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Slowing ground if the same loop is used over and over

I know it's bold. I know. Don't kill me. We see many changes in the game that affects killers' playstyle, but we can't say that about survivors that rely on one solely thing: loops. From their side, they want (and need) to stay safe, at least safe as possible, avoiding contact with the killer. And I get it. Still, sometimes, the map favors greatly the survivors' safety, making them realy on many loops one after another or very close together. High walls, multiple corners, pallets close together, double windows and so on.

What I'm suggesting it's actually "theoretically" easy (pratically it's not, I know): apply the same concept of windows to the ground. After N loops around the same loop, the Entity "muds" the ground, slowing progressively the survivor, forcing them to change loop and avoiding that one for a while.

I repeat myself: I know it's bold, and I'm no game designer, but I'm saying this to try to make matches more fun, a bit challenginng maybe, diversified and dynamic. Instead of rely on the same loops, survivors will have to expand their strategy, risking a bit more instead on running around the same safe corner or double window over and over.

That's it, nothing more, nothing less.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,112

    freddy krueger killer power. there you go.

  • Moodyy
    Moodyy Member Posts: 124

    Sounds like a good idea!.. But make all killers move at survivor movespeed and remove bloodlusts.

  • glitchboi
    glitchboi Member Posts: 6,023

    Looping is fun for both sides, I'd rather be looped than have a survivor hold W against me leaving me helpless.

  • Seraphor
    Seraphor Member Posts: 9,429

    This is just Bloodlust.