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Comments

  • Ayodam
    Ayodam Member Posts: 3,124
    edited March 7

    The most common way I’ve seen this killer played is by putting on the RBT, hooking, then harassing the unhooked survivor while they tried to remove the trap until their head exploded.. usually by slugging them. Has this strategy changed..?

  • GeneralV
    GeneralV Member Posts: 11,293

    I‘m still with a killer, who has no power

    It feels awful, doesn't it?

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    Then play skull merchant? 🤷🏼‍♂️

    but respectively don’t say “I said this” when I didnt. Thank you.

    Finally we agree on something. Skull Merchant does have some interactiveness to her kit.

  • Xernoton
    Xernoton Member Posts: 5,842

    So you have an issue with a killer playing pure M1 killer without benefitting from their power? Because that is what happens when the Pig player tunnels you.

    The timer stops. And if they crouch, then they are still not benefitting from their power because 2 1/2 minutes is usuall enough to tunnel someone out anyway. But more importantly, in these cases, both nerves have no impact. You don't need to see auras, if you won't let up from that survivor anyway and 30 seconds extra time don't mean anything when the timer is paused or that survivor dies before the 2 1/2 minutes are over.

    This only affects people that played smart. Meaning, you chased different survivors and only engaged in short chases with trapped ones to get them away. Or you give them even more things to do like unhooking, which can happen if you manage to keep the other 3 busy. But now you won't benefit from that anymore as long as you aren't using UW to find the trapped survivor because you have no indication where to go. Before that, you'd be able to keep track of them mentally (you knew where they would go) and come at them when it's convenient.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Will BHVR ever consider reworking Pig’s trap power to be something completely different?

    If Pig’s traps really are supposed to be a “press a button, then ignore that survivor” slowdown power, then maybe Pig would be better off with a completely different power.

  • jonifire
    jonifire Member Posts: 1,437
    edited March 7

    Yes, but I have to admit, that this version is better than her first rework, but nowhere close to what she has been.

    Let‘s hope for Freddy‘s and sadako’s return. Maybe Freddy gets a rework like hillbilly.

  • Ayodam
    Ayodam Member Posts: 3,124
    edited March 7

    oh, I couldn’t care less how people play Pig. I’m merely stating the most common way I’ve seen her played & asking if that specific strategy has been removed. If the developers don’t actively prohibit it (by game design features or their ‘rules’) then anything is fair game here.

    edit: someone just above me insinuated that the strategy is legit and should exist. lol. It’s very antithetical to what you’ve said and it’s just interesting to see two killer mains with diametrically opposed attitudes about this killer character.

  • jonifire
    jonifire Member Posts: 1,437
    edited March 7

    I never heard someone say she slugs.

    Tunneling is not a pig problem and focusing on a survivor with a rbt is very inefficient and can end in no kills. You are basically throwing by doing it.

    Patrolling the boxes is also no problem, but most survivors just do them in her face and let themself hook. Survivors should just hide if she is near by or go to a different box. Pig is slow and has no good chase power.

    The only nerf that she needs is a scream build nerf.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    And yet you are happy about a thing about the unhealthy part of her kit. I dont care if the timer is 3 minutes or 2,5 minutes, it does not affect me either way.

    But it is very clear that the Devs intend the Traps to see as Slowdown and not as Kill-Methods (in general, IMO abilities which can kill are terrible, because they are a pain to design). They changed it that they are not active after all Gens are done long ago. They changed that you dont see the Aura of Jigsaw Boxes anymore. And they attempted to change the timer.

    I would have rather seen further Buffs to the rest of her Kit and not revert a Nerf to the most boring part of her Kit. Like, making her a bit faster while crouched (4,0 m/s instead of 3,8 m/s). Or reduce her Terror Radius back to 28 meters, which would make Whispers being really good to use while not having to use M&A.

    Would have been way better changes, but people really wanted to make the RBTs LeThAl again.

  • Xernoton
    Xernoton Member Posts: 5,842

    I never said, it shouldn't be a way to play the killer. It's just that it's inefficient (which in my opinion is fine because you don't use the power to your benefit). However, this is the play style that still works, while smarter gameplay has become even harder and less efficient. That's the entire point I tried to make.

