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Having no in-game voice chat is a blessing

TheSubstitute
TheSubstitute Member Posts: 2,551
edited January 5 in Feedback and Suggestions

I'm happy DbD does not have in-game voice chat and don't ever want to see it added. I also play the other assym out right now and it's not good to have in-game voice chat. It's used more for racial slurs, swearing at and raging at other players than it is for in-game communication. There's even currently a thread on Reddit where somebody said that players shouldn't be subjected to racial slurs and the 'don't be so sensitive, it's just a video game' crowd that comes out whenever anything offensive in a video game is discussed is out defending it.

It's mind-boggling that there are people out there who feel that racial slurs, yelling at and swearing at other people over a piece of entertainment is okay. Unfortunately, there are enough people like that in the video gaming community that in-game voice chat is not a good option. I'm sure the developer is highly opposed to it but, without the ability to include audio clips as well when submitting a report, it's really hard to stop.

Personally I feel anybody who has to make someone else miserable in a video game to have fun is not a person worth playing with but going to the extreme of using racial slurs, yelling at and swearing at other players means they're the people who are too sensitive and mentally unstable to be playing video games. While not the majority they're a significant enough minority that in-game voice chat would be far more of a detriment than a benefit. Almost nobody uses it unless they're in a group and, if they're in a group, they can use Discord easily enough.

I know this issue comes up at times so, to be proactive, never bring in in-game voice chat BHVR please and thank you.

Post edited by EQWashu on
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Comments

  • pseudechis
    pseudechis Member Posts: 3,904

    I was thinking about this the other day and in game voice chat would be cool but only if it worked when in earshot of each other.

    Think about it, you could share information with a team mate but you'd have to be close enough to talk to them rather than just announcing over discord all the information other players need to coordinate.

    So many things in game are hard countered simply by being on comms it almost ruins the fun for both sides.

    Yeah the sad truth is relinquishing control over who has the ability to talk to you, coupled with the anonymity and the ability to engage in just plain disgusting behaviour anonymously. Means I often turn off most in game voice chat when playing in a PUG.

    I like MWO's system where I can mute other players individually so that one guy who's screaming at everyone like an armchair general can just be silenced while still enabling me to hear the team.

    I think built in chat would shine if it had an element of realism to it.

  • Krazzik
    Krazzik Member Posts: 2,475

    If they added it there would almost certainly be an option to just disable it, which I feel most solo players would do, which in turn would mean that voice chat probably wouldn't do much to help solo queue.

    It would mean though that solo queuers who DO use VC would overall probably reach higher MMR than those who don't, so it would be more common in high MMR.

  • Rulebreaker
    Rulebreaker Member Posts: 2,118

    There's also the problem of people's reactions to being ignored. Unlike turning off endgame chat, which is endgame, this would (assumingly) be during trials.

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    Because people shouldn't have to be subject to racial slurs while playing games. Almost nobody uses it for its intended purpose so why have it if most people would either disable it or only use it to harass other players?

    It'd be dumb to spend time and resources on something that doesn't work and is a net negative for the game. Discord is easily available and is a better option. If you want voice chat form up your own group and use Discord. Plain, simple and it doesn't take development resources away from things that can work for something that doesn't work.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    Voice chat is nice in theory, but we all know the majority of people will use it for terrible reasons or disable it entirely.

  • adaw0ng
    adaw0ng Member Posts: 720

    But that will most likely affect data in regards of solo Q. “How does solo Q still struggle even with Voice chat feature?” Well because nobody wants to use it because all the get is kids yelling, others saying offensive terms and every single game it’s being put to use the moderation team verifies at least one report regarding the usage of slurs, etc etc etc. Voice chat will never solve any issue with the game, not only for this I pointed out, but also for language barriers for example. There is a lot of people who won’t feel comfortable talking in English or can’t even speak it, will not understand terms used in other language other than their own, and so on. A proper ping/quote system with pre fixed commands such as “I’ll unhook!”, “I’m fine on my own!” to know somebody has a perk such as DS or Power Struggle+FlipFlop, “help me!” To know somebody wants to be helped with a hit take, etc. would be the closest solution to what gives a barrier between solo Q and premade team. Then base aura perks could be discussed, too.

