The issue With Adrenaline.
A while back I played a Competitive Team in a public game, and I was playing Trapper.
The lower bracket killers can be compared to the strength of Solo Q Survivors, where they are inherently at a disadvantage
I set up my traps, however they had someone running behind me disabling them all.
I committed to the first person in chase, however they had Sprint Burst and Pre threw Bus Pallet at 5 gens. I was confused at first, but once they just pre threw pallet after pallet, I understand they are simply just trying to waste as much time as possible and rush the gens.
Against an M1 Killer, Predropping really strong pallets, if you know how to loop perfectly as a survivor, it is uncounterable.
So this team wasn't doing anything impressive or skillful, but simply making it impossible to hit them.
If I kept in chase with that survivor I would have gone through all the pallets and the gens would be done.
So instead, I left.
However every other survivor on a Gen had Sprint Burst, in which they also Pre Ran to another pallet, preventing any hit at all.
It was a cycle of this until all the gens were popped/me trying to set up traps.
And then at 1 gen, they took hits all for each other to get my first hook, popped the gen and then all 4 of them healed.
A Lot of People Say Adrenaline Is Balanced Because you have to do all 5 gens to activate it, and you should be rewarded for it.
Which I think is a valid point, but not when you can do this.
They didn't have to do anything skillful here or loop me well in chase, just simply pre run + pre throw pallets and all the gens get done super quickly because no unhook + no healing needed. This just makes it so the gens go even faster.
You should not be rewarded Quad Fold when doing all 5 gens can be done so easily with little effort against the lower tier killers.
I think one person having adrenaline is fine, however it is very overpowered when all 4 survivors have it.
It would be like if the killer could put on 4 Pain Res in all 4 of their slots. Since as killer you face 16 perks, and as survivor you face only 4.
There should be some limiter on the perk adrenaline to limit its usage to one player in end game, such as whoever is the obsession.
Yet of this could be more easily avoided if loops weren't so easily changed together on certain maps.
Some map layouts allow you to connect every pallets on the map with no downside and nothing the killer can do unless they have some sort of dash ability or the pallet is bloodlustable.
If there was a big update to bridge the gap between Solo Q and SWF, and in change nerf a lot of the tile generation on the strongest maps and perhaps increasing distance from pallet to pallet. This could be a way to even the playing ground.
Comments
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I completely agree with this. The only way Adren could stay as it is – if SWF won't be able bring same perks.
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My suggestion for this was if you are in a Party, you can't have any duplicate perks, as we see that works in Comp dbd for balancing.
However to make it not miserable for Solo Q, they are not limited to their perks since they loaded in individually.
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Yes, that's what i'm talking about.
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I fear without this change adrenaline will just have no speed boost, or no health state
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