Adrenaline is being added to the perk watchlist for potential changes (nerfs)
Interesting that Adrenaline is a problem to the dev team and apparently needs to be changed.
Comments
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Tbf I’ve always thought that Adrenaline is one of those perks that’s only allowed to be as strong as it is because it’s old, if Adrenaline came out today there’s no way it would make it past the PTB without some adjustments
I personally think that Adrenaline is fine for the most part, except being on hold while you’re on the hook. Being healed instantly to healthy after being unhooked is a bit of a problem,
if you got downed and picked up right before the final gen popped then you should miss out on the perks benefits, the killer shouldn’t be punished for it later on
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It's a very strong perk and has been for ages now so it's not -that- surprising.
Personally I think it only needs to NOT wake the survivor up against Freddy, and NOT work at all if the survivor is being carried/is hooked.
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the waking up part of the perk doesn't contribute to its strength whatsoever, and removing it would not nerf adrenaline adequately. The issue with the perk is far beyond that
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Since a perk exists to counter Adrenalin, there's no reason to touch it.
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agree. it is way too strong. healing for free at end game is far too potent. I think it is fair trade considering STBFL nerf and mangled nerf.
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why are people surprised by this? this perk was always amazing and had things people said aren't fair.
like healing while on the hook, or waking up.
of course it would eventually get looked at.
and
no it doesn't
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Wait what? Imo adrenaline is one of the most balanced perks of the whole game, you quite literally get rewarded for DOING your objective it doesn't need a rework in the slightest
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The perk itself is MOSTLY fine, but the holding the use of it if you are picked up or on hook is silly. It creates a scenario where someone on the hook with adrenaline can get a free escape without the killer having any chance to stop them. Similar to the old DS.
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That's why I also suggested to make it not work if you're being carried or on hook. Basically it shouldn't 'save' the effect for when you're unhooked.
Adren is an incredibly-strong perk BUT it only works at endgame, which a survivor may not make it to, or they may be out of chase and healthy when it kicks in, in which case it's not really doing much. When it -does- get value though, it's one of the strongest survivor perks in the game. Insta-heal and Sprint Burst mid-chase is bonkers.
Currently though it's ALSO really strong if you're on hook or getting taken to the hook, because when you get unhooked you're instantly healthy, which usually means there's nothing the killer can do to down you again before you make it out.
This change would still keep it's potential for being super-strong, while forcing you to play around it's effect more.
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guys i think you forgor about freddy, adrenaalin wakes you up guys, GUYS
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Ha, its funny to me because you need to do the last gen for it to activate and in my matched its rare that happens and if killer are that bothered about it NOED is a counter.
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After this last PTB, I would assume anything can get past it...
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Nothing wakes me up when playing against Freddy, I am sound asleep irl even with adrenaline
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Then why are they nerfing Ultimate Weapon?
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Yeah I’m not surprised Adrenaline is on the roadmap, I know a lot of people are freaking out. But you never know maybe it will only get a few minor changes.
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The perk only activates at the end of the game, you're giving up a perkslot for an incredibly strong effect late game. It should NOT be touched, because I really dont mind it. Adrenaline either solidifies a survivor win, or helps get an extra escape or two, even then, it's the killer's fault for not pressuring the gens.
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i guess i'm sleeping on the perk or have the "well, they deserved the effect at last" mentality but i really don't see the issue with adren.
edit: it also is a very risky perk. you can simply not make it to end game, you can be healthy and not in a chase to get its value, you can be on the killer's shoulder and they know how to counter the perk in that scenario. honestly even if you are injured and it heals you, unless you are already in a chase or do the gen in killer's face that heal is not important at all unless it's a 2v1 or 3v1 with someone on ground/hook.
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Can someone please link me to the official watch list 🙏 I'd appreciate it 🙏
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Guess this seemingly Killer forward state of DBD, and what many more changes they have planned for the future is what Devs truly desire, regardless of wether or not they feel any of it is necessary.
Never really used Adrenaline much, but really… what will be left of Survivor in another 3 years time?
This game is becoming increasingly farcical
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Because the perk is on the list for tweaks doesn't mean is a necessarily a nerf.
Adrenaline activates only in end game and most games don't even go there.
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Adrenaline is so specific to get real value out of, its ridiculous to nerf it. Free escapes off hook? Naturally it's getting slammed baselessly. People really cant stand others enjoying the game. I don't understand humans.
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One nerf will be justified.
It should not wake you up against Freddy.
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One of the countless mistakes from patch 1.8.1, but I doubt this is the only thing they will change about the perk.
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Not surprised, but I hope it's not too harsh. Just make it not wake you up from Freddy's dream world and maybe make the healing happen after 20 or so seconds instead of immediately. Anything else would be overkill.
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In b4 people get weird and pretend Adrenaline (still to this day one of the most balanced perks in the game) is busted and/or a nerf is necessary.
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Hasn't this perk been in the game for years now with no issue? But because survivor perks are increasingly becoming hot garbage and it's emerged as a popular choice, it's now on the watch list lol folks who use it have gone a whole match with an empty perk slot, with zero guarantee they'll even make it to endgame to get value, and that makes it a problem? I've never once used this perk and I'm annoyed
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Terminus.
