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Is it possible to get a similiar Tweak Killers in this year?

ays12151
ays12151 Member Posts: 678
edited February 22 in Feedback and Suggestions

is it possible to get a similiar Tweak Killers compared to Patch 7.6.0 in 2024?

I guess Myers & Freddy will receive a whole rework - not tweaks, so what Killers deserve some Tweaks in your opinion? Let me know your thoughts!

In my opinion Nemesis & Executioner should get Add-Ons Tweaks mostly.

Dredge, Cannibal & Knight should receive Base Kit Changes & Add-Ons changes.

So it would change 5 Killers and I hope they gonna look at them...

Answers

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    Ays12151 - I hope you enjoy this post, I put a lot of time into it. ❤️ This is mostly rough data 📈.

    For those of you, that main these killers, please, I invite you to kindly put in your suggestions on what you feel those particular killers need. I am not an expert on any of these killers, as I only main The Onyrō.

    Several killers need buffs to reach 60% (Behaviors desired goal)

    Freddy - Lots of love. Full rework @GeneralV 🥰

    Myers - Addon changes that will = Rework/Basekit Changes. Currently he’s at 58%. (Tread carefully)

    Onyro - No buffs needed, however QOL. After 2 Addon passes not much changed. Survivors counter her mobility and condemn too easily.

    Nemesis - Buff to 60% (Currently at 52%) - Addon adjustments, Basekit adjustments, add one more default zombie? Enhance tentacle. QOL?

    Executioner - Addon adjustments desperately. Buff to 60% (Although he close addons might fix that. He’s at 58%)

    Knight - Fix Bugs for the love of behavior! ❤️ (QOL) Basekit buff, slight addon adjustments. Buff to 60% (Currently at 54%)

    Dredge needs QOL - Better RNG locker spawn. Basekit, buffs to 60% (Currently at 56%)

    Cannibal could use a bit of QOL with some Basekit. Not sure what exactly. Buff to 60%(Currently at 55%)

    Singularity - Buff to 60%. He currently has the lowest kill rate sitting at barely 50%. QOL change, his pods are too fickle when placing.

    Demo - He’s at 55% buff to 60%. Not sure what exactly he needs. (Maybe a demo main can fill this in for me.)

    Skull Merchant - needs……uhhmm….tuning. lol. She’s at 68%. Her drones need to not go back into her inventory instantly when hacked where she can just recall. Broken and deep wound is excessive. Pick one or the other.

    Pig - She’s at 57%. This will drop a bit after the 2 nerfs she got on her traps. Revert the nerfs and she will be fine. 🐽❤️ If not, buff to 60% NOT NERF, please BUFF. ❤️💀🤣 (No funny jokes behavior 🤣)

    Artist - small buff, maybe some Addon changes? (She’s at 55%. Buff to 60%)

    Twins - rework.

    Pinhead - he’s at 58%. Buff to 60, I don’t know if they will because he’s so close already. Maybe some QOL? Not sure 🤔


    I feel like I am missing so much in this post but here goes nothing…. Annnnnnd SEND!

  • DrDucky
    DrDucky Member Posts: 675

    Some of these killers do need some base buffs like Myers, others not so much.

    Singularity is just hard to play, which is why his kill rate and pick rate are low. Unless he was buffed to where his skill was made lower and he was made stronger, I don't see either of these stats changing (but I think making a killer both stronger and easier is risky).

    Artist could do with an addon buff here and there but she is a strong killer make no mistake.

    Skull merchant is so high because people simply just quit against her.

    Cannibal needs his chillies to be part base kit.

    All the others I agree with to be honest

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    I agree with you 💯

    Im P18 with singularity and P100 with onyro. I like challenging killers which is why I play singularity too, but I disagree slightly on one aspect.

    He could use some QOL. His biopods are extremely fickle and sensitive. You make one slight wrong move with them and there is a branch blocking it from the tree. 🌲

    Sometimes the landing point will show up green but still won’t stick to the wall even when you’re 7 feet away. It’s very very frustrating especially when you’re in the middle of a hot and heavy chase but gotta stop to fix your pod that you may potentially need for that chase but only to find out you lost 3 miles of distance because the survivor turned right on EatMyDust Avenue.


