General Discussions

General Discussions

Survivors kill themselves on hook to skew data

Member Posts: 1,245
edited February 2024 in General Discussions

Played a several Huntress matches and survivors keep throwing on hook to try and skew the data. I have several recorded matches of this. 30 and 40 minute matches where survivors refused to play or do gens and would finally do all the gens and die to the entity. Good thing bhvr knows that they died due to the entity and not to the hook. But I have had real and fun matches too! I enjoy playing with people who actually want to test the changes and see how it works!

Context: This post devolved into Huntress change arguments. I have played against PTB Huntress and she is still loopable as she is 10% slower than survivors. All the people I disagree with have not played the PTB and don’t know how strong she is besides videos which like the Twitter one are skewed, ie shiny pin, starting side by side, the survivor looopong super sloppy and the killer looping tight.

Post edited by EQWashu on

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Comments

  • Member Posts: 8,996

    They remembered to do that for other Killers, so... no clue how this went unnoticed. If this goes live though,I might start using Shiney pin.

  • Member Posts: 1,026

    People who just choose to die easy without devising a countermeasure or relearning the timing of the loop are going to be cheap on Huntless and have no desire to improve, even if Huntless's buffs are reduced.

  • I don't think PTB is useful as statistical data when skill rates don't work in the first place and people are working on testing new elements. We have to separate it from the custom matches as a place to check new elements.

  • Member Posts: 1,243
    edited February 2024

    I'm sorry but what is this supposed to prove, I believe Huntress could of done that in the past as well, your point?

    The balance in this game is a huge problem and the fact BHVR relies too much on raw data that's skewed by things like that, and the only way BHVR can get effective data is to play a killer at different ranges of skill from survivors and see how they perform.

  • Member Posts: 1,889

    Agreed. Throwing on hook doesn't get that information regardless, however.

    BHVR clearly keeps track of the kill rates between MMR, but I'm not sure if they do for each killer. At least, they don't show that. Worst case scenario, they do massive changes to appease the survivors throwing on hook or giving up (like they did with Sadako, said as much on a developer stream) or slightly bad, they ignore the criticisms because mid/high tier survivors aren't struggling and SoloQ low MMR is full of players giving up and dragging their teams down.

    Either way, feeding kills to the killer doesn't reflect well on what the killer can do to their personal best against survivors at their personal bests. At the very least, Sadako is in a better spot, but I fear if that trend happens every time a mass amount of survivors throw on hook BHVR will end up nerfing a killer worse than they originally were at.

    Then again, Skull Merchant still exists so she's a good argument against my own. Only time will tell.

  • Member Posts: 1,243

    It feels kinda unfair for killers to be punished just because survivors are giving up, most of the times too easy and for nothing, just because they're in a bad mood and dont feel like playing because of that, but play the game anyway and make the experience bad for the others.

    And if survivors give up and dont wanna play againts a killer, its not always because they're too strong, but because they are unfun to play againts, so its not nerfs that they need, but making their power more fun for survivors to deal with.

    Take away from the unfun parts, but compensate on others that are lacking.

  • Member Posts: 1,669

    Try to justify the video and then comment about my mentality because that's not the problem here.

  • Member Posts: 1,669

    Yep. It's just an "extra challenge" for survivors because they couldn't deal with their own challenges! 🤪

  • Member Posts: 1,208

    Nullifying counterplay to ranged abilities always causes the same problems. I'd rather she were 4.6 than be able to glue herself to survivors to guarantee a hatchet hit at every loop.

  • Member Posts: 1,243
    edited February 2024

    Oh my bad, I didn't really know what you we're reffering to without context, and I agree, I think that change should be reversed, at a loop survivors should be able to have a chance dodging her hatchet but like this I feel like there's pretty much none if she's just as fast as when she's not holding a hatchet.

    Post edited by Adaez on
  • Member Posts: 1,669
  • Member Posts: 1,245

    It’s still cheating data no matter and you obviously know that. That’s why merchant has a 70% KR. Notice how the person is using shiny pin too. Skewed for sure

  • Member Posts: 1,245

    They wouldn’t stay in the game for 45 minutes if that was the case

  • Member Posts: 1,245

    Why aren’t wet crying about Trickster eco is 2% faster than her? Nobody cares about him I guess. Also they are using shiny pin. Which needs to be removed.

