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Bloodlust needs a nerf.

WolfyWood
WolfyWood Member Posts: 475
edited February 25 in Feedback and Suggestions

Specifically BL1. I'm more or less okay with BL2/3 as they're a fix for infinites.


But with maps and perks becoming increasingly terrible I don't see the need for BL1.

Killers don't even try to play unsafe loops anymore, and you don't really get that much time from stalling until the free hit.


I think it should just be canned completely. Things like T and L's, Z walls, and short loops would be a lot more appealing as a result.

Post edited by EQWashu on

Comments

  • WolfyWood
    WolfyWood Member Posts: 475

    By that logic Eruption/Overbrine should've never gotten nerfed because Trapper and Pig rely on slowdown more than Blight and Nurse.

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited February 25

    My best guess is they dont want anymore Original borgos/garden of joys/toba landings. Because there was some point where when making the newer end maps they just threw so many loops together that now its a pain to balance them. Garden of joy got a mini rework and still has all its annoyances infact worse in some ways. So the new one is just weak loops that can't be chained that easily.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Until the game has no possible god windows or god pallets it’s a necessary evil

  • WolfyWood
    WolfyWood Member Posts: 475

    Yes, if you are bad at M2 killers then this nerf will affect you.


    But that is the point. This should be a nerf to bad players because it is an unnecessary crutch.


    It was justified with pre-nerfed maps and old chase perks like DH and MFT. But in the current state of the game there's no reason for BL1 to exist and it just minimizes skill expression and makes every unsafe loop a free hit.


    M1 killers being bad should not be a justification to leave badly designed gameplay elements untouched. And based off of recent stats it doesn't even look like M1 killers are doing that bad overall on top of the fact that a lot of killers have been receiving buffs.

  • WolfyWood
    WolfyWood Member Posts: 475

    Because its a crutch for M1 killers too, though I use 'crutch' lightly because there's nothing wrong with utilizing something to win if its in the game.

    And to re-clarify, I'm specifically talking about BL1, the rest of the mechanic, while a band-aid, is fair enough to not be a problem, especially since its the only way for killers to combat strong loops/buildings.

    I dislike the fact that killers get Bloodlust even on unsafe loops because the timer is so short for it, so I think BL1 should get removed entirely and the rest of the mechanic should stay as is, the biggest problem is that BL1 makes 50/50 loops 80/20. Most killers refuse to even play those pallets, which is reasonable since they wouldn't want to risk a stun and can take a few extra seconds to guarantee a hit instead. I just think the cost is too light for that gameplay and I'd like for it to be more punishing to ignore pallets/windows in unsafe loops.

    I personally think bad killers have too many buffers to make up for their lack of skill at the moment, these buffers were necessary in the past as I stated earlier, but now its overkill and definitely contributing to most matches feeling miserable. BL1 is definitely one of these.

  • Pulsar
    Pulsar Member Posts: 20,792

    I'd be in favor of removing BL II and BL III but not BL I

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Yeah those maps are also problem. They simply don't know how to make good maps. They are annoying for one side or another.

    Oh wait... They actually know how to make good maps: Most of MacMillan & Autohaven, some of Coldwind maps are pretty good maps.

    But most of maps they made are just bad. And i really hate all of new maps. As you pointed Garden of Joy and Toba are super safe maps while Borgo and later maps are too bad for survivors.

  • xltechno
    xltechno Member Posts: 1,026

    USCSS Nostromo and its neighbors are full of loops that can extend your chase time, so understand how to use them.

  • Nebula
    Nebula Member Posts: 1,400
    edited February 25

    Agreed. If you can’t catch somebody while moving 25-30% faster you don’t deserve to.

  • xltechno
    xltechno Member Posts: 1,026

    Survivors have a number of ways to reduce Bloodlust. Whether or not you can execute it is also included in the tactics during the chase. That is the real thrill of Chase, and it lies beyond "risk and reward."

  • Xernoton
    Xernoton Member Posts: 5,860

    It's not really a crutch for M1 killers either. It's a safety measure in place to ensure that a killer will get a hit at some point. It's not hard to delay a M1 killer enough to make them build up BL 1. A single pallet, window or exhaustion perk can buy you that much time.

    Removing BL 1 would remove the extra edge that M1 killers get after these things, which would mean that a survivor can still loop like normal even after that. That is enough to buy you another 5 seconds before you need to drop the second pallet. Worse yet, it will lead to more killers having to rely on BL 2 and BL 3 to get hits.

    Most loops are safe enough that even in BL 1 they can still be used perfectly fine. Look at most filler pallets, main buildings, LT walls (if you're good with them), shacks and jungle gyms. Survivors have check spots on most loops where they can simply wait to see what a killer will do and then react. Meaning, while the killer is trying to mind game, the survivor simply reacts. This means there actually aren't that many 50/50s for M1 killers. With BL 1 they can at least try to brute force the pallet out of the way, which is the more effective way to play most of the time. After all, why mind game for 5 seconds, if you won't get any advantage out of that anyway but end up losing time? You'll have to get the pallet out of the way regardless and in most cases you don't get a hit as long as the pallet is still up.

    If maps were more fair or M1 killers had some different mechanic to fall back on when mind games can't work, then we could remove bloodlust completely. But that is not the case.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,941

    If anything it’s BL2 and 3 that should be nerfed, not BL1.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332

    I'd go the opppsite and keep Bloodlust I as is, and decrease Bloodlust II and III.

    Bloodlust I is about a 4-5% haste effect, depending on the speed of the killer with its 0.2m/s increase. Each other level goes up by an additional 0.2m/s. If Bloodlust II and III went up by an extra 0.1m/s and 0.05m/s, it may equal the equivalent of a 5%/6%/7% haste approximation, which I feel would be a fairer balance.

  • Brimp
    Brimp Member Posts: 3,022

    People blood lust because most maps are just pre drop and forget about it. Just look at the new map for Withered isle. It doesn't have over the top resources but I found a path that you can just hold W and pre drop and can waste a lot of time with it that pretty consistently spawns. At least the main building seems balanced.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,288

    BL 2 and BL 3 have no right to exist. BL 1 probably. But sadly nothing will happen since they buffed Bloodlust not too long ago.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,883

    bloodlust fails to help killer at hold-w play because you need waste time to gain the effect only for safe pallet breaks to disable the functionality.

    so it is not good for countering pre-running because the survivor can calculate distance of the pre-run and null the mechanic through badly designed pallets.

    the mechanic does not help with infinities windows because killer vault windows slower then survivors and when your enough ahead of the killer, you have enough time to repeat this 2-3 times.

    Overall, bloodlust is failed mechanic because it doesn't help fix the problems of m1 killer in chase. those two problems being pre-running and infinity loops.

    what current bloodlust is good for is punishing survivor for over-greeding safe 50/50 windows and make unsafe pallet into free hits after x time has passed. Empowers tunneling.