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Hitting a survivor who is protecting a healthy exposed survivor should count as a protection hit

Under the current rules a protection hit is when either of the both happens

  • Get hit by the Killer while within 10 metres of an injured Survivor.
  • Get hit by the Killer while they are carrying a Survivor on their shoulder.

The thing with this is that the first condidtion completly ignores the case that a survivor is helping a healthy exposed survivor because they know that the other is going down if hit (becaus of coms, knowing killer perks, idication (ghost face mark), etc.), even though this would be the same a survivor taking a hit for an injured survivor (the chased survivor would most likely go down in one hit if not for the protection hit).

Which is why i would suggest that the first condition is changed to

  • Get hit by the Killer while within 10 metres of an injured or exposed Survivor.


Comments

  • Kriegssturm01
    Kriegssturm01 Member Posts: 11

    there are also other cases where survivors take hits for each other (like a survivor dead on hook/down) but these can't be as easily judged as protection hits in my opinion (because it is not an equivalent situation as one of the two condidtions currently in game) and that is why i don't mention them.

  • Kriegssturm01
    Kriegssturm01 Member Posts: 11
    edited February 2024

    also on a side note: while i don't know how the protection hit check is implemeneted (and i don't want to imply anything but) i think the implementation of the change would be relativly easy to make as it probably only requires the adjustment of one if condition like from if (survivor.isInjured()) to if (survivor.isInured || survivor.isExposed())

  • SkeletalElite
    SkeletalElite Member Posts: 2,715

    Just remove the requirement your team mate doesn't necessarily need to be weaker than you for you to be protecting them and there are many reasons you may want to do so like number of hook states and perks.

  • Kriegssturm01
    Kriegssturm01 Member Posts: 11
    edited February 2024

    Just remove the requirement your team mate doesn't necessarily need to be weaker than you for you to be protecting them and there are many reasons you may want to do so like number of hook states and perks.


    i see but then it would become to unbalanced or hard to implement the change imo if you are considering every perks which could influence the desision making of taking hits and hook states

  • Kriegssturm01
    Kriegssturm01 Member Posts: 11

    i see but that could be a problem because then two survivors would only need to be near each other for it to be a protection hit even if they are not trying to protect which could become to unbalanced