJORDO13 Member Posts: 3
edited January 2024 in Creations

Name: Wendigo

Gender: N/A

Origin: Native American

Realm: Frozen woodlands

Power Attack Type: Basic Attack                                         

Weapon: Razor Claw

Base Movement Speed: 115% or 4.6m/s

Terror Radius: 30 Meters

Height: Average

 

Power: Prey Stalk

When in power you lose your terror radius and gain predator vision, survivors also hear faint screams and echo’s coming from all directions, once chase is started with a survivor the Wendigo is pulled out of power and gains a 10% haste for 10 seconds. Power then goes on cooldown for 40 seconds. Activating power during a chase causes the Wendigo to only gain 5% haste for 5 seconds.

 

Predator Vision: All survivors emit thermal heat, showing up to the Wendigo as yellow/red heat signatures, the environment also loses all vibrant coloring.

 

 

Perks:

Sharpened Senses: All noises emitted from a survivor are increased by 15/25/35%.

Hex: Wendigo Psychosis: Once a survivor is injured, they experience visions of the entity moving towards them causing them to scream and become oblivious for 5/10/15 seconds, this affect continues until healed, or hex is cleansed.

Hex: Wendigo Psychosis can only affect a survivor every 60 seconds.

Frozen Chill: When a survivor is downed, any survivor inside the killer’s terror radius is affected by the exposed status effect for 6/8/10 seconds.

 

 

Add-ons

Deadly Hunter (Iridescent): When the Wendigo is within 2 meters and has LOS of the survivor for 5 seconds then the survivor is affected by the exposed status effect for 2 seconds.

Ambush Hunter (Iridescent): Start the trial in power but cannot be removed from power for the duration of the trial.

Wendigo’s Tracker (Very Rare): Survivors you hit coming out of power have their auras revealed to you for 8 seconds.

Stalk your prey (Very Rare): While in Prey Stalk if you are standing still and watching a survivor working on a generator 30m away for 5 seconds, the generator explodes and regresses 10%. This action causes the Wendigo’s power to go on cooldown.

Experienced Hunter (Very Rare): Increase the action speeds for Breakable Walls and Pallets, damaging Generators by 50% while in Prey Stalk

Master Prey Stalker (Rare): Increase Power Recharge rate by 20%

Adrenaline Hunter (Rare): Duration of haste is increased by an additional 2 seconds when being pulled out of power.

Hit and Run Tactics (Rare): Survivors you hit by a basic attack suffer from the mangled status effect until healed.

Territory Patrol (Rare): Movement speed in Prey Stalk increased to 4.8m/s and Haste coming out of power reduced by 50%

Adept Hunter (Rare): Increase the action speeds for Breakable Walls and Pallets, damaging Generators by 25% while in Prey Stalk

Apprentice Prey Stalker (Uncommon): Increase Power Recharge rate by 10%

Fear Striker (Uncommon): Survivors in your terror radius suffer from blindness when your pulled out of power.

Mythical Tactics (Uncommon): Survivors hit by a basic attack suffer from the haemorrhage status effect until healed.

Rushed Hunter (Uncommon): Duration of haste is increased by an additional 1 second when being pulled out of power.

All Seeing (Uncommon): While in Prey Stalk and standing still for 10seconds, any survivor within 30m will scream and have their aura revealed for 5 seconds. This action causes the Wendigo’s power to go on cooldown.

Alpha Wendigo (Common): Increase terror radius by 10%

Master Tracker (Common): Pools of Blood and Scratch Marks appear 40% brighter

Shadow Stalker (Common): While in Prey Stalk if you are standing still and watching a survivor for 5 seconds the survivor screams and becomes exhausted for 20 seconds. This action causes the Wendigo’s power to go on cooldown.

Hatchling Training (Common): Grants 100% more blood points for hitting a survivor when being pulled out of power. No longer gain haste when pulled out of power.

Post edited by Rizzo on

Comments