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Pig mains, I call upon thee!

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Xernoton
Xernoton Member Posts: 5,168
edited February 20 in Feedback and Suggestions

In case you have missed the latest dev update, BHVR have decided to buff (nerf) the Pig. The idea is to make her chase power, the ambush, a bit better and compensate for that by nerfing the traps (RBTs). However, the buff to her ambush is minimal. They applied the following changes:

  • Increased Ambush duration to 2.3 seconds (was 2 seconds)
  • Decreased Ambush successful attack cooldown to 2.7 seconds (was 3 seconds)
  • Decreased Ambush missed attack cooldown to 1.5 seconds (was 2 seconds)

On paper this isn't bad. However, it doesn't really fix her issues. One of her main problems was (and still is) that survivors can simply leave the loop when the Pig starts crouching. This works as long as they aren't properly zoned. In which case her ambush is already quite useful. However, only as long as the pallet is not pre dropped, which will remain an issue.

This leaves her with almost the same strength in chase as before.


But more impactful is the nerf to her RBTs:

  • The Pig can no longer see the auras of Jigsaw Boxes
  • Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)

On the surface it may look fine but digging deeper, you'll find it isn't. Not only do you have more time to get rid of your RBT but the Pig player will also no longer be able to play around that part of their power, making her traps much less deadly and removing a lot of her slowdown in the process. The slowdown did not only come from people running across the map and trying to get rid of their trap but also from briefly turning the match into a 1v3, where any more pressure would result in nobody doing gens.

With these changes that will no longer be the case. You now have a lot more time to take care of different objectives even with an active RBT on your head. This means, the 1v3 aspect is gone. Completely. You will now be able to choose when you want to go for the boxes and you also won't have to worry about the Pig chasing you away, because they won't know where the boxes are.

As a result, her lethality and slowdown were nerfed massively. This is terrible and it cannot go live. This should not even have been considered.

Post edited by Xernoton on
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Comments

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 450
    edited February 19
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    Not a Pig main, however i think they increase the crouch movement speed and the speed curve of her ambush it could be worth the heavy nerfs.

    If not a speed increase than make Ruleset Nr. 2 basekit.

  • jonifire
    jonifire Member Posts: 1,437
    edited February 19
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    I really looked forward for these buffs and again nerfs.

    The dash buffs are nice, but nothing compared to the nerfs to her traps.

    Now her main part the traps are even more useless, which I think should be buffed not nerfed.

    I would change, that the timer is between 2min +10-20s and make, that progress when leaving a box gets lost over time like with haemorrhage to weaken scream builds.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,222
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    Agreed, and thanks for tagging me @UndeadJester ! These changes cannot go live, this is the WORST PIG NERF IN HISTORY.

  • Seraphor
    Seraphor Member Posts: 8,857
    edited February 19
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    So much melodrama.

    Every time the topic of Pig buffs comes up, and it's fairly often, the consensus is always:

    • Buff chase
    • Buff crouch
    • Buff Ambush
    • Buff stealth
    • Nerf traps

    And that's exactly what we're getting.

    Traps are not supposed to be a way to reliably kill survivors. Ideally they should only result in a kill when the survivor ######### up, not when the Pig stalks and harrasses the trapped survivor.

    Traps are supposed to be slowdown. 12 box searches guaranteed, 12 seconds each, plus travel time. 144+ seconds of guaranteed slowdown. That's the value of RBTs, and that hasn't been changed one bit.

    Increasing the time survivors have to remove their trap doesn't change how long it takes to remove the trap. Hiding auras of boxes doesn't change how long it takes to remove the trap.

    There is no nerf here... unless you're a Pig who harrasses a trapped survivor to force a head pop.

    This is further convincing me that Pig mains don't actually know how to play Pig. You stick a trap on a survivor then you ignore that survivor until their trap has been removed. It's the single most effective form of slowdown in the game, and the best anti-tunnel mechanic that actually benefits the killer. But instead nearly every Pig I go against tunnels a trapped survivor, wasting their slowdown potential. Apparently all those Pigs frequent this forum.

