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Just me or does new gen regression feel like a hard nerf to survivor?

KayTwoAyy
KayTwoAyy Member Posts: 1,699

Maybe I misread the intention behind the mechanic?

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Comments

  • Sava18
    Sava18 Member Posts: 2,439

    Kicking gens? Couldn't be me.

  • Xernoton
    Xernoton Member Posts: 5,842

    Both sides received some nerfs but also buffs in that regard. Killers can no longer infinitely regress gens, because the amount of regression events was limited. This however also means, that each of them has to be impactful enough for the survivors to not simply bait them out and then push through.

    I think what they did with gen tapping is a bit much (although a change was definitely necessary) but we will see how this works out. So far it seems mostly alright.

  • crogers271
    crogers271 Member Posts: 1,821

    It definitely weakened survivors. Not the most massive nerf ever, but extra gen kick strength and no gen tapping are benefits the killer gets in every game, survivors will see the anti-3 gen mechanic come into play incredibly rarely.

  • GeneralV
    GeneralV Member Posts: 11,291

    Interesting. My experience so far is different than yours, I haven't seen survivors struggling that much with the new mechanic.

    Quite the contrary, actually. I've seen 3 gens being broken against Wesker, Trickster, Knight, Spirit... Almost my own as Freddy.

    Yes, this patch cannot be called a buff for Survivors in any way. But as you've said, we can see why it was done this way.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    Well that’s good that it’s doing what it’s supposed to do then.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Meh.

    I would rather see the actual 3-Gen Solution and the removal of Gentapping as Game Health and not as a Buff or Nerf.

    The increase to 5% (from 2,5%) on Kicks is a straight Buff tho.

  • blackfox0408_fr_
    blackfox0408_fr_ Member Posts: 79

    No it isn't, the killer kicking gens came from infinite to limited, which doesn't feel substantial but is a lost cause in endgame if you have 2 gens left to protect, it ensures a more aggressive playstyle from the killer and reward early game pressure and killer litteraly cannot win a 3 gen scenario anymore, so you should just cope with it, and of course if as survivor you lose a 3 gen scenario you either messed up or had too much pressure on you from before the three gen scenario.


    In conlusion, it's a nerf to killer's endgame and rewards good plays in early game and prevents 3 gen scenario to happen


    I think it wouldn't feel so different for it to be 10% btw, so the killer feels like he does something and that the regression is signifiant, and i'd even say that the regression staying can somtimes be a detrimental thing for the killer and is just a worse version of ruin that desactivates and doesn't show when a survivor repairs a generator...

    So idk what is your mental process to say that 5% is too much when even 10% wouldn't even be so good for the killer, 4.5 seconds of working on a gen is too little for the 2 second animation of the killer to be cancelled, not to mention that the killer's time should be more valuable than a survivor's and it being just twice as valuable afterwards is still not that much.

  • Xernoton
    Xernoton Member Posts: 5,842

    How would that work? This entire thing is either a buff, a nerf or both. How would you turn that into a quality of life update with no balance implications?

    The stronger gen kicks are a net buff but I feel it's a fair exchange for the loss of 3 gens in that sense. Playing around 3 gens is not really an option anymore. You'll burn through the 8 regression events and from that point everything goes south.

  • Seraphor
    Seraphor Member Posts: 9,420

    It's a net negative for survivors who like to tap gens in view of the killer.

    There are various ways around it, including hiding nearby, waiting for the killer to leave, then halting the regression.

    If this results in more regression, that's the point. The killer cant just keep kicking it, so they need more value out of their kicks. It's still only 25% of repair speed though.

  • crogers271
    crogers271 Member Posts: 1,821

    Whether it is overall a better game is different than the question of did it buff or nerf a side.

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 605

    on Regression wise it is a nerf for Survivor but it isnt so hard Gens are still flying even whit the 5% Gen Regression for a Base Kick its still isnt so much to stop the Gens flying against a strong Team because of the Awful Map Designs

    And the Anti 3 Gen Feature wasnt mean to nerf Killers who Plays normal it was Made for stoping ppl to make a Game last 1 Hour because the Killer is Camping bis 3 Gens

    3 Gen Knight, Singularity and Skull Merchant are Dead now and get hard countered by this Feature but ppl who Play this Killers not as a 3 Gen Bots dont notice any Different

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    True, but sometimes it needs both buffs and nerfs to increase healthy gameplay.

  • crogers271
    crogers271 Member Posts: 1,821

    Sure, it's just that's not really the topic. There were a lot of killers, and some survivors, who acted like this was going to be a big nerf to the killer side.

  • WolfyWood
    WolfyWood Member Posts: 472

    It is a survivor nerf but you shouldn't be looping around a regressing gen anyways. I don't think it's a big deal as a survivor. It just comes at a bad time where survivors have been getting basekit nerf after basekit nerf lol.


    But I do think gens shouldn't regress while blocked off or that the 5% should only apply to gen kicks not perks or addons.

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    I think its both. Its a nerf for both survivor and killer as well as a buff for both roles.

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    The last one makes less sense.

    Self healing was too strong and you know that.

    If every killer on your end uses brutal strength, I guess you can be lucky that they don't use Grim Embrace + dms.

    Stbfl got nerfed. (the wrong way)

    Why is increased fov a problem now?

