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i love not being able to do anything for 76 seconds per game (or more with dms)
grim embrace is too strong and it's new effect should only be on the first hooked survivor, not with everyone
Comments
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Disagree, this helps alleviate the complaints of killers gen rushing without impacting gen speeds. Even as survivor it almost felt fair
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I think it's a good step in the right direction, it's just the synergy it has with DMS and Knight being able to camp and proc it which is the issue
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First of all, Grim Embrace will not help you with 2-3 gens popping before you get to hook a single person. It only activates after hooking. Basekit Corrupt Intervention would. Second, it sucks having to rely on a perk to be able to control gens. That's just a bad design.
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it feels fine to face, just shouldnt combo with DMS (DMS needs a rework)
i would rather the killer spread hooks, im ok with it. any game where a good killer hard tunnels at 5 gens sucks, this does not suck.
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You are only not able to do gens and only if the first time the killer hook any of you.
So, you definitely are able to do "anything" in those 76 seconds, including healing, cleaning totems, opening chest or whatever you want apart from doing gens 12 seconds at a time.
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Thing is, you can still tunnel at 5 gens with this, you get it once on the first hook and then just tunnel that person out. Then you have 3 more uses of it to help secure a victory in the 3v1 because those will all still be fresh hooks even though you just tunneled somebody.
I feel like the perk should be deactivated once a survivor dies, same with Pain Resonance.
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Very sad if this perk gets nerfed because of what I'm guessing is an unintended interaction
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It's absolutely going to be nerfed, and it does not deserve it. It's fine as it is, it's even fine with DMS. There's finally a perk that rewards killers for spreading hooks around (which should be a basekit system), and you know it's going to be taken out behind the shed because survivors don't like it.
God forbid killers ever have anything to slow the game down. They've already gutted all gen regression perks that are worth anything, so naturally, this won't be allowed to stand.
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I disagree. I’ve had no issues getting gens done
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I agree with both of those conditions yes.
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Good point, they should remove all gen regression, slowdown and blocking perks so killers no longer are forced into using them
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76 seconds?
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Now I see that I have poorly expressed myself in that reply. I meant it sucks if killers need Grim Embrace specifically to block all gens and prevent gen rush. Gen regression perks are good in general, of course. But Grim Embrace seems like an emergency button. WIth basekit Corrupt Intervention, killers would have a perk slot for something else - info perk, random unexpected perk, blind or stun or haste perk. Variety, you know.
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I've always been a proponent of entirely removing perks that affect gen speed or regression and just having gens be standardized in their speed. Remove kicks and have all gens automatically regress if not worked on. No way for killers to dump a gens progress rapidly. If survivors got a gen to 80%, then the killer will have a rough time saving that gen since slow natural regression would take awhile. However, since all gen speeds would be standardized, there wouldn't be any repair speed spikes, either. It would essentially be a much more natural flow of gen progress a cross the board. It'd be up to the killer to keep people off gens with good chases and pressure instead of relying on taking a dump on a gen with stacked regression perks. This would also leave a lot more room on both sides to run more creative/fun perks instead of feeling compelled to use gen regression or gen rushing perks. I have not thought of how toolboxes come into play, however.
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Agree with you about Grim Embrace and Pain Res deactivating when a survivor is out of the game. Both of these perks create incentives for hook spreading, but they can still both be used by tunnelers. These perks should be strong if not stronger to reward hook spreading but BHVR also needs to make it so a killer who wants to tunnel can't abuse these strengths and make a 3v1 absolutely miserable.
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My friends and I went up against a Blight with Grim+DMS+UltimateWeapon. We learned the counterplay after a few hooks, to let go of gens just before killer hooks (when you see a pick up across map), and wait a little for Grim. Kinda felt like the old ScourgeHook+DMS counterplay with an extra 12 seconds after for fresh hooks, which is a great trade off for having killer not tunnel!
UltimateWeapon+DMS was much harder to counter however, specially since the blight would hook, open locker and run around making us all scream and proc DMS. However, that's not the topic of this thread.
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If it gives the killer a reason not to tunnel I am completely fine with GE.
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