Make the basement bigger , Or make it the starting point of the game
I suggest that survivors and killer start The trial in the basement First , The basement can have like the void rules No powers no heals, with Two generators added , Survivors only need to Complete 1 gen, to unlock the basement to escape , Up in the map , Then the normal game can proceed , Behavior needs to experiment more with the basement , Behavior has already maxed out everything in the game to the point where a lot of it is becoming garbage And Outdated, So I suggest they just play around with basement more , Then the game will be complete , Otherwise the game doesn't have much going on , The game should have three sections , Basement, Map, endgame collapse, If behavior can balance that the game will be fine And more than likely completed , Behavior would not have to keep fixing The game for the game Balance will be completed At that point , Or it just make different types of basements I guess lol But yeah I don't care if for the void just added to the basement , Make the basement the void
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..........So, basicly you want the start of the game to be like the Texas Chainsaw Massacre game?
Why not just go play that then?
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No, I don't want to play Texas chainsaw massacre
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Texas chainsaw massacre ? No I just want dead by daylight to be fixed , So people are not just spawning everywhere doing whatever they want , You know make the game horrifying like it's supposed to be , But also put some boundaries like push people forward so they actually participate , Because you don't even have to do anything, You can just stand in a corner but that's terrible game design , Well, the games not going to last long, Because the games not going anywhere they're not changing anything they are too scared To do any changes , So whatever enjoyed your whatever game this is lol
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go play tcm/use lethal pursuer/ultimate weapon/blight
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Why is the basement important in Dead by Daylight?
The Basement is close to the source that created the pocket within which the Trial takes place, which explains the strange lights and sounds that can be heard down there.
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Exactly... Dead By Daylight is it's own game and doesn't need a Texas Chainsaw Massacre the game overall or gamemode.
I would Prefers survivors spawning next to Exit gates (Instead of spawning randomly apart, across the map Right next to Genators, if possible), and killer always spawn across the map away from the Survivors so they have to go actively search for them or do trap preping. But everything else is fine.
2 Genators to fix is too easy victory for survivors or it can create a scenario in which the killer would literally camp the two only Genators and win.
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