  • SolidRazo
    SolidRazo Member Posts: 86
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    Completely agree, I’m seeing it all over Reddit. it’s crazy how the “nerf” is apparently a “massive nerf” like you said it’s literally not even a nerf to regular pig players. It is however a massive nerf to pig players who force head pops and tunneling by patrolling the boxes aka Toxic Pigs

    So the people who are mad that pig is getting nerfed are the toxic killers who can’t torture survivors as easily anymore or pig players who don’t know what their talking about

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,042
    edited February 20
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    There are honestly 2 thoughts I have for this change and I'm not sure where they intersect so maybe someone can help fill in the gaps along the way if I get it started. Instead of giving her something overwhelmingly positive and meaningful (i.e. Billy's recent changes), what she got almost feels underserved and half-baked. It's like they gave her the recent Sadako change which was more aimed at promoting one style of play (the one everyone likes chase-oriented).

    So, are they limiting killer playstyles and abilities with a purpose (like the ones that make people big upset; instant-kill abilities). Are instant-kill abilities coming under fire from the dev team? Does this show they have the intent to shift away from those types of abilities in favor of more chase? Should PH and Tombstone Myers be on some sort of watchlist?

  • Devil_hit11
    Devil_hit11 Member Posts: 6,644
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    I agree. current rbt are so strong that even when you aren't looking to head-pop, you still get head-pops.

    I can use same excuse as you told me. Pig will be more healthy character.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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  • TieBreaker
    TieBreaker Member Posts: 495
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    I'm not a Pig player, I'm just here for some boops.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    Well said!

    Either make survivor screaming not interrupt searching or if they truly need to nerf her RBT´s, then make it, that a survivor cannot die to the timer running out while searching a box.

  • TerraEsram
    TerraEsram Member Posts: 500
    edited February 20
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    I'm the only one who are a little worried about the change for Amanda?


    The buff for his ambush is cool, really, crounching faster is also good ... But why touching the reverse trap?

    The main power for her is the pressure from these, when they are activated , it help a lot and slow the game for the killer, making 3 whole minute instead of 2.5 ? On the paper, it doesn't seems a lot, but it his.. Maybe I'm to soon worried about that, but again, she lost something

    I'm thinking about that but, why she can't recover her trap? Or making these active immediatly when all gen are done?


    edit: I got moved here, it seems that I'm not the only one worried

  • Akumakaji
    Akumakaji Member Posts: 4,930
    edited February 20
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    Maybe BHVR can give us a constand sad sobbing noice when she is in stealth, to subtly warn survivors of an imminent ambush. It would combo beautifully with her cute stun noises.

  • UndeddJester
    UndeddJester Member Posts: 2,164
    edited February 20
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    This is a strong response. It does make sense to wait to see what the add-on changes will be. For my take on add-ons:

    John's Medical File/Combat Straps

    I'm hope JMF and Combat Straps aren't just halved to compensate for being partially basekit, as that makes them... pretty hard to justify for both add-on slots. If they get a little bit extra... we might be cookin'...

    Amanda's Secret

    Downsode is now obviously partially basekit... I hope in the add-on pass they do something about Amanda's Secret... to this day I can't see why you'd want to use up an addon slot for a Notification and 6s aura read 4 times per game... like I'd still consider it niche with a 20s aura... the only value I can ever see it having is maybe in end game? Does any more experienced Pig player know the value of this that I'm missing?

    Jigsaw's Annotated Plan

    This need a significant relook, cause its now trash. The +10s is basically "who cares anyway?" territory on top of 30s added basekit... and now losing 10s every gen that pops is even more "who cares anyway?". It was already pretty niche and hard to get value from, as I need 2 gens to pop just to break even, and so it needed other add-ons to support it... but now I need 3 gens to pop just to remove the basekit increase... 4 to even start getting value on this effect. The 1 extra headtrap is literally the only worth it has.... and the problem with extra head traps is they all need to be applied before a gen pops, which can be hard to do, and will be harder now survivors will be committing more to finishing gens with the extra 30s they get to play with.