  • tjt85
    tjt85 Member Posts: 988
    edited January 6

    I would 100% disable this feature if it came to the game. Thanks but no thanks.

    Besides, it wouldn't work so well on European and Asian servers anyway, since there will be lobbies with multiple different languages. If we're going to have added comms, I'd much prefer BHVR add a few more simple gestures beyond the pointing and come here gestures we currently have.

  • Shroompy
    Shroompy Member Posts: 6,802

    So then show who's in VC or not, pretty sure this is something Overwatch has, and For Honor has it as well. You can also block individual people if theyre being toxic

    99% of times some one uses VC its not to be toxic. Apex, For Honor and Overwatch are all games Ive played and most people are pretty chill. If some one starts talkin ######### I either block em or if Im feeling spicy that day well...

    Dont see how this would stop Solo Q improvements as they themselves have dont think communication is the main issue, but rather not knowing the intentions of others. Theres nothing stopping them from also adding new elements to the UI (which we already know are in the works and have been tested)

    A chat wheel is some thing thatd be great for the game and honestly Id prefer this over VC, Ive seen more toxicity with chat wheels than VC.

  • KoreWaPantsu
    KoreWaPantsu Member Posts: 79

    I feel terrible about everyone talkin' about toxicity and not about how the killers will be in trouble against a potential SWF 4x in every match.

  • Rulebreaker
    Rulebreaker Member Posts: 2,118

    And if people can't handle others not using it? We predict scenarios happening like lobby dodging to find that "perfect" squad or tossing the game on purpose for the "reasoning" of not listening to them despite the fact they know no ones listening (been tunneled and camped a few times for the user name "Rulebreaker" before so this isnt as outlandish as we'd like). We're unsure of how well blocking works in dbd, but pretty sure there'd be a massive increase of blocks and reports should voice chat be added.

    What it boils down to for us is theres more negatives than positives and that the devs would have to put in major work for something that would ultimately hurt more than help.

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 81

    I don't even use these 2, and I'm about 95% of the time playing solo :p

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 81

    If you'd introduce the nearby option, it'd be only fair to also introduce the possibility to hear survivors for the killer at the same range. But in that case you're giving away the position of hiding survivors, certainly if they have some background noise (such as the babymonitor which is active during most of my games playing white noise) :D

    So nice theory but I don't see this working personaly

  • Shroompy
    Shroompy Member Posts: 6,802

    You're acting as if toxicity in VC happens every game, it really doesn't. Hell even across all 4 games the amount of "chill" people HEAVILY outweigh the amount of toxic ones. And no, I don't count those who simply go "gg ez" in the chat after a games done.

    Some one throwing just because their team isnt communicating with them is something I've never seen in my 5 years of playing For Honor, or the entirety of my time playing Overwatch, which is since OW2 came out. Apex Legends is quite literally the occasional "Wraith cracked" , "Mirage 1HP" , "Gonna pop my ult".

    The positives outweigh the negatives. The biggest one being better communication with Crossplay SWF's. And once again, if some people don't like VC, they can turn it off and their experience remains the exact same as before.

  • OrangeBear
    OrangeBear Member Posts: 2,858

    If they start balancing the game around voice chat then that's when it becomes a problem. Because if you didn't like it at that point then you would have to be at a disadvantage if you'd like to turn it off. I'd prefer the game to be designed how it is now where randoms don't have voice chat so that devs focus on more things like solo q icons.

    Texas chainsaw massacre is balanced around voice chat and the game is extremely frustrating when you disable it. You just can't do most things on your own. Communication is essential.

    I don't want DBD to become like that.

  • Rulebreaker
    Rulebreaker Member Posts: 2,118

    We're aware it does not happen every game, that said we've seen that the toxic ones heavily outweigh the chill ones. And yes, "gg ez" does not count as toxic. We've seen everything we've mentioned (which annoys us if you haven't) which is why we don't see it going well (especially with this player base).