  • Member Posts: 1,243

    And I just realized I botched that comment like crazy 🤣, fixed the spelling errors.

  • Member Posts: 1,070

    sure, players care about the stats that much :)

  • Member Posts: 5,008

    They don't pay attention to kill rates on a PTB. Matchmaking is off and people frequently give up. The data would be useless. The PTB is to generate feedback, not statistics.

  • Member Posts: 1,669

    Because it's not about who is the faster killer. It's about how effective being faster is in terms of ability which Trickster struggles with.

    ^^ That basically explains it lmao.

  • Member Posts: 113
    edited February 2024

    I wouldn't doubt in the least that is happening. I saw a ghostface main on tiktok awhile back that specifically said he farms every few matches and will frequently give the last survivor the hatch because he doesn't want the data to make it look like ghostface needs to be nerfed. If there are killers doing things in an effort to intentionally skew the data there is no doubt in my mind there are survivors doing the same thing.

  • Member Posts: 113

    I thought pretty much the same thing when I was watching this guy, but I wouldn't doubt in the least that there are a lot of both survivors and killers that think they are doing something when they do these things

  • Member Posts: 1,400

    Hahaha yeah that I don't doubt, there's most definitely people out there that would try to do that

  • Member Posts: 8,996

    I don't think it's to skew data, or because they hate Huntress. Typically when a PTB is released with a new killer, even if it comes with other things... ppl wanna focus on the new killer. This unfortunately means the other stuff doesn't get much testing in the PTB and you'll hear complaints later saying "how did this ever make it to live?"

    I remember seeing a vid of a guy trying to test the 3 gen system in the LAST PTB with a 3 gen Hag build. He purposefully 3 genned from the start to test its effectiveness... and ppl DCed or suicided because he wasn't Onryo, Billy, or Blight. The focus was on the killer changes and nothing else. If you wanna test if Nurse functions correctly on a new map (which tends to have lots of nurse problems with maps) ppl will insist you're trying to be sweaty on the PTB.

  • Member Posts: 1,669

    Kill rates do not matter much. Even you contradicted yourself by bringing Skull Merchant up. She's not getting any changes despite the 'cheating'.

  • Member Posts: 1,669
    edited February 2024

    Skill expressions are disappearing at a rapid rate and it's a pain to see. Just becoming more low risk whilst the rewards stay the same.

  • Member Posts: 1,669

    I'm so happy I stumbled upon it and that it exists. I would never want to face that in my games and it's hard to explain just how crazy the speed is without a video and yet there's people defending it! Truly bizarre.

  • Member Posts: 32

    They are and it's really unfortunate. I don't know what their endgame is here. With every killer release/buff, trying to run them is becoming increasingly more difficult, via powers or perks, especially with all the exposed & aura reading ones available. It's basically a game of connect the dots via aura-reading with one hit downs more easily accessible to killers than ever before, and it takes little to no skill with quite a few of the rostered killers available to do so.

    This is just another example of taking away yet another form of counter-play from one of the stronger/better balanced killers available, and makes the skill ceiling even lower on said killer.

  • Member Posts: 1,889

    The problem I see is this will bleed into live post-patch unless BHVR gives off the idea the changes were nerfed/toned down.

    I remember post-PTB's of both Skull Merchant and Sadako's 2.0 and current live. Skull Merchant, regardless of how anyone feels about her, still has people giving up on hook and inflating the killrates. We almost all agree on that much. And my experience with Sadako, I still have players give up on hook regardless of how I play. And I am positive it's from mindsets like I pointed out, where a decent margin of players against x killer just give up immediately.

    Heck, even if these changes were done without the PTB we'd see this mentality immediately and it spreads pretty quickly.

  • Member Posts: 3,354
    edited February 2024

    Is it some sort of closely guarded arcane secret that people always have and always will DC/hook suicide on the ptb if the new patch includes a new killer and they end up not going against the killer they want to try playing against? Say what you want about that as I personally do find it a bit silly when other killers/content get changes in the same PTB myself. But jumping straight ot the most tinfoil hat tier theory available is also pretty silly.

    Post edited by oxygen on
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