    I'm losing a gen for the value of this thing, and I already lost one just to turn it on, so thats 2 gens typically for any value... You could ditch the 10s penalty AND give a 20s time reduction... and it's STILL weaker than its current incarnation... required a total of 3 gens to pop just to reach the same equivalent value.

    I imagien this wpuld need a total rework if we're wanting to nerf bat RBTs into oblivion. Even a 30s drop with no penalty only brings it back to the same value this was before... but that might be ok, to at least be a sudden shock and surprise for a survivor to see a big chunk of their time to just disappear, that might claw back a little head trap fear... and if 2 gens get done while headtrapped, then suddenly this is scary... but I doubt we'll see that.

    Tampered Timer

    This was always one of her nastier add-ons, and tbh, if you wanna remove her head traps potency, just hitting this add-on does a lot by itself...

    However if we're going through with this change to give 30s base, and lose our box auras... this add-on might be fine for taking RBTs back somewhat to the level they were before. Workshop Grease and Tampered Timer seems it might be a somewhat effective Pig+ build compared to old Pig... but its questionable whether you would ever consider this add-on now. It seems better to just give up on trying to make RBTs scary and just use them as purely a fire and forget slowdown.

    This add-on might be worth just ignoring completely or being reworked to something more interesting... like every "Good" skillcheck reduces the timer by 4 seconds, while a great gains you 4 seconds. You typically get 3 skillchecks per box, so even a 4 box headtrap with a full set of goods would lose you 36s... which is less that what this add-on did before.... but again, we won't see anything like this, in case of Piggy trying to interrupt, and we don't want any of that.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    JMF and CS dont need hard nerfs, if the changes they propose are like they are. She will still have no real counter to pre dropping. Leaving the loop is still a great option.

    Amandas secret might just be her worst addon. Its so awful in design. The Pig nerfs herself by removing box auras to see auras of survivors that remove the traps. First: you as the Pig want to have the traps remain on the survivors head. They can give you kills. THIS IS WHAT THE GAME REWARDS YOU FOR WITH MMR. The aura reding is completely useless. You either have the survivor remove the trap in your face, in that case, the survivor is right in front of you, so no aura needed, or they remove the trap cross map, while you as Piggy are busy doing other stuff. in that case, the informaiton provided is also completely redundant. This is a purple addon, mind you, that competes with tempered timer, crate of gears and jigsaw sketch in the same rarity. Its bad. really bad.

    I completely agree with the annotated plan. This addon just got horrible.

    I also agree with the timer. Hitting this addon and crate of gears alone will hurt Pigs that play in a rather nasty way. The nerfs make this addon fine, maybe. But in combination with crate fo gears, it will again become really strong. RBT´s should be lethal. Not too lethal, but lethal enough to encourage smart decisions.

    A survivor has 3 minutes.

    Thats:

    • 180 seconds for ONE SEARCH
    • 90 seconds for TWO SEARCHES
    • 60 seconds for THREE SEARCHES
    • 45 seconds for FOUR SEARCHES

    (including the time to search and walk around the map.) That is not threatening. Not even with interruptions and harassment.

    I really hope this is considered.

  • supersonic853
    supersonic853 Member Posts: 5,340
    edited February 20
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    From onryo to pig huh? Its unfortunate. Hopefully they make considerable changes to make her traps be decent slowdown again and buff her ambush a good bit more to make her better in chase. Because they missed the ball on the traps imo and only nudged her in the chase direction. Always here to support the cause.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    Best form of nerf to RBT:

    • survivors cannot die to the timer running out while searching a jigsaw box
    • survivors are not interrupted by screaming while searching a jigsaw box

    Nothing more is needed. These nerfs would be in line with the buffs she is getting. The nerfs proposed in the notes are overkill.