    Please list all the positives and negatives.

  • pseudechis
    pseudechis Member Posts: 3,904

    I think killer has enough power that they wouldn't need to overhear the survivors.

    I'm not a proponent of built in voice chat anyway, I think chat tends to kill this game.

    But if they do implement it some limitation would be good and the ability to mute others would be mandatory.

  • AceRaySurvivor
    AceRaySurvivor Unconfirmed, Member Posts: 2

    Honestly, I completely disagree. Not having voice chat hurts the game for new players and the community as a whole. at this point in the game life cycle, everyone uses either Discord or console party chat anyway. Having voice chat would make the community stronger and would allow for a lot of fun new experiences and interactions not previously possible without third-party software. it would also help nurture the new players as experienced players can help guide them through the fog. One of the issues I had when I first started playing DBD was that I had no one to show me the ropes as a new player, the game is rough and there's so much to learn and no VC makes that learning curve more difficult. This can discourage new players from continuing to play the game. Another big point is that it would make it easier to make friends. Since no one communicates, no one becomes friends in DBD they just queue up again, which would also help alleviate the struggle of solo queue players. Almost every single cooperative multiplayer game has VC and its pros always outweigh its cons. If you are worried about toxicity a simple player mute option would solve that and being able to disable VC altogether in the settings would also solve that issue. VC in-game would also add a fresh new layer to DBD and would most certainly get old players playing again as new experiences would be possible. We also know that VC works for this type of game as both Friday the 13th and Chainsaw Massacre both have VC and I have heard lots of positivity from that. All in all, I wish DBD had in-game VC cause I know for a fact it would make the game so much more fun and bring something new to the game to liven it back up in a meaningful way.

    Thank you :)

  • Archol123
    Archol123 Member Posts: 4,634

    There is this great function basically every game with such a chat has, and that is called mute... You don't like a certain person, because all they do is yell, you are in fact able to just mute them. I don't really see the point of arguing about such a function when you think of the worst way to implement it... Come on man a mute function is basically a given...

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    Did you read the thread? If so you would have realized I was discussing how terrible VC is in TCM and other people also related their bad experiences with it. It is used far more for insulting people than for its intended purpose.

    It's definitely worth it to spend programming resources and dollars on a feature that didn't work in VHS and doesn't work in TCM instead of creating new content, fixing matchmaking issues and dealing with the problems marring the enjoyment of the playerbase. Because if only a small minority used it in VHS and only a small minority uses it in TCM for sure DbD, which competes for the same playerbase, will be completely different.

    Is that what you're saying? Because bringing in a VC feature that most people mute and is used more for insulting other players than it is for communication sounds like a complete waste of time and money.

  • Archol123
    Archol123 Member Posts: 4,634

    I don't really see why you would use only those two games? Most online games have voice chat and besides Dota 2, and even there only sporadicly, I have never seen it being used to only insult people... For reference I played Overwatch, Battlefield 3,counter strike, some other f2p shooters and probably like half a dozen other games where it was great and not an issue in any way... And if there was some one rude you could just mute him and move on... It was really not an issue... With the voice communication and getting to know the guys I was playing with I even found several groups of players I ended up playing with for a longer time,therefore I really don't see why you would think that it would just not work at all. Why would you only take those two games into account and how would you know that most people don't use the feature?

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    I know most people don't use the feature because I played VHS, play TCM and a Google search of TCM voice chat will show you threads saying why don't people talk, I don't want to talk, etc. Asymmetrical games are a niche and the asymmetrical community doesn't use voice chat.

    In theory it would be helpful but in practice it fails hard. I don't want to have to listen to racial and other slurs in order to play a game and anything that most of the player base will just turn off to avoid having to listen to slurs and insults is a waste of resources. I think TCM would have more active players if they didn't have voice chat as I play a lot less than when it came out due to voice chat and other people, including in this thread, have cited it as why they don't play. Very few people use it as intended, most don't want to speak, and a significant minority just use it to rage at other players, call the other side dogs--t, or use it to call people slurs.

    Voice chat is a bad idea in DbD. It's a waste of time and the negative aspects outweigh the positive.