    Also, just because I'm a killer main doesn't mean I'll agree with every other killer main. I have a brain of my own, you know. 😉

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    For sure my friend! Freddy first though, then they can finish what they started with sadako….. please.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,528

    I’m glad they are still lethal. They should be. Behavior incorporated powers that can slow down and kill, even if it’s difficult to balance, they need to be able to do it. It’s their game, their design make it happen.


    auraa on boxes? Okay. I’m not too sad about not seeing them but I understand why people want to. I do.

    Her stealth crouched needs to be at least 4.0.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,193

    there are no plans to do that, as we've always said the boxes are part of the slowdown of her kit, her ambush attack is more of her power than the boxes. They get survivors off gens to remove them, that works as a slowdown.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    I dont think Sadako will get any changes soon. Its clear, that condemned is now in a good spot. Its as muc part of her kit as the traps are of the pigs.

    Sorry to disappoint.

    But i have to be honest, im kinda tired of getting too invested into DBD. It only results in disappointment most of the time. Sometimes its just best to suggest but accept how things are.

    Best we can offer here is logical suggestions. Implementing them is NOT up to us and thats sometimes a good thing and sometimes a bad thing.

    We all have that character that we just want to see succeed. May that be Sadako and Amanda for me or Freddy for @GeneralV. We have no right to force changes in any way or form.

    BUT we can try.

  • GeneralV
    GeneralV Member Posts: 11,293

    We'll both succeed in the end, my friend. I have hope we will :)

  • LeFennecFox
    LeFennecFox Member Posts: 1,292
    edited March 7

    Yea you compare pig's m2 w/ ambush addons on ptb to chucky's long cooldown power and it makes you think. She will be oppressive in chase for sure.

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 380

    I feel like this was all a play on the meme "nerf Pig"; a jab at the gimmick. But I digress, appreciate the revert, even if it was a harmless joke. lol RBTs being nerfed was just a super awkward punch to our snoots🐽 and it didn't feel too pleasant, lemme tell ya..🐷

    See ya'll in the fog. 😉 o*🐽*o

  • ChuckingWong
    ChuckingWong Member Posts: 379

    Scream removal wont really change this at all. Just run aura read if you want. Floods or NWTH and you have the same silly way of playing, more often than not stations are close to generators anyways. There's a few maps like swamp where they are in the corners but this is so rare.


    Seeing the aura's of the boxes is one of the laziest and most non-interactive way of playing pig. If you are hour heavy enough with her and a bit more observant you can still get the jump on survivors trying to remove their traps but pigs entire gameplay shouldn't revolve around it. 180 seconds or 150 seconds wont effect players like this as they are tunneling them and harassing them before the timer even runs out. Nothing changed here. Glad they reverted the timer but it really had no effect changing it in the first place.


    Traps are slowdown though. This is especially true when its activated. =someone not on a gen. This is slowdown literally defined. AND they also can kill. So I dont know why there's a question on why they aren't slowdown. You dont need to disable survivors interacting from a generator they already cant if the thing is active. It would be completely broken if they couldn't touch generators just because they have a trap on their head. Why the hell would I ever hook anyone then?


    Her chase has been relatively weak but that's because of her ambush. Her ambush has always been this very, very, VERY niche ability to use at SPECIFIC trash loops and possibly TL's, it needed a buff. There really is no question about it. I am very happy with what they have done to it.

  • Ayodam
    Ayodam Member Posts: 3,124
    edited March 7

    Xernotron, tunneing by any means (turning the game into 3v1 ASAP) is the most efficient way to win. Pig has a novel way of doing it, but it’s still tunneling which is META.

  • Xernoton
    Xernoton Member Posts: 5,842
    edited March 7

    For Pig, it's not the most efficient way. Because she has a power that best works when spreading pressure. Running after that same survivor the entire time (tunneling) does not allow her to benefit from her power. The timer stops, which I already mentioned. So she basically becomes a M1 killer with no power to help her out when she tunnels.

    This is like debating that M1 killers are actually pretty damn strong because they all have the ability to tunnel. Yet, they aren't that great. You invest a lot of time to get your first down, then proceed to pressure exactly 1 survivor while the other 3 do gens. For a Pig to get her first down, she usually loses 2-3 gens. After that the real tunneling starts. But then the game is only gonna take about 2 minutes until the other 3 have escaped. So you kill 1 person but all the gens are done and the exit gates probably open already. All because you played the purest form of M1 killer.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    nah im just repeating what everyone that was mad about the first change was saying, everyone her was saying “who cares about the box aura, its the traps not being lethal anymore that was the problem” the devs listened and no apparently its the other way around now? This community can never be happy

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    I really miss the horror and tension the boxes used to create.