    If BHVR wants me to stop playing, they are currently pushing the right buttons.

  • Princesse_nico
    Princesse_nico Member Posts: 107
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    If you want to keep the 3 mins, pls make boxes aura unavailable for survivor until activation and make unhook activate traps

  • Adrien
    Adrien Member Posts: 82
    edited February 20
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    As a former Pig main (I still play her from time to time), I can tell you that actually with combat strap + last will I manage to get some decent hits.

    About the "hold W" strat from survivor, it is your role as a killer to herd the survivor in a isolated spot and use your M2 wisely.

    About traps, I saw the deadliness nerf came from miles away, since Pig can harass/take hostage survivors around boxes. I don't mind this nerf or the BT biggest timer. She is a better chaser overall.

    However in compensation, they should have set the minimum search number to remove a bear trap to 2.

  • canonjack001
    canonjack001 Applicant Posts: 66
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    I don't understand why they nerf her trap while it is nearly impossible to kill anyone.

  • Seraphor
    Seraphor Member Posts: 8,857
    edited February 20
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    Why is it that smart killer gameplay is considered harassment or scummy?

    Because the survivor cannot do anything. Their fate is sealed the moment they receive a trap with 4 searches. 2:30 is already barely enough to reach 4 boxes on some map spawns, all it takes is for the killer to be at the one you're going to once and you're guaranteed to die, potentially on first or no hooks.

    This is not healthy gameplay. It's worse than tunneling. Furthermore there's a current tactic of using scream perks such as Face The Darkness and Ultimate Weapon to interrupt boxes, which has the same effect without even needing to tunnel.

    Ideally, traps ahould only be able to kill when the survivor messes up. Not when the killer decides to casually interrupt one single box search.

    Not only is this fair, but it's in line with the lore too. Amanda tried to fix the game in her favour and her hubris killed her, meanwhile John's games always had a guaranteed way out, providing you played by the rules.

    They don't have the time to come for an unhook, heal, search a chest, get chased away from traps and still get the trap off, if they have 4 searches. This will no longer be the case. 30 seconds more time is enough to take any kill pressure away. 

    Absolutely false. An extra 30 seconds doesn’t give you the freedom to drop your box search relay. There is still the chance that your search is interrupted, that the killer intercepts you between boxes, and this can shave off a lot of time. 30 seconds is nowhere near enough to guarantee you tine to spare.

    Just don't use her power to its max potential. What about Pinhead's box, would it be a nerf, if he couldn't pick it up himself anymore? Surely not. It's only a nerf, if you do that. Or Sadako's codemned moris, would it be a nerf if you couldn't kill survivors with it but it would give you simple slowdown instead? 

    Sadako has literally been nerfed and reworked multiple times to prevent her power being used purely for lethal moris. Skull Merchant has also had reworked to remove problematic tactics. Pig isn't even new to this as she was reworked to prevent her guaranteeing a head pop by camping a box. This is no different to that.

    Kills have to be earned, and survivors have to have the opportunity to outplay the killer.

    Using the Pig's power to it's potential, playing the optimal Pig game, is leaving a trapped survivor alone to make use of the slowdown it provides. It's the most basic form of killer arithmetic, that although can take skill and a bit of luck to fully realise, is still overlooked by many poor killers who rely on crutch perks.

    One survivor is hooked, one survivor is in chase/directly pressured, one survivor has to go for the rescue + heal, that leaves one survivor on gens. You want the survivor that's left to do gens to be the one who is trapped. The optimal Pig game is ensuring that scenario occurs as you rotate survivors and work through your traps.

    To say that optimal Pig games are where you get head pops by applying minimal pressure to one survivor who has no ability to do anything else but die, is like saying optimal Skull Merchant gameplay is holding gens hostage for 59 minutes. It might be true, but it's scummy.

    I play Pig a lot, I always ignore the trapped survivor. I want to get all the slowdown potential out of that trap, and I don't want them to die to a trap on their first hook. I want them to eventually get their trap off? so that I can catch them and hook them again, I want as many hooks as I can get.