  • Archol123
    Archol123 Member Posts: 4,634
    edited March 2

    That does not really seem like proof that the majority of people don't talk or don't want to talk in those games? It is nothing more than anecdotal, which is basically worth nothing.

    I don't think voice chat has anything to do with that, it is just that the TCM has not too much depth and many players got bored of it fairly fast... Besides that how is a feature you can turn of a reason why people would not play a game? Does not seem logical to me...

    The only negative aspects you mentioned is time and effort to implement it, because as you can just turn it of you are not forced to listen to anything If you don't want to, it does not effect you at all... Whereas it helps those people who want to use it... So just because you don't like it does not mean others don't and nobody forces you to use voice chat, how even... This seems like a bit of an overreaction... As long as you can just disable the feature entirely if you wish to do so (which is possible in basically any game that has that feature) it just does not affect you at all.

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    Sure, so in 80% of my matches nobody talks but I just somehow get all the quiet lobbies along with all the other people who say nobody talks.

    And people should just have to either listen to racial slurs or just not use an entire feature of a game because you'd like it.

    Do you understand how that sounds?

  • Archol123
    Archol123 Member Posts: 4,634

    That's how anecdotal evidence works yes, as long as you don't have a representative group this is very likely.

    You can mute specific people you realiser that? So you can basically see how a player uses the voice chat and then decide...

    It is fairly clear you don't like the feature and don't want it, but you are actively trying to make it sound worse than it is...

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 244

    No voice chat but

    1. Allow more emotes
    2. display Survivor perks in the game lobby to other survivors
  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    A ping system and/or communication wheel would be helpful as well. As long as it's something like that then it would help a lot.

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    I'm describing exactly how it is with TCM and how useless it was with VHS. This is the asymmetrical game community; not a different community. When I play Planetside 2, for example, I don't get told to kill myself, I don't get called racial slurs, and I don't have people calling me all sorts of names. Sure, there are people saying the Vanu (or whichever faction sucks; mainly because they're all jealous of the Vanu) but nowhere near the level people get in asymmetrical games nor as intense.

    Voice chat in DbD is a bad idea. It's been tried with two other asymmetrical games I've played and it hasn't worked well in either. There is no reason to have a poorly used, terrible function in a game that allows other players to direct slurs at each other or tell players to kill themselves and no, a mute button is not 'good enough'. There is no reason to allow a function that enables abuse of other players in a game just because a few people might use it.

    If you want voice chat SWF up and use Discord. There are tons of options available that don't entail opening up other players to slurs by random unknowns.

  • Archol123
    Archol123 Member Posts: 4,634

    So let me get this right... Your personal experience is exactly accurate and randomly describing the truth about the community, and that is that those people are all racists and immature impolite brats that do nothing but spout nonsense? ^^ Seems hardly believable my man... What is more likely... That the villainous scum of the earth all play asymmetrical horror games for some reason or that you got really unlucky with your teammates or ended up in some bracket where only such people get matched with you.

    Why exactly is a mute function not good enough? If you can just filter out those people you will be completely fine and if you don't want to use it altogether you can just disable it, so those people who want to use it and or have better luck with their teammates can still use it? I think not only a few would use and also it would a nice way to bridge the gap between solo and swf... So saying if you want voice chat go swf is exactly the issue why people complain about swf... They have more information that solo does not have...

    I think there are plenty of reasons to implement such a function, close the gap between solo and swf is one of them, therefore be able to balance around players having that kind of information is the next one, because otherwise you would have two groups of players, those who do and those who don't have these informations and that can bring forth issues where certain mechanics disproportionately affect one of those two groups. And I think those are quite good reasons in favor of such a function ^^

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    Because my experience is mirrored by multiple other people who report the same. What's stopping you from getting you into a group and using voice chat among yourselves? You dismiss the experiences of all the people who you can see by just googling tcm chat, you dismiss my personal experience and yet nobody is calling your fps experiences with it into doubt. However, you don't return the same consideration.

