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How did Blights Iri tag make it into the main game?
His tag before required you to be smart, and skillfully use all of your rushes and on the last rush down a survivor.
Then you get to his new iri tag which requires no skill. It boggles my mind that for 1, BHVR wanted to Nerf an add-on that was OP in a sense, but extremely rare to get because of its rarity. To a no skill iri that guarantees a hit.
And i'm not complaining about the fact that it's a guarantee hit, It's just insane that you can have infinite rushes at no cost. At least add a prerequisite to getting infinite rushes. Like your first rush after a hook is infinite, and when it stops it goes back to 5 rushes.
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blight is STILL OP even after these "nerfs".
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Did you read the post? I didn't say he was OP or if he wasn't, the only thing I called OP was his original iri tag, but rightfully so since its an iri.
Also I'm genuinely curious how hes still OP if his addons got gutted.
It honestly seems your just complaining to complain, and nothing will ever satisfy you.
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20 second cooldown sounds really bad though. They changed it from PTB, it applies to missing and breaking now too.
I haven't used it or gone against it yet but on paper it sounds bad to me
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I mean it's poor design because of it's guaranteed hits even though it's not anymore because pallets put it on cd and a decent amount of pallets can be played around from survivor pov vs blight.
It's honestly a terrible add-on not worth using, I guess the legion players picking up blight will use it though XD.
It's a self nerf to any good blight player.
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you break the pallet then use the iri-tag between loops where you get a near guaranteed hit. I kinda see this add-on like 3 blink nurse where you get guaranteed hits but you lose multi-hit potencial due to cooldown.
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I mean the only way to use iri tag is to hard tunnel and that would require you to build around it perk wise and play m1 until you get the first hit. Base kit blight is just better. Fatiguing between loops make the power a slightly better m1 killer until you get that first hit. If you do hit them twice in power then that's a long chase.
The cd is simply too long to justify using it over 0 add-on blight.
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