The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

My honest opinion.

BubMickey07
BubMickey07 Member Posts: 312
edited February 1 in Feedback and Suggestions

Playing killer is in a really good spot right now but survivor... well

Survivor is starting too go downhill FAST, like dead hard got nerfed (which imo was needed but still) selfcare got NERFED into the ground which still makes absolutely no sense to me like.. you want survivors doing other things then gens yet take self healing out so now they pretty much have nothing else too do so now THEY'RE gonna do more gens but not only that but they nerfed medkits too then they nerfed toolboxs and CoH (which also was needed) and now with the alan wake chapter the perks are really useless for older players like for new players could be p good don't get me wrong but another chapter with no really good perks for survivor yet killers are getting banger perks after banger perks it's crazy.

I know killers don't have it the best either right now (*cough* *cough* onryo) but they still have it alot better rn.

And obviously not everyone is going to agree with me but I wanted to make this discussion too see if others agree with me.

Post edited by Rizzo on

Comments

  • Sandt1985
    Sandt1985 Member Posts: 346
    edited February 1

    I think the game is in the most balanced state its ever been in. I understand the pain of solo que players, but thats just the way all multiplayer games go. Parties will always be stronger then solo que.

    Two thing I can think of is reverting DS back to five seconds and MAYBE making kindred baskit, but other then that I have to ask, what more can we give to to solo que playerts at this point? Anti face camp, basekit BT, the new gen regression rework to prevent three gens, nerfs to gen regression perks across the board, a way for all survivors to see when another survivor is in chase, showing all survivors what specific action another survivor is doing at all times, solo que has gotten a lot of help over the years. The one other thing they tried was basekit unbreakable, but that PTB it was tried in showed why that should never be attempted again.

  • skylerbound
    skylerbound Member Posts: 754

    I would like to see then give DS back to 5 seconds with a hundred effect that blocks special attacks for 10 seconds. I’d make it automatic too with not skill check. I think that would be a start to improve things

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,957

    Ah, this old song. There's ebb and flow, and with it comes the "all the survs/killers are gonna quit!", or just wait a while, killer/surv mains, your queue will be an hour long soon!" refrains. How many times have we heard it? Too many. Never happens.

    6.1.0 was a doozy, I had it on good authority all the solo queue survs were gonna quit if most of the changes weren't reverted. They weren't, and they didn't (or at least no more quit than came into the game).

    Don't get me wrong, I empathize with you, but the sands are constantly shifting, and it won't be long before the shoe is on the other foot. Or you'll quit and be replaced by a baby potato, and the circle of life will continue.

    My advice is to bench her until the next (alleged) round of changes. She's in a rough state. Onryo is my favorite killer, but I'm not wasting my inventory pissing into the wind here.

    Meanwhile, Blight gets "nerfed" and is somehow just as good (or better). Funny how that works.

  • Huge_Bush
    Huge_Bush Member Posts: 5,410

    I hope they improve her kit so you don’t have to sweat as hard.

  • GeneralV
    GeneralV Member Posts: 11,258

    6.1.0 was a doozy, I had it on good authority all the solo queue survs were gonna quit if most of the changes weren't reverted. They weren't, and they didn't (or at least no more quit than came into the game).

    To be fair, 6.1.0 was a terrible patch. There is so much wrong with it that it is hard to know where to start.

    It didn't cause a massive loss of players, but it definitely had the potential to.

  • BubbaxBilly
    BubbaxBilly Member Posts: 13

    I have been eating great with the recent billy buff, but from doing the tome challenges today I have experienced crap that makes me realize why I hate solo queue. Been tryna be extra nice in my matches and play bubba. I know people are probably sick of getting Billy over and over again as well.

  • radiantHero23
    radiantHero23 Member Posts: 4,228

    I have no problem with sweating in dbd. I like to play good. It feels rewarding.

    Sadako doesn't feel rewarding. The player has to do way more than the opponents.

    The power is so undertuned that one has to outperform by a mile to get value against good survivors.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,957

    Eh, 6.1.0 wasn't that bad; it did a lot of things that desperately needed to be done. The problem was, as it often is, is that BHVR always puts one foot in front of the other and never are both in the same place. Either surv is in a great place and killer is in a bad place, or vice versa.

    6.1.0 was a patch that did a lot for killers that needed to be done, but it left survs compromised. That said, there was a massive overreaction from many because some heavily used crutches were pulled out years too late.

    I said at that time that the changes were jarring, but everything was working toward balance, even if in a really uneven fashion. Then survs started getting things (the HUD, slowdown meta getting blown up), but now survs are getting the (really) short straw, and the killers are in an advantaged position.

    I think BHVR is generally moving things in a good direction, but their pacing really, really sucks. It just seems like we can't get both sides in a decent place at the same time.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,508

    Facts! This game has been in survivors favor for a loooooooooooong time. We are just now getting them balanced out.

  • jonifire
    jonifire Member Posts: 1,437
    edited February 1

    When playing against a good killer the rounds are mostly a miserable experience, especially when you play with friends that aren’t playing dbd much. Recent map reworks made everything only worse! Also most survivor perks are just weak or in an ok spot, but there is no strong one. The survivor meta is terrible bad right now and if they nerf it more there is no point in playing survivor. They should finally bring all killers in a good spot, so they can‘t use bad killers as excuse of nerfing survivor always.

  • Skitten56
    Skitten56 Member Posts: 383

    The soloq experiece for me right now has been watching a teammate get tunneled out at 4 gens left and then have to deal with the killer still having 3 Pain Res uses left with only 3 survivors remaining. Pretty much an unwinnable situation for soloq.

    I don't mind Pain Res being strong, I could even tolerate it being strong in soloq, IF it doesn't work when the killer just tunnels someone out early. It is just too strong of a regression perk to synergize so well with tunneling.

    Perks like Grim Embrace and Pain Res should be strong since they encourage hook spreading, but lets actually have killers using these strong perks be forced to hook spread rather than just tunneling 1 survivors and then reaping all the benefits.