    It's not worth continuing this back and forth as you're too obstinate to extend the same consideration to others that is extended to you. As such, please don't tag me anymore as I'm not going to respond any further as you're not bringing any worthwhile points. Repeating 'I don't want to believe you' over and over while there are other people who corroborate my story (once again, do a Google search and read what other people have read) is pointless to continue in a conversation so I'm not. Have a good day.

  • kit_mason
    kit_mason Member Posts: 302
    edited March 4

    "Just play at a major disadvantage in a game that would be rebalanced around survivors being able to communicate because people can't help but be rude to each other."

    And that's ignoring how limited use this feature would be in servers like Asia and Europe with a lot of language diversity. "We lost becuase I don't speak French" isn't something I ever want to say.

  • Shroompy
    Shroompy Member Posts: 6,802

    who said the game had to be balanced around it?

    People need to start to realize that balance does not equal fun, and what we really need are more fun little quirks. Nick Cage was a pretty big success because it is just a wild idea to have an actual celebrity in the game, but also because he brought some fun and unique perks.

    The game needs more of this, and VC would bring that. Being able to semi roleplay has shown to be chaotic in games like Helldivers and Lethal Company, and DbD could absolutely use some of that.

    While were at it, bring back things like Space Billy.

  • Archol123
    Archol123 Member Posts: 4,634

    There is still a difference between a group of people and a representative amount of people so you can generalize the opinion voiced by that group.

    The difference is that most people don't voice how happy they are with voice chat and the community in general, because why would they? This leads to the minority of people who are unhappy to voice their concern, while the majority keeps quiet as they don't have an issue... This is a fairly obvious thing.

    I don't dismiss your experience I just say one person or a group people is not a representative amount, therefore it says nothing about the entire community. There is a difference between those two.

  • kit_mason
    kit_mason Member Posts: 302

    You're right, we should only consider the balancing rammifications of if the players use new features mega casually instead of competitively like the playerbase does with every other aspect of the game. /s

    I understand the idea to mimic some of the fun that F13 had with its voice comms, but that's absolutely not how they would be used in DBD.

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    Exactly. The issue is how would voice comms actually be used? The abusive and toxic messages sent in end game chat or through console services helps show exactly how voice comms would be used and it wouldn't be in a way that increases fun.

  • Shroompy
    Shroompy Member Posts: 6,802

    I think its exactly how it would be used because people really overblow just how many "toxic" encounters they have on all media. A part of this community that truly is toxic is on twitter, because theres not a single good thing that comes from that site. Coincidencently, its also where you hear most of the whining and crying.

    90% of the time things are chill You get the occasional pouting baby sure, but you just gotta ignore them and move on. No point in trying to reason with the unreasonable.

  • Rulebreaker
    Rulebreaker Member Posts: 2,118
    edited March 5

    At this point there needs to be a pro con list...

    Cons:

    • Toxicity
    • Language barriers
    • People upset at being ignored (intentionally or not) and doing who knows what.
    • Background noises distracting from in-game sounds
    • Humans in general (ex: people purposely yelling)
    • People opting to mute would be at the same disadvantage currently and have the problem of point 3

    Pros:

    • It directly bridges the gap of SWF using outside the game coms (coordination, call outs)
    • Chance to make friends by chatting

    ....if we're missing things feel free to add on

    Post edited by Rizzo on
  • kit_mason
    kit_mason Member Posts: 302

    Toxicity wasn't the only issue though. Most people would use voice comms to give callouts (even basic ones) which open the way to issues with language barriers and the games that are toxic (no matter how many or few you think will be toxic) having no comms whatsoever.

    It's fun to think this sytem would only be used for casual conversation, but it would be used for serious comms as often if not more often.

  • Archol123
    Archol123 Member Posts: 4,634
    edited March 4

    Are you all kind of forgetting the vast majority of games with no toxicity at all? How are you all just assuming that people would only be toxic with voice comms... This is ridiculous...

  • Archol123
    Archol123 Member Posts: 4,634

    I mean yelling, toxicity and background noises can easily be canceled out if you just mute them... At least the background noises are completely irrelevant with that, especially if we consider how good noise canceling is these days...

