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Please fix the random miss skillcheck penalty when leaving a generator.

Adrien
Adrien Member Posts: 100
edited February 6 in Feedback and Suggestions

While I'm happy gen tapping got nerfed because it was time consuming for killer and easy for survivors to counter the kick, there is still a major problem :

When a survivor leaves a generator, if a skill check event starts, it makes you automatically fail and you got a 10 % penalty.

Suggestion : when you stop repairing a generator, the skill check event is cancelled if it's not due to a killer related perk (opression, overcharge, etc.).

Addendum : OR as Seraphor suggests : make the skillcheck screen available while moving away from the generator like the current Overcharge visual, might be easier to implement and avoid exploit from beginners trying to dodge skillchecks.

This would be a great QoL for all survivors. They shouldn't get a huge penalty like this just because of RNG.

Post edited by Adrien on

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