Do you guys feel like there's too many pallets on maps?

When I'm playing killer it feels like 90% of the match I'm just breaking pallets

Comments

  • xltechno
    xltechno Member Posts: 1,026

    Probably the most popular Survivor player in Japan, who has won many tournaments, also plays Killer, but just the other day he posted a video saying that he was playing Pig and had too many boards.

    This problem seems to be especially noticeable on maps that have been scaled down and adjusted.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 956

    Some maps like The Game, yes. But most maps have a very reasonable pallet count.

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited February 20

    It felt ok for a while when they dropped some of the numbers of pallets, but since WoO gained popularity it feels much worse as you get led efficiently from one to the next without a gap.

  • Nathan13
    Nathan13 Member Posts: 6,694

    Only map I have a problem with pallets is the game.

  • xltechno
    xltechno Member Posts: 1,026

    All in all, survivors who understand basic theory will rarely run out of palettes. Many live streamers have proven this, so there's no need to doubt it. The problem comes for survivors who don't know the theory or can't recognize the location of the pallet.

  • Caiman
    Caiman Member Posts: 2,564

    It's map-dependent. Some maps spawn tons of them everywhere, some don't spawn enough. Arrangement can also vary, you can have deadzones everywhere or you can have five perfect pallets in a row. I have seen pallet spawns less than 5 meters away from each other.

  • Huge_Bush
    Huge_Bush Member Posts: 5,234

    Hi there, haven’t seen you posting in a while. Hope you’re well. this pic is for old times sake (one of my furdemons wondering why I’m bothering him):

    @OP sorry for being off topic.

  • Nazzzak
    Nazzzak Member Posts: 5,387

    No

  • edgarpoop
    edgarpoop Member Posts: 8,185
    edited February 20

    Kind of a loaded question. It really depends on the map and how safe the pallets are. And that also boils down to RNG sometimes. I think it becomes a problem anytime you have safe tiles in a high density, like mid Groaning Storehouse for example. You can get 3 safe fillers near shack. You can't path incorrectly if you have a safe tile on both sides of you, and you don't ever have to drop any of them against many killers when you can chain the safe side of the tiles together.

    I think there's also a bit of map clutter blindness in terms of how it affects map balance. If you put a car next to a safe filler, that's another safe side of the tile. It kills a power like Doctor's shock. Eyrie and Shattered Square are huge offenders in this regard. You double the strength of a tile when you put a giant impassible object next to it. It doesn't matter to a 500 hr survivor who goes down at any tile in the game, but a high MMR multiple thousand hour survivor is going to fully take advantage of the geometry.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,732

    Oh I love him (DBD has been uninstalled and hidden from my Steam Library since January, I am taking a well-needed break from playing and needed to distance myself from most DBD media for a while)

  • Huge_Bush
    Huge_Bush Member Posts: 5,234

    He loves you too. Seriously though, he loves everyone he meets. He’s also a big coward.

    (I don’t blame you for the break. I was forced to take one just before Larry’s release and honestly, it’s refreshing. The only thing I really miss is scaring people with SM Myers. Take care of yourself first and for most and I wish you the best).

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,044

    To be fair, the Map does not really have anything else apart from Pallets. Those are really safe, but once they are broken, the area is a complete Deadzone.

    Just saying that a Map has many Pallets or few Pallets does not really work, the map itself needs to be considered. E.g. Hawkins has tons of Pallets, yet almost all of them are garbage.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 548

    I played the new map added by PTB multiple times for verification and it always generated 20 pallets. Yes, I hope this is not a bug.

  • Reinami
    Reinami Member Posts: 5,427
    edited February 20

    The problem isn't the number of pallets, there's actually not many of them anymore. The problem is the number of them that are simply safe pallets that MUST be broken and cannot be mindgamed.


    Most maps will have aroudn 12-15 pallets. Of those.


    • 1 will be shack
    • 2-3 will be jungle gyms (must be broken)
    • 2-3 will be in a main building, usually main buildings are strong.

    This means that of the 12-15 pallets in the map, 5-7 of them MUST be broken and can't be mindgamed. Each broken pallet adds 20 seconds to a chase, so do the math and you'll see all it takes is to predrop 2 of these pallets and the killer loses 3 gens.


    This also doesn't factor in junk tiles, or rocks where, unless you are playing a top tier killer like blight, spirit etc. You also MUST break those because you can't mindgame them if you can literally just see the killer.


    The game would be in a much healthier state if the mindgame was "will they drop the pallet or not" not, "they dropped the pallet, is this mindgameable" so that way you play this mindgame on if you should respect the pallet or not, and if you do, that usually gives them the distance they need to get to a window and get back around the loop. But if they do drop the pallet, now the pallet is mindgameable so if they don't stun you, its risky.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,044

    Depends how safe those Pallets are. If all 20 are unsafe, there is not much to it.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,849

    Generally not these days and if it is any consolation as survivor I often find pallets are already dropped when I need them or they are pretty unsafe and easy to mind game.

    As killer it really can feel like that and if you're silly enough to keep chasing the same survivor and eating pallet after pallet then your experience will be rough

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Absolutely, yes. And too many of them guarantee safety for the survivor. I would be fine with a high number of pallets if most of them had a mindgame. The other problem is that good survivors know they don’t even really need to use them, since they can prerun as the killer approaches and waste a ton of time.

  • Pulsar
    Pulsar Member Posts: 20,775

    Not really.


    Sometimes The Game makes me feel like that, but most of the time I'm seeing more deadzones than pallets.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 6,883

    Only on Gideon.

  • Reinami
    Reinami Member Posts: 5,427

    To clarify also, i would like to see a situation where the game (dbd, not the map) actually had MORE pallets, but they were all 50/50 mindgamable pallets. Such that, if you don't stun the killer with them, you have a bad time. Pallets like this would be like the ones near the outside gen in the racoon city policy station map,


    There's that one pallet near the exit gate, where its JUSSSST long enough, that you can loop it, but also short enough where you can mindgame it. But if you predrop the pallet, the killer is put in an advantageous position, but, if you stun the killer with it (with you on the outside part) then you get a nice escape while the killer has to go all the around it, or break it. This is how i would imagine the ideal pallet structure would be.


    Then in that world, you can add tons of pallets on maps, because they are all mindgamable, or you could even allow pallets to respawn to remove the whole idea of creating "deadzones" which lead to just unfun situations where the survivor runs to an area and they just get hit because there is just no pallet there.

  • versacefeng
    versacefeng Member Posts: 1,130

    The majority of pallets now can be mindgamed by lunging or just using some of your brain. Please give me a break.