    Pop is a game healthy perk.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    For sure, Survivor’s free-for-all lasted a good while; The scripts certainly been flipped.

    Hard Buffs/ Hard Nerfs have been taken to extremes on both sides.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I know some of survivors' thing were OP, and needed nerfs

    But my point is, the general buffs on killers affect on survivors all match. The general buffs on survivors dont, except the HUD.

    • In most game killers dont see survivors get to self unhook with AFC, but all survivors game would see the weapon cooldown buff and haste on hit nerf.
    • In most game killers dont reach to 8 kicks on the same Gen, but all survivors games have to play with the 50sec extra Gen.

    The "buffs" on survivors are mostly only to prevent killers to play at its extreme. Nothing more.

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    But these are good buffs. Killer needed some of these buffs in order to make gameplay more healthy. Gen tapping in my opinion was not healthy gameplay at all.

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    Im not defending all nerfs or all buffs, but some where certianly necessary to increase overall enjoyment of the game.

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    Im not saying that the mechanic they implemented was perfect by any means. Just that the idea is good. As far as i know, the 5% where implemented to compensate for 8 regression events.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    So in summary, we nerfed one of the worst killers in the game.

  • Unknown2765
    Unknown2765 Member Posts: 2,478

    I dont see an problem, its easy to get back and fix the gen unless the killer is camping it, and then there is at least 2 other gens to fix

  • Skillfulstone
    Skillfulstone Member Posts: 789

    The new gen system (and ill-thought-out STBFL nerf) have essentially nerfed every weak/slow/M1 Killers while leaving the powerhouses largely unnafected. In fact the bigger base kick damage and new Grim Embrace are arguably a buff to stronger Killers while weaker Killers don't benefit as much.

    Blight and Nurse never needed to kick gens much or bring anything more than Pop and/or Pain Res (and even then, good Nurses and Blights didn't need slowdown at all) but every Killers on the weaker end of the spectrum does need some regression if they don't intend to turn the game into a 3v1 asap.

    Not to mention non-regression perks kick perks (Nowhere to Hide, Surveillance, Machine Learning, Dragon's Grip, Trail of Torment etc.) now have a hard-limit and will chew through your regression events for temporary effects not related to gen-regression.

    Side-note: the wrong STBFL nerf indirectly nerfed Pig since she was a common user of STBFL XD

  • Xernoton
    Xernoton Member Posts: 5,842

    It was to be expected that it would come as nerfs / buffs. I'm not sure what other way there was. Can you think of one? I honestly can't.

    We already see survivors that try to bait out the 8 regression events. If gen tapping was still as bad as before, that would be a huge nerf to killers overall. Tap the gen and now the killer either has to kick it again or it just won't regress. This becomes even worse when they don't stack gen regression (many do but not everyone). So there was some kind of change needed to gen taps (although I think this is overtuned). The 2.5% regression did nothing either. Now that killers can no longer kick gens infinitely, each regression event has to count.

    So it's more 2 buffs to compensate for 1 nerf. I'm not sure yet how well this all works out and I'm open for changes to that. I have seen both extremes so far. Survivors that were completely unabale to keep up with the buffs and groups that got all 8 regression events out of the way and then pressured through with little to no trouble.

  • jesterkind
    jesterkind Member Posts: 7,832

    If that killer 3-gens, but that's kind of what the system is for, no?

  • DBD78
    DBD78 Member Posts: 3,464

    It's a nerf to Knight. Suddenly kicking gens with guards makes no sense, again.

  • Adaez
    Adaez Member Posts: 1,243

    Don't worry, gens are still going in 5-7 minutes, crazy how fast the complains started when the game is still a genrush meta and this is nowhere near enough to make most killers viable against good teams.

  • Adaez
    Adaez Member Posts: 1,243

    It's not a problem, survivors really complain about 18 extra seconds not doing gens when genrush is killing the game along with camping and tunneling.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    @tjt85 asserts that 3-genning is the natural way to play Legion to the best of that killer's ability. I don't play much legion, but I can reason out why that is the case.

    If a Killer who already struggles is having their most effective gameplay strategy removed, it is worth bringing to the attention of the developers.


    I'm not necessarily here to argue good or bad against the changes. I'm observing what I believe to be an unintended nerf to survivors, but it is interesting to see which killers this specifically makes more difficult to play.

  • MrDrMedicman
    MrDrMedicman Member Posts: 303

    3 gens usually aren't killer planned. 9/10 the 3 gens I get stuck in are because survivors didn't split gens well

  • KateMain86
    KateMain86 Member Posts: 2,374

    Its a hard nerf to survivor. Every single killer I go against now is using some kind of gen regression perk, often times more than 1, which basically just makes the new system even worse for survivors. It takes so long for survivors to recover from altruistic demanding situations and now we have to stay on gens for a few seconds after they are kicked to stop the regression. Whats next? 5 seconds to unhook survivors?

  • radiantHero23
    radiantHero23 Member Posts: 4,238

    Well, that would go against most of what ive read here in the last months. People using certain characters and sit in their 3gen for 40-60min straight. Apparently this was an epidemic.

    So i think the mechanic dos its job. Same with face camping. These egregious cases are now hard punished.

    Thats good in my book.

  • Pluto_1
    Pluto_1 Member Posts: 337

    We can kick a gen only 8 times now and you're still in here complaining about removing tapping. Tell me, what will make you happy?