    Yes, the boxes were always related to slowdown, but originally all of the horror and tension revolved around them. The boxes used to have an extreme threat of lethality, and there used to be a lot of tension and horror revolving on whether or not a survivor will be able to get their trap off, or whether or not Pig would sneak up and ambush them while they were working on a box. And even though every Pig game didn't involve a head pop, the threat of a head pop was always real.

    ...but now all the horror is gone. The lethality of the boxes have been severely nerfed, and the boxes will be reduced to "survivors do their side quest, and don't need to worry about the timer, and mostly don't need to worry about being interrupted, and if the screaming perks are still an issue then that risk will get removed too".

    And yes, I get it that it's "more fair for survivors" that way. But at this point the traps are just "set it and forget it", and ambush takes extremely low skill to use, so now everything about this killer is just really blah. Yes, you are correct that the boxes provide slowdown, but is "click a button and that's it" really a fun ability?

    It would have been so much better if her stealth speed was made way more decent, instead of Pig getting ambush buffs, so we could have at least given her an identity of having great stealth. But instead, her stealth speed is still bad, and her ambush is still only good on very specific situations, where it's still usually just a 50/50 chance of hitting. Everything this killer does is just so mediocre.

  • jonifire
    jonifire Member Posts: 1,437
    edited March 8

    I complained about both nerfs (shure more about the timer), but I also asked for buffs for the traps. For example 130s or 140s timer, skill check perks should should work with the traps and that they activate after conspicuous actions.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    Ok...

    Lot to unpack here.

    Higher level Pig gameplay revolves around traps. Her chase just isn't there. These buffs change nothing in that regard. Pre dropping and shift w still negate all the power a Pig could have in chase.

    I use Bbq in my chill build to locate survivors that try to remove their traps. It's a chill build. I can see their pathing and can plan accordingly based on that and the rng given.

    If I play really serious, I drop every aura perk and start to focus on every piece of information, creating a mental map of all survivor locations and pathing in my head.

    Harassing the survivor with 4 searches of boxes to get a kill is higher level pig gameplay. It is a risky move, because too much harassment and the gens fly. Not enough harassment and the trap won't kill. Please keep in mind, that all this is only possible with the correct Rng. 2-3-3-4 or 3-3-3-3 will not enable this type of gameplay if survivors play smart. The only Rng - variation that enable this type of gameplay are 2-2-4-4 and the infamous 1-3-4-4. To determine which type of Rng is in play adds to the skill cieling of both survivors and the killer. I have seen even great survivors crumble because they failed to strategyze around the rng given.

    All this can be pretty complicated, however, screaming makes it pretty easy against many survivors. Using a perk like face the darkness can interrupt survivors cross map in situations, where the pig would never be able to harass them. Aura only shows where they are. It doesn't interrupt them. The Pig is still 4.6 or slower. She has to invest a lot of time traversing the map. Screaming negates this time inefficiency. It also negates a lot of the strategic gameplay I talked about earlier, because the killer has literally nothing else to do other than opening a locker nearby or hitting someone to apply the hex. Removing this will lower the lethality of the Pig overall, because fewer people will be able to get consistent kills with the traps.

    I have never said, that the pigs traps are all around kills. I said, that they can and should be able to kill. A lot of Rng variations are just slowdown and nothing else. 3-3-3-3, 2-3-4-3 and all those where the only 4 - search - trap is the first one put down do not offer potential to get a head pop under normal circumstances. The slowdown is as much part of her kit as the kill is.

    Why are you more entitled than me to say how the Pig is supposed to be played? I developed a playstyle that makes traps dangerous and that forces hard decisions from survivors if played correctly. You can play however you want. The killer was put in the game and it's up to us to develop strategies. Just because you don't like a playstyle doesn't mean that it's not intended. What we can do is suggest changes to make gameplay more healthy. Forcing decisions from survivors is very SAW - like so I feel strengthened in my playstyle fitting the game. Forcing people off their tests with weird cross map screaming, does not seem fitting to the character and gives way too much benefits for low effort. This sentiment is chared by many other Pig mains and survivors as well. I rarely have someone complain about my playstyle after the match. The complains I do get are the usually "bot killer" that I ignore on a daily basis.