    Despite this, I still get games where survivors die to traps. Sometimes without any interaction with me at all, sometimes because I accidentally crossed paths with them and delay their searches. You know what usually happens in these cases? A DC, or they give up. There's nothing satisfying in shooting fish in a barrel.

  • Adrien
    Adrien Member Posts: 82
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    "30 seconds longer on traps now makes head pops almost impossible".

    That's the point, less cheesy head pops, RBT as a slow down tool "only" (like Sadako).

    However they should set the minimum search number to 2. One search to get rid of a RBT is ridiculous.

    I use the add-on last will, sometimes when the survivor try to leave the loop a bit too late I catch up with the extra 6%. Also around "mediocre loop" where survivors think they can outplay me with double backs or they can reach the pallet in time, they take a hit.

    This add-on is really slept on. And you don't even mention it.... Basically Amanda goes from 172,5% (6.9 m/s) to ... 182.85%.

    That's a big speed with a slightly bigger reach.

    Base distance with ambush dash : 13.8 meters. With Last Will add-on : 14.6 m.

    New buff : basekit 15.87 meters !

    With Last will : 16.8 meters covered at about 183 % movement speed !

    You're not gonna conviced me this is not significant.

    3 more meters basekit lol. That's a big deal. See you in the PTB for the feedbacks.

  • Seraphor
    Seraphor Member Posts: 8,857
    edited February 20
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    However they should set the minimum search number to 2. One search to get rid of a RBT is ridiculous.

    We already have a minimum search of 12 between all traps. If one gets theirs off in 1 search, that means at least two others have to make 4 searches.

    A 1 search trap is the best thing ypu can get if you want the chance of a head pop. Guaranteeing 2 at a minimum makes the 4 search traps less likely.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
    edited February 20
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    Did i say that the buffs are bad? No. They are amazing. They are just not enough to warrant these nerfs.

    Im gonna repeat what i already said: the Traps are a kill mechanic. If theior sole purpose was slowdown, they could simply change their effect to this: while wearing a RBT, the survivor cannot interact with a generator. This is not the case. The traps kill. They should remain that way. This encourages decisionmaking. Its the Pigs MAIN part of her power. The nerfs are just too much.

    Im all for nerfing the traps to compensate for buffs to her chase. My proposal:

    Best form of nerf to RBT:

    • survivors cannot die to the timer running out while searching a jigsaw box
    • survivors are not interrupted by screaming while searching a jigsaw box

    Nothing more is needed. These nerfs would be in line with the buffs she is getting. The nerfs proposed in the notes are overkill.

    I just wanna add, that i have 2200h+ on Pig and have perfected the moondash. I go for ambush all the time and have combat straps and medical file autolocked. Pig is the sole reason i still play DBD. I know this character in and out.

  • Adrien
    Adrien Member Posts: 82
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    Then they can change it to 14 searches for all survivors accordingly.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    I play Pig optimally. However, i also memorize survivor locaitons and movement as well as the rng i have. If i can play around my traps, i will. Thats why they are there. I spread my traps and if i have a 4 search, i pressure at the correct time to maybe get a head pop. I dont focus on that one survivor all game. I focus on them, when the time is right.

  • Adrien
    Adrien Member Posts: 82
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    Traps are not only a kill mechanic. Kill should be the cherry on the top.

    The main purpose is not to remove head pops completely, it is to make it very hard to occur. Like Sadako, you can condemn but you have to work hard for it. The main purpose is too slow down the game, even if it is a death threat. It has to be for teh survivor to prioritize it. I know pinhead have a non lethal slowdown.

    And let's be honest harassing survivors around boxes is too easy. One down at a box for a survivor can lead to a certain head pop sometimes, even with "chase oriented" add-ons. That's why she has a nice kill rate. It's not even skillful.