    If they adjusted this I would be very happy.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    However yes. It’s possible :)

  • DrDucky
    DrDucky Member Posts: 675

    Fair enough, I guess they could somehow make the movement less sensitive when in a camera? Hard to say. I played an ok bit of singularity but what really turned me off was the maps.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    Yeah if the map isn’t open and you get a map like Memorial. Then ggs. lol.

    However midwitch is the exception. It’s good.

  • HolyDarky
    HolyDarky Member Posts: 747

    Yes, Nemesis and Executioner need a big Add-On rework because most of their Add-Ons are useless. In my opinion many of the Zombie-Add-Ons from Nemesis should become basekit to make the Zombies more reliable while the Add-Ons should focus more on his Tentacle Strike. Some of Dredge's Add-Ons should become full or half basekit. Same goes for Knight but his Guards need to be smarter and smoother (sometimes they are so stupid and pathetic that I wanna turn off the monitor). Can't say much to Cannibal because I don't play him but see other users/players saying that he also needs some Add-Ons basekit.



    Artist

    I am a P100 Artist-main so I want to talk about this: Artist is in a really good spot because she is a strong, dangerous(, and beautiful) killer. However, she is extrem difficult to play and I think that's the reason why she has a 56% killrate because new players (due to her perks I think nearly every player has her) give her a try and have no success with her. On the otherside, she has only a 1% pickrate so only her mains play her mostly. In my opinion she is nearly perfect and only needs two litte tweaks: First, the Add-On Severed Tongue (Reduces your Slow-down time by -0.5 seconds after launching Dire Crows) should become at least half basekit to make her more smooth when she fires off her crows. Second, she needs an Add-On that let's her see the aura of survivors you injured with a Crow attacke (like the Glowing Concoction from Huntress).


    Optional (would be nice to make these Add-Ons more viable/better but it's okay if they stay as they are):

    • The downside of the Iridecent Feather (-1 one crow for becoming undetectable during the cooldown) should be removed because it is not worth it.
    • The Hindered status effect from the Untilted Agony Add-On should be 2.0seconds (currently 1.5seconds).
    • The effect from the Silver Bell Add-On (Swarmed Survivors suffer from the Oblivious status effect) should linger 10 - 15 seconds after repelling the Swarm.
    • Ink Egg (you have four crows but idle Dire Crow timer is -2 seconds): Should get a rework because you never want four crows due to the long cooldown.
    • Garden Of Rot (4seconds instadown after repelling the swarm): Even though this Add-On is good and funny, I don't like these types of Add-Ons because they are either too strong (e.g. Clown, Huntress) or useless (Knight, Dredge) and boring to play against from the survivor pov. As a result, this Add-On should get a rework.

    Demogorgon

    I'd like to see some buffs/QoL changes to his Portals because they don't feel really perfect. The Rat Tail Add-On should become half basekit to open Portals faster while the teleportation speed could be 5 - 10% faster. One more Portal would also be really nice. Leprose Lichen Add-Ons should get back his old effect. The downside of the Deer Lung Add-On (-2 Portals) is too much. Violet Waxcap (Increases the duration of the Undetectable Status Effect by +1 second) should get a rework because nobody use it since the Vermilion Webcap has the same effect but gives +3seconds. Just why devs? Otherwiese, Demogorgon is fine.

    Oni

    When you down a survivor in your Blood Fury, you lose 4seconds of your power which feels just bad because you get punished for downing survivors. In general, it would be great if Oni gets more rewarded for hooking survivors (and not for slugging or punished for downing survivors). Tear-Soaked Tenugui Add-On is useless since the extra 10seconds from the Lion Fang Add-Ons is always the better choice. As a result, this Add-On should get a rework. Otherwise, Oni is a great killer and fun to play.

    Xenomorph

    If you it a turret with your tail attacke, it counts as a missattacke which feels so clumsy and bad. It would be great if this would count as a normal hit to make her more smooth to play. In addition, the cooldown should be buff to 2.7seconds.

  • ays12151
    ays12151 Member Posts: 678

    thanks you guys for yours responses - was enjoyable to read <3

  • ays12151
    ays12151 Member Posts: 678

    He needs more movement speed during his Chainsaw Sweep. I main Bubba since 2019 and at current state Bubba without speed addons is very limited - basically I can play without Chili, but playing without speed is so painful.

