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Knight's summoning hitbox

I am not sure if this is intentional or accidental part of knight's design, but whenever I play as knight there are at least a couple of times per each match that I can't summon a guard because knight has an invisible hitbox requirement in front of him in order to summon. This makes for some really clumsy moments, when that invisible summoning hitbox interacts with environmental elements a meter or two away, stopping the knight from using his power.

This is particularly bad in indoor maps. I spend 5~10 seconds sometimes wiggling left and right in indoor maps, to find where it lets me summon. And most of the times, it feels inconsistent, without rhyme or reason.

I hope this gets addressed.

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    Sort of related but I got pallet stunned when summoning the Carnifex for an Order the other day.

    This killer has a lot of weird jank and bugs.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,905
    edited February 2024

    The knight, unfortunately has a lot of bugs, consisting with his henchman and hit boxes, they have all been reported, so hopefully in the near future, they will be corrected.


    The bugs mostly consist of his henchman, I hope this helps, and I’m sorry that you’re having difficulties with your experience with him. I have too have shared some issues.

  • rezor132
    rezor132 Member Posts: 47

    This cannot be fixed i guess. Because the knight literally turns into the orb when he uses his power, so a killer cannot stand in a some object, even the nurse and that's why this cannot be fixed without a huge rework of his power. Btw, you can check my rework idea in my previous discussions, i guess i've sloved a lot of current problems with knight there, although it is quiet difficult to make it work in DBD.