    Now at least if you want to harass survivors at boxes, you have to bring a specific add-ons set to decrease to time available for survivors AND monitor survivors movement accross the map to know where to go, not following the auras.

    I agree RBTs should have more slow downs to compensate the timer buff however. Longer search time or a number of minimum search set to 2 with 14 searches across all survivors

  • AssortedSorting
    AssortedSorting Member Posts: 954
    edited February 20
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    I don't mind the changes to Ambush much, but I find it distasteful that it's becoming just another in-chase Power. Very same-old-same-old.

    Not going to complain about the crouch QoL.

    But I don't like losing the Box Aura's. It's nice being able to incorporate them into patrols in the moment if you notice UI changes and/or get a feeling for where a RBT'ed Survivor might have gone while you've been elsewhere.

    That may be scummy, but it's nice leveraging intuition and map knowledge for an easier down. Though I wish that RBTs weren't literally required to be placed on survivors that have just been focused already.

    And it's not like a lack of Aura's will stop Pigs that follow RBT'ed survivors.

    I don't care for Headpops as a result of running the timer down. The 3min isn't much of a concern for me. If people want headpops they can rally for a mini-mori of some sort, tampering is Amanda's thing after all.

    Screaming interrupting Search needs to go. I don't know why it hasn't yet given it's contradictory with their "Perks don't impact Powers" philosophy.

    Post edited by AssortedSorting on
  • UndeddJester
    UndeddJester Member Posts: 2,164
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    I play Pig a lot, I always ignore the trapped survivor. I want to get all the slowdown potential out of that trap, and I don't want them to die to a trap on their first hook. I want them to eventually get their trap off? so that I can catch them and hook them again, I want as many hooks as I can get.


    Despite this, I still get games where survivors die to traps. Sometimes without any interaction with me at all, sometimes because I accidentally crossed paths with them and delay their searches. You know what usually happens in these cases? A DC, or they give up. There's nothing satisfying in shooting fish in a barrel.

    You do? I mean I know both of our evidence is anecdotal... so it's something we'd have to just accept is true from each other... but I find it hard to believe, because I have nowhere near your hours, and I imagine I go up against weaker survivors than yourself...

    I've had maybe 2 instances I can think of where a survivor got killed without my intervention unless I was taking some really nasty add-ons (and even then, cause I don't tend to pressure survivors on boxes its rare)... I actually have both recorded on my PS5, one as a trophy, one because it blew my mind that it happened.... The first one was literally my second game as Pig, and the bambi survivor walked out the gate and the bear trap popped... I didn't even understand at the time what happened. The second one I was literally walking around Garden of Joy crouched.. so I know how much of a Bambi I was....

    Now I know I didn't have many head pops, because when I went for the 15 kills trophy, I was playing mostly Pig, and at the time I had 7 executions (and I never took moris, and of the killers I played didn't have executes wiuth the exception of Myers, who I also didn't take the add-ons for), and I liked the idea of going for that trophy, with purely head pops... needless to say after 2 months of not getting much progress, even if I was taking nasty add-ons, I gave up and just took a mori... OFC Pig mori is what I got for my trophy video...

    All of this is to say, unless you pressure boxes, even the bambiest of survivors almost never dies... so with my assumption you are far better than me... how on earth does anyone ever die if you're running non RBT add-ons against good survivors without pressuring them? Like I barely saw it happen as a newbie... 🤔

  • Xernoton
    Xernoton Member Posts: 5,168
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    Because the survivor cannot do anything. Their fate is sealed the moment they receive a trap with 4 searches. 2:30 is already barely enough to reach 4 boxes on some map spawns, all it takes is for the killer to be at the one you're going to once and you're guaranteed to die, potentially on first or no hooks.

    You have 2:30 minutes to get around the map and do the searches. That's 150 seconds. Each search takes 12 seconds, so that's 102 seconds for you to traverse the map. At the very worst! This would already mean, that you cannot do a single search before your trap is activated. During these 102 seconds you make 408 metres of distance. Let's be generous and take 10% of that for avoiding the killer.

