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Toolbox revamp suggestion
A revamp for all toolboxes, keeping their usefulness for tactical plays, but toning down their synergy with item-preserving perks, as being able to repair more than 50% of multiple generators is extremely powerful. Please give constructive criticism, thank you.
Comments
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After this, can you send map nerfs as well?
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I don't think redesigning maps is as simple as revamping an item.
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What's the diff in revamp and redesign?
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Revamping means renovating something old. Toolboxes definitely need to be renovated. Many maps need to be redesigned not because they are old, but because they favor a side, and take way longer to modify than simple value changes.
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Why not just add 10s to gen repair?
Items are more fun when they feel impactful to gameplay.
Just as add ons.
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I like this idea :)
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I like your idea and I really hope the developers will revamp/rework the toolboxes and their addons because currently these items, especially the green and event box, are way too strong. It is such an akward feeling seeing toolboxes in the lobby as killer since they are so powerful.
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I love your idea! Though the sabotage speed increase is concerning, so all sabotage perks should be nerfed as well. I usually use spine chill, resilience and leader for sabotage builds with my duo, it's almost instant speed.
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To me the main issue is forcing certain map offerings for competitive advantages, it's no fun.
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It goes the same way as the inflation concept in Economics if you think about it. Adding more gen time doesn't really adress the real problem.
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Sabotaging is a niche strategy, even if you do it quickly. It has plenty of counters, so having a toolbox that helps you do it better would still be balanced.
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Because the base generator speeds are fine. Even if you added 10 seconds to them, toolboxes would still be broken and let you repair over 50% of multiple generators. Nothing would change except making survivor gameplay more boring.
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