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The Dredge needs reliable locker placement.

FunkyMonk
FunkyMonk Member Posts: 10
edited March 5 in Feedback and Suggestions

He is the most RNG and map dependant killer in the game. Most outdoor maps can have huge deadzones with no lockers.

All other teleporting killers either choose their teleport spots, or are guaranteed to get them near generators.

Just holding the power button in the beginning of the match, you can sometimes see that it isn't gonna be a win. Add to that a team that knows to leave loops when you drop remnant and many games can feel impossible. It shouldn't be like that.

The Dredge is well loved by the community and imho the most fun killer in the game. However playing as him success can feel like a roll of the dice sometimes, and vecause pf that he is constantly ranked as a B- or even C killer in most tier lists. Here are a few buff suggestions to make him a more reliable and fun killer.

Buff suggestions:

-When The Dredge loads in, lockers are spawned more evenly across the map, with some additional ones in bigger maps.

Or

-More lockers overall in the maps.

Also:

The Dredge already makes noise entering and exiting lockers. His directional "lullaby" swooshing should be removed completely. It's very dumb that stealth perks are useless on him and that even in his Nightfall where he should be appearing out of the murk, you can clearly hear where he is coming from

Possibly: Make Haddie's Calendar and some of Malthinker's Skull's effect basekit. The punishment a locked locker gives feels very jarring. Also Malthinker's skull is pretty much a must run, since it increases Nightfall build up so much.


But the most important thing is to reduce The Dredges RNG dependancy via locker placement. Sincerely hope devs read this.

Comments

  • Samatrain
    Samatrain Member Posts: 80

    I like the idea of spacing lockers out, especially when maps put 3+ right near eachother. There's that one Red Forest map that has like 5? right next to eachother which is so redundant for Dredge

  • xltechno
    xltechno Member Posts: 1,026

    The arrangement of lockers at Lely Memorial Institute is also quite uneven. It seems that the time has come to completely overhaul the map design so that it is evenly spaced, including hooks.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,848

    BHVR should keep locker generation exactly the same, but add special “entity lockers” to the map when the killer is Dredge.

    Entity lockers are exactly like regular lockers, but survivors won’t be able to hide in them. Maybe they can be a different color from regular lockers, and some spikes or whatever added to them so it’s 100% clear they aren’t normal lockers.

    This is the perfect solution, because it buffs Dredge without secretly sneaking in a buff for survivors.

  • FunkyMonk
    FunkyMonk Member Posts: 10

    That's a solid idea to do it yeah. Survivors being able to hide in them is good for Dredge though.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,836

    Better locker spawns. (Additional lockers too)

    Shorter time getting out of the locker.

    Remove slowdown on remnant.


    Hes so fun to play but I don’t play him because my Mmr is so high that I just get stomped. Lol

  • FunkyMonk
    FunkyMonk Member Posts: 10

    This is the thing yeah. I've also reached an MMR where I meet survivors with thousands of hours and a lot of swifs. I can't have a match with him anymore that isn't a total sweatfest. If you also get a bad map and big locker deadzones, not even a chance.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,836

    Facts. He sits on the bench for the ocasional new skin I wanna show off. I get stomped and I go back to my main. lol

  • Blueberry
    Blueberry Member Posts: 13,671

    The locker spawns are quite an issue.

    His teleport is also just way too slow against any even half decent survivor. Even minimizing their reaction time by teleporting when you break line of sight and stacking teleport speed addons it’s still too slow to catch them off guard.