    That's still 359.2 metres. On what map, do you not get the 4 searches now? You have more than enough time to do so. If the Pig player interrupts you, that is smart gameplay. If they are tunneling you, then the RBT doesn't do anything! So they instead need to push you away when it's convenient for them (which is incompatible with tunneling, because it would take up too much time) or give you other objectives that you have to do as well. Which is achieved by putting pressure on the rest of the team. Now interrupt them once or twice and you can get a kill. But this already means that you exceptionally well, so you should be rewarded for it.

    This is not healthy gameplay. It's worse than tunneling. Furthermore there's a current tactic of using scream perks such as Face The Darkness and Ultimate Weapon to interrupt boxes, which has the same effect without even needing to tunnel.

    And why aren't we fixing that issue then? This is still possible. Not only that but it will become the go to way to make her traps work. So they only made this situation even worse. If that is what we want to fix, I'm fine with that. But instead of 30 seconds more and no more auras, why don't we simply change it so survivors will not be interrupted by screams? That would be a way healthier change and it wouldn't nerf her outside of that scenario.

    Not only is this fair, but it's in line with the lore too. Amanda tried to fix the game in her favour and her hubris killed her, meanwhile John's games always had a guaranteed way out, providing you played by the rules.

    You contradicted yourself here. Amanda rigs games in her favor. This was lore accurate. I rest my case.

    Absolutely false. An extra 30 seconds doesn’t give you the freedom to drop your box search relay. There is still the chance that your search is interrupted, that the killer intercepts you between boxes, and this can shave off a lot of time. 30 seconds is nowhere near enough to guarantee you tine to spare.

    2:30 minutes is already enough to do all 4 searches and do a side objective even in the worst case scenario. 30 seconds + the removal of the boxes' auras, which prevents the Pig player from interrupting you effectively, gives you so much more time that the traps completely lose their lethality. You can go for an extra unhook, heal up / do a totem or chest and still get the trap off with no issues. This is stupid.

    Sadako has literally been nerfed and reworked multiple times to prevent her power being used purely for lethal moris. Skull Merchant has also had reworked to remove problematic tactics. Pig isn't even new to this as she was reworked to prevent her guaranteeing a head pop by camping a box. This is no different to that.

    That is wrong. Sadako was changed so she wouldn't rely on moris alone and slug every survivor she downed. The amount of condemned she applies now is higher than before her first rework and arguable higher than her second rework as well but she also has an incentive to hook you now.

    The Pig rework that prevented her from camping a box is not even remotely similar to this. One was a guaranteed kill due to rng with no gameplay involved. That was unhealthy, no questions. But even now you have the time to get rid of the trap with little to no trouble as long as you aren't forced to side objectives. In which case, that only speaks for the killer playing very well. If they manage to keep the rest of your team busy, then your team overall plays worse than she does. So you should lose as a team and in that situation it starts with you. Unlucky but fair.

  • Zeidoktor
    Zeidoktor Member Posts: 2,053
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    I had a thought about the RBT timers.

    Could the extra 30 seconds be, at least in part, a response to the Pig's reworked RNG? I don't know how common it is now for a Survivor to have to search 4 boxes, but it's probably more common than it was compared to back when it was mainly a guessing game of finding the right box.

    But drawing a 4 box search on a map like Red Forest or Ormond could be a death sentence depending on where the boxes are on the map. The extra 30 seconds might indeed make the difference between "objectively doomed" or having a chance to survive.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    I find the posts amusing. Pig is consistently called one of the worst killers in the game (not by me, mind you).

    Now i see many people claiming, that its so simple to get kills. What is it now? Is she too strong or too weak?

    Enjoy watching: https://www.youtube.com/watch?v=z06a3UullRk

  • Adrien
    Adrien Member Posts: 82
    edited February 20
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    The thing is, even on League of Legends, people play more then 500 ranked games per year since like 5 seasons the same champion (more than 3k hours), and are still hard stuck Silver. Why ? Because they don't want to adopt another play style or refuse to reconsider the way they use their champion.