  • Rulebreaker
    Rulebreaker Member Posts: 2,118

    Idk mate, lotta ppl we know can have a racket going on and then there's Point 6.

  • Shroompy
    Shroompy Member Posts: 6,802

    Assuming the game is going to continue leaning towards this failed attempt at a competitive game, which most people can agree isnt good.

    If theres one thing I miss about old DbD, its the community. We didnt take the game nearly as seriously because there was no reason to. The bugs, the absolutely busted things, the funky techs, everything made it so special.

    If theres one thing I regret, its not appreciating it more at the time.

  • Archol123
    Archol123 Member Posts: 4,634

    Yeah and then you simply mute themthem and it is fine... And since you oftentimes will not really encounter the same person several times it is completely fine...

    As for the getting ignored part... If somebody does not respond to you and the first thing you assume is that they ignore you for whatever reason and not the possible language barrier or them just not wanting to talk, which is also fine... Then that is kind of on you, however there are still two other people in the match you can communicate with, so even though some might chose to not interact with you there are several other people.

  • Rulebreaker
    Rulebreaker Member Posts: 2,118
    edited March 4

    The problem being, your going to end up muting everyone to the point it's redundant. Not just for the background noise point, almost all the points.

    And if those people are the same? Now don't get us wrong, we wouldn't care about being ignored, but if others throw hissy fits for basic slights then its just opening a can of worms for little reason especially with this player base.

    Third the point of a pro and con list is to list the pros and cons.

    Edit: we just realized this post is from January

  • Archol123
    Archol123 Member Posts: 4,634

    That neglects that people might want to interact via voice sometimes, they might not mute all people every day.

    Also if you load into a game and see pre muted people you can decide to unmute them if you feel like it... And mute them again if they are still problematic, but it is your choice, that's how it should be the game gives you the option but you are to decide.

    Sure that's true, but then again if you just list them without evaluating how big of a deal each one is then it does nothing, because you can have one good reason on the pro side that outweighs 10 reasons on the con side...

  • Rulebreaker
    Rulebreaker Member Posts: 2,118

    From what we've seen here, about half is the minimum of people who would be muting or are against voice coms. True this is neglecting the ones who do want voice coms but think of this: whats the amount work that would need to go into making the voice coms work in game (and probably a profanity filter). Its not simple (not too sure as to how complicated, but its not simple, especially since this game is 7 yrs and seemingly random things break from simple updates.) If a majority wouldn't be using it anyway, why focus on it when there's bigger fish to fry? Same as if its going to cause known problems, why bother?

    We're listing them because everyone has a different view of whats a big deal. Thats a subjective stance. You may think that 1 pro outweighs the cons but we sure dont.

  • Archol123
    Archol123 Member Posts: 4,634

    Half of which group? The people who talk on the forums or even on a specific post are not a representative group... If that would be something relevant they would need to do a survey about the topic so it would be clearer how many people are really against or in favor of it, but speculating just by the amount of people here seems completely useless...

    Which game has a profanity filter in the voice chat? Never heard of that before but we'll sure... As long as I can disable it fine by me. Yeah the spaghetti code makes it hard to get stuff done... I just love how they broke pinhead lunge attack or vault distances on females xD How does such a thing ever happen...

    I mean the focus on it would be to bridge the gap between soloq and swf, a discussion that has been held for years by now... I don't know what exactly would be the bigger fish? ^^ However unless it is re programming this whole mess of code so stuff does not just randomly break I cannot currently think of a bigger fish ^^

    I mean sure but things like you might hear background noises in itself surely is not that big of a con... Some things might be subjective, but that type of small inconvenience that can easily be avoidable is hardly arguable.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 244

    Give the option if you hate it have the option to mute

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,981

    Agreed, here. If you don't like how someone is communicating, just mute them. Heck, there's a good 3 people that just follow my threads posting troll comments and nonsense. Just blocked them. They eventually gave up since they couldn't fish me for replies. Same works ingame. They are trash talking? Mute and continue playing. They are effective a good teammates? Then you got some good voice comms to use.