  • glitchboi
    glitchboi Member Posts: 6,023
    edited February 23

    Priority (Tweaks):

    1. Nemesis (Base-kit buffs + full add-on pass)
    2. Executioner (Minor base-kit buffs + full add-on pass)
    3. Bubba and Knight (Base-kit buffs + some add-on buffs/reworks)
    4. Singularity (Minor base-kit buffs mostly QoL + add-on buffs/reworks)
    5. Dredge (Map-wide locker placement adjustments + base-kit buffs)
    6. Deathslinger (Minor base-kit buffs mostly QoL + add-on buffs)
    7. Skull Merchant (Base-kit adjustments such as hacking being more useful, maybe add-on buffs?)

    These are my top 8 killers that are desperate in need for killer tweaks. Singularity needs to be less map reliant IMO, and the solution for that is to probably make slipstreaming more consistent (I'm like 95% sure it uses the same code as GF's reveal mechanic). I really hope to see more killer tweaks eventually.

    Priority (Rework):

    1. Freddy (Ground-up)
    2. Twins (Bubba esque) Already planned, wish them luck!
    3. Myers (Clown/Billy/Legion esque)
    Post edited by glitchboi on
  • DrDucky
    DrDucky Member Posts: 675

    It could be that the first survivor the Oni downs removes less power, but any further downs remove the 4 seconds or maybe even more. Its hard to balance since Oni is a slug heavy killer (one of the more healthy ones, given that the survivors have input and counter play to this, for instance hopping into a locker or denying the first hit).

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Skull Merchant - needs……uhhmm….tuning. lol. She’s at 68%. Her drones need to not go back into her inventory instantly when hacked where she can just recall. Broken and deep wound is excessive. Pick one or the other

    I will gladly make it so there survivors always go into deep wound like Legion. I mostly go for hit&run, so survivors healing is good for me.

    Her drones need to not go back into her inventory instantly when hacked where she can just recall

    Hacked drones are not really easy to notice without line of sight, I highly doubt her kill rate is from recalling hacked drones. I am fine to lock them for like 10-15 seconds if you properly display it with aura (red). Survivors get to deny her drones for longer, but at cost of information, seems fair. It would actually create a possibility to hack drone mid chase, which sounds interesting.

  • Vorahk08
    Vorahk08 Member Posts: 267

    These are my ideas for the killers that I play:

    Demogorgon: I'm just putting this here because I saw somewhere that he might not be able to place a new portal if he's already placed them all. It would be good QoL to allow him to replace the oldest portal with a new one, given that most setup killers can do this now.

    Nemesis: Definitely needs an add-on pass. Most are useless, except the ones that hasten his tier gain, which are the part of his power the player controls. There should be more add-ons that affect the tentacle whip. I think the zombies need a rework to their spawn logic, where they spawn near gens and tend to patrol them more, similar to what they did with Trapper's traps. Also, I think the brown add on that increases zombie FOV should be made basekit. It would probably make them more consistent, at least in their ability to harass survivors. I'd also like to see what happens if the Tier 3 tentacle injures and infects the survivor, possibly in a PTB. Given that it takes Nemesis so long to get to Tier 3 this could make him quite dangerous in the late game and incentivize survivors to not give free hits early on, because vaccines couldn't protect them in Tier 3. Last and definitely least, I'd make the S.T.A.R.S. Field Manual turn zombies yellow whenever they see a survivor. This would make it a training add on similar to Blight's crosshair add-on and Nurse's teleport location add-on.

    Dredge: Haddie's calendar needs to get the "make part of it basekit" treatment. Dredge's power already has a cooldown and his teleport is slow, so the current basekit locker break hurts him a lot. I've seen a lot of Dredge players advocating for this change. I don't know what else I'd do to him specifically. He has strong add-ons, including what I consider to be the most balanced insta-down iri in the game. The other main change he needs is a map change, which is to add more lockers to maps. This would help everyone, as we're still seeing lots of perks that interact with lockers.