    I mean it sounds like an argument from authority logic saying "I'm 2.2 k hours Pig main and I live for her and I mastered the dash perfectly".

    For a Pig dash expert, I'm surprised you never mentionned the speed of the Dash or even the ambush reach, basekit or new feature. Especially through your messages, it seems like you underestimate this buff.

    It seems like your strat revolves around head pops mostly. That's why you are reacting so hard to the nerfing part IMO.

    New pig insights : If you use chase add-ons, you shouldn't get an easy head pop just with one interruption. If you use "head pop" add-ons, then you sacrifice a bit of your chase potential, but basekit your chase potential is ok-ish.

    I think this is the purpose of BHVR, even if I hate the fact that a survivor can still remove a RBT in one search. This is a waste of a RBT. 14 searches, 2 to 4 searches per survivor should be the way to go.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    But red forest got a lot smaller. Ormond is a huge map, maybe to big. Thats a discussion for a different time. Should the power be laughable on small maps to compensate for a select few big ones? Not really, if you ask me.

  • Zeidoktor
    Zeidoktor Member Posts: 2,053
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    At the same time, how likely are you to get a head pop on a small map with the current timer, unless you're actively going out of your way to do so?

  • AssortedSorting
    AssortedSorting Member Posts: 954
    edited February 20
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    Given Perks are not supposed to interact with Killer Powers, yes, using things like Perks that cause a Survivor to Scream, interrupting and resetting a Jigsaw Box search is technically a bug, an exploit. Not sure why this hasn't been addressed yet.

    RBT's are designed to provide slowdown, with the threat of lethality as a reason to do the Boxes, with Pig leveraging that slowdown to allow time for her stealth to allow early hits and to brute force tough loops to get downs.

    Bypassing the need for chases and stealth through forcing a headpop by simply interrupting that survivor once or twice is smart, but not engaging for the Survivor who now skips hooks and chases that would have otherwise been engaging.

    That's not good design.

    I do want to point out though that I'm not against Pig players interrupting Survivors searching Jigsaw boxes, so long as it leads to chases that can also be engaging, an unease of not knowing if the Pig will pop out of nowhere. And it is fun using the knowledge of the Jigsaw Box locations to modify your patrol routes based on current RBT status (I'm against the Aura suppression). However simple harassment with no commitment should not be most effective.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
    edited February 20
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    Depends on the rng and how you play around it. If you have 2 traps with 4 searches, you can very much get head pops on every map right now.

    You should go out of your way to get the traps to work. Its your power. You just need to play smart to not waste too much time doing it. Pinhead should also play around his box. Same does Sadako. Pig should be able to do so as well.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    I agree, but then are not these interruptions targeted?

    The best nerfs in my opinion are these:

    • survivors cannot die to the timer running out while searching a jigsaw box
    • survivors are not interrupted by screaming while searching a jigsaw box

    This adresses the short interrupting. The Pig has to commit. Screaming also would not work. The 30 seconds more are not necessary and just give the survivors more room for mistakes. These mistakes, by the way, only come into play when the box takes 4 searches. Even 3 are usually not a threat.

  • Zeidoktor
    Zeidoktor Member Posts: 2,053
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    Correction: It's one-third of her power, and the other two thirds are getting buffed.

    Head pops are a bonus, not a goal. It's why I don't view the RBT timer change as that big an issue. Especially in light of my original point that it's possibly intended to compensate for exactly the issue you described of getting stuck on a 4 box search.

  • radiantHero23
    radiantHero23 Member Posts: 3,192
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    But its a part of her kit nonetheless. If the sole purpose of the traps where slowdown, then why is their effect not this: a survivor wearing a reverse bear trap cannot interact with a generator. It can kill. It should stay able to kill. If even the most troublesome rng of the searches is not threatening, then this part of the power is overall not a threat.