You still get the speed boost, but you're broken before adrenaline gives you the health state. The health state is what's important, so it really is a counter.
This is the same sort of counter that killers claim calm spirit is to ultimate weapon. It counters the main part of the perk (scream revealing location & health state) but the other aspect remains applied (blindness for 30 seconds & speed boost).
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But it is canon from the Freddy universe... it works that way. Remember the scene when Quinton takes the adrenaline from the hospital and uses it to inject Nancy with adrenaline which brought dream world Freddy into reality in the 2010 remake? I see it as a wink and nod in-game and that inspiration is taken directly from The Nightmare on Elm Street universe.
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If BHVR nerf Adrenaline, it will be more or less a SWF shadow nerf. I don't run this perk in Solo Q, and I bet very few Solo survivors do either. Who's that optimistic they'll be making it to the end game in Solo Q?
Still, I have mixed feeling about a possible nerf. Survivors don't really have that many strong perks left in my opinion, so a nerf to Adrenaline would be a pretty big deal. Also, NOED exists and in its present form is a pretty strong counter. I don't see any reason why they can't both co-exist in the game as they are. They balance each other out.
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its basically noed, so does noed need a -real- nerf too?
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I agree. If on hook or carried when adrenaline triggers, then immediate struggle off or kick off. And maybe exposed for 8/6/4 seconds.
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The only thing I can think of that needs to be changed for adrenaline is to not wake up survivors against freddy and give a heal after being unhooked. Outside of that maybe not getting a speed boost when your already exhausted?
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It was actually added together with patch 1.8.1, which was already a massive nerf to Freddy. Perhaps it fits thematically, but it has always been overkill.
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5 Gens powered is a rare case in today's game. Im not sure if they make another requirement on it.
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Yeah... I don't know about this one. Adrenaline is fine as it is, in my opinion. You're a 3 perk survivor for the entire trial until 1 gen is left. It's another very situational perk.
There is also room for counterplay. If the last gen gets done and you're picking up a survivor during that duration, you can drop them next to a hook to consume their Adrenaline, instantly M1 them, and then hook them right after. If they didn't have Adrenaline, you can just hook them at the hook you dropped them at.
Just make it so that it doesn't wake you up against Freddy. I get that it's a nod to the reboot film, but poor Freddy's suffered enough at this point.
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I'll be honest... I completely forgot this perk even exists. don't think I saw it ever. not even someone trying the adept;
the important part depends on the situation really... sometimes is the speed, probably most times is the heal, but most of the adren activations are away from the killer, so it's better kinda by default. because the speed is kinda meaningless in those scenarios so getting a heal is at least always something.
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If it’s an end game perk, then it should be strong. That’s like making the NOED hexed totem visible map-wide the second it activates. “Well it’s too powerful if you give a free 3k win to a bad killer that didn’t perform well.”
I wish they would stop nerfing perks and just make characters/ perks to counter existing perks.
I also feel like killers are not just concerned with winning the game, they want to make the gameplay miserable for the survivors.
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Killers have a perk to counter adrenaline.
It's an endgame perk.
Why?
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Terminus and noed
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If they nerf Adrenaline and dont give survivors new strong perks, a lot of people will quit playing survivor. It’s been two years since survivors post most good perks and got shadow nerfs dressed as solutions like the gen nerf which is supposed to be a 3gen solution
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Solo Q is awful, they not only ignore us but put the blame on our back, and yet keep nerfing all survivor perks and giving us really bad new perks like Alan’s
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Yeah, I totally understand the complaint, believe me. I just appreciate that little detail about it since it is thematic. I had to go and look at those old 1.8.x patch notes, and man the things that were added/removed in that time had me going down memory lane. I got something cooking up in the studio for ol' Freddy I've been working on. I'll buzz you later when it's done.
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Adrenaline (the perk thaty requires survivors to complete all 5 gens for 1 [one] singular health state and haste) going onto the watch list the same time Grim Embrace goes live creating a pseudo eruption meta with Pain Res + DMS is... comical to say the least
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Please just remove the effect of making you wake up vs freddy.
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Its just too much asked of devs to handle balance in this game. Theyre basically just rolling a dice on perks to pick for an update.
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NOED: can get cleansed
Terminus: doesn't counter speed boost and picking up yourself from the ground
Sorry, Adrenaline should be weaker or should get a built-in way to counter it like NOED.
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It's a strongnperk that mostly affects weak killers and benefits genrush sfw comps the most, I hate it, it's straight up broken in the current genrush meta where gens fly.
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I don't know about that one, cause if you remove the recovering from 1 health state, it's like hope?
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I'd say the only real change Adrenaline needs is the waking up part gone, as it's one of the very few "screw you in particular" effects left aimed at just one killer, and Freddy needs lovinz badly anyway. It might be lore-correct & even makes sense while asleep, but gameplay-wise it should go.
As for the rest of the perk, you bet it's strong, however the surv has to get to endgame on three perks to even see it go off. That part alone warrants its strength.
What I would like to know from the devs is how effective Adrenaline actually is. How often it does pop when run, and at what MMR. Are we debating it's too strong overall? Or that it's too strong at higher MMRs, where everything is busted anyway, but only a tiny portion of the playerbase reside there. Imo we need more info and context.
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