    Knight: He needs a lot of help. Map of the Realm needs to be basekit. Nearly everyone I've seen who plays Knight says this. The guards need to be more consistent in their chase logic. I've seen clips of guards sometimes walking through a pallet, and other times they decide they need to go around. That, and they're very easy to fakeout at windows. I'd kind of like to see a change where the banner mechanic is removed, even if it's just on a PTB, and survivors just need to outlast the hunt, but that might be a bit drastic of a change.

    Singularity: Hux is actually really strong and difficult to counter if played well, so I'm going to be careful here. The logic of where he can shoot a pod needs updated, as it's too common to see an area where a pod can be placed, only to have to shoot like 5 times because you moved a tiny bit and the game no longer registers the spot as being "ok" for a pod. I'd also like to see the brown keycard add-on get the basekit treatment. It would be a nerf to EMPs, and would make cameras a bit more of a threat. I'd also like to see the logic of lock-ons change a little. A lot of times, survivors can hide badly, and the camera won't see them because the center of their body is hidden. I feel like if the Slipstream or most of their body is showing, then the lock-on should still register. I'm not advocating for easy teleports, but sometimes survivors are able to get away with just barely "hiding." This would make finding EMPs and hanging on to them a bit more important, rather than relying hiding as much.

    Xenomorph: I agree with @HolyDarky about hitting turrets with the tail should count as a successful attack. The current version hurts it despite the fact that hitting a turret with the tail does take skill. I'd also increase the movement speed slightly after a missed attack (a missed attack, not one where the tail hits the environment). Survivors should be incentivized to run the Xeno into turrets as much as possible, and making the tail just a little more dangerous could help with this.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    I like your idea about hacked drones. I agree with you completely. 💯

    Sidenote, I wanted to tell you I really enjoy reading your post here throughout the forums. I see you and all kinds of threads and I really enjoy reading your perspective and thoughts on topics. I’ve been wanting to tell you this for a few days now. Thank you for commenting on my response to this thread. :)


    Are you actually a plague main? 😄

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Are you actually a plague main? 😄

    I play a lot of different killers including Plague, just what I feel like at the moment. My current roster is like:

    Wraith, Hag, Pig, Legion, Plague, Oni, Deathslinger, Nemesis, Arist, Knight, Skull merchant

    Jeff only as a survivor.

    Others are usually just for daily / challenges :D

    I wanted to tell you I really enjoy reading your post here throughout the forums. I see you and all kinds of threads and I really enjoy reading your perspective and thoughts on topics. 

    Oh my, I am going to blush...

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    Oh very neat!! 😍 I play Onyro mostly, plague, singularity, pig. Skull Merchant

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    Also I was curious to know since you play skull merchant, what build do you like using?

  • Cheque0826
    Cheque0826 Member Posts: 32

    I'd like to see Ghostface add some of his more useless base accessories (like the ones that increase the time it takes for a hooked or dying survivor to reveal you), and instead give them another more valuable effect. He needs good iridescent accessories, like one that punishes with vulnerability his most annoying mechanic: being revealed by someone who follows you just to annoy you. He could also use a green Shattered and Bleed accessory (most assassins have them); Another option would be to make some accessories as mini versions of their base abilities (there's already one for I'm All Ears, but it requires you to mark the survivor; I'd make it work just by having the power on, since it can easily be taken from you anyway ). At the very least, they could improve the base marking time a bit, as well as the corners you can lean on to score (currently you need to stop, and wait for the option to peek around the corner; perhaps it could automatically peek when you're close to the corner and press the Stalk button).

  • SimpleSage
    SimpleSage Member Posts: 96

    I will say, the Update this time of year has had killer tweaks en mass for the last few years now so it's pretty safe to say this will probably continue. (But also emphasis on TWEAKS, its very unlikely you'll see a major killer rework like Billy and Onryo just got. Those are spread out a bit more randomly throughout the year, and are pretty dependent on new and reoccurring content that also releases during those times.)

  • VomitMommy
    VomitMommy Member Posts: 2,257

    BBQ, Rapid brutality, STBFL, pop

    Nurse's calling, Gearhead, Surge, Sloppy


    I used to love using Nowhere to hide, Eruption, Surge but that's just useless now.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    Thank you! I will give it a try :-)

    I was going to write you privately, but it won’t let me, I didn’t want a moderator to come after me for not staying on topic, but I assure you I was trying to keep things simple