    Playing around traps adds a layer of strategy and tenseness to every trial. Making the timer long enough for a survivor to take a bathroom break mid match and still get the trap off just fine eliminates this aspect of the Pig. If you are fine with that, that's on you. You are as entitled to your opinion as I am. I personally like the tense gameplay the traps can provide if played correctly. It kept me playing Pig and Dbd for 2000+ hours and almost 4000 hours respectively.

  • ChuckingWong
    ChuckingWong Member Posts: 379

    Higher level Pig gameplay revolves around traps.

    I don't know about higher level pig play but that could be kept for someone appropriate to speak on it. I am unsure who to ask about it but, https://www.youtube.com/watch?v=UdPrfrVX1zQ this right here is a mess. And I wouldn't consider this even ... close to understanding the killer role much less high pig play.

    Maybe they rely on harassing with traps at the high level but I would really need someone whom has a better understanding on how to play killer, much less pig, to speak on it.

    Harassing the survivor with 4 searches of boxes to get a kill is higher level pig gameplay. It is a risky move, because too much harassment and the gens fly. Not enough harassment and the trap won't kill. Please keep in mind, that all this is only possible with the correct Rng. 2-3-3-4 or 3-3-3-3 will not enable this type of gameplay if survivors play smart. The only Rng - variation that enable this type of gameplay are 2-2-4-4 and the infamous 1-3-4-4. To determine which type of Rng is in play adds to the skill cieling of both survivors and the killer. I have seen even great survivors crumble because they failed to strategyze around the rng given.

    Yes pig RNG on box searching is annoying. You could have secured a really strong target but, oh look at that, one search and they have it off. It's pretty much a match loss when something like this happens but it happens. RNG is RNG. If you ask me 2 searches needs to be minimum.

    All this can be pretty complicated, however, screaming makes it pretty easy against many survivors. Using a perk like face the darkness can interrupt survivors cross map in situations, where the pig would never be able to harass them. Aura only shows where they are. It doesn't interrupt them. The Pig is still 4.6 or slower. She has to invest a lot of time traversing the map. Screaming negates this time inefficiency. It also negates a lot of the strategic gameplay I talked about earlier, because the killer has literally nothing else to do other than opening a locker nearby or hitting someone to apply the hex. Removing this will lower the lethality of the Pig overall, because fewer people will be able to get consistent kills with the traps.

    Yea you have screams that interrupt survivors as opposed to auras that only help you locate them. But if they are cross map and doing the trap on their head... you shouldn't beable to harass them, nor should you really care about them but you need stronger chase to beable to secure the next target, hence the update. Scream builds are broken for this type of play but at the same time you dont RELY on them.

    I have never said, that the pigs traps are all around kills. I said, that they can and should be able to kill. A lot of Rng variations are just slowdown and nothing else. 3-3-3-3, 2-3-4-3 and all those where the only 4 - search - trap is the first one put down do not offer potential to get a head pop under normal circumstances. The slowdown is as much part of her kit as the kill is.

    They can kill it just needs a bit of improvement on the RNG part, see above for at least 2 searches. But at the same time they shouldn't be this guaranteed kill because you want to harass players with traps on their heads. The problem with making her entirely about traps is the Sadako problem we had last patch. Where it was just a condemn slugfest. If everything was about traps, and you wouldn't be able to touch gens with one on like you suggested, then we will just have pigs slug trapped survivors and end the game there. They provide slowdown but going to the next target and getting one quickly can be a problem. Hence the update to her chase.

    Why are you more entitled than me to say how the Pig is supposed to be played? I developed a playstyle that makes traps dangerous and that forces hard decisions from survivors if played correctly. You can play however you want. The killer was put in the game and it's up to us to develop strategies. Just because you don't like a playstyle doesn't mean that it's not intended. What we can do is suggest changes to make gameplay more healthy. Forcing decisions from survivors is very SAW - like so I feel strengthened in my playstyle fitting the game. Forcing people off their tests with weird cross map screaming, does not seem fitting to the character and gives way too much benefits for low effort. This sentiment is chared by many other Pig mains and survivors as well. I rarely have someone complain about my playstyle after the match. The complains I do get are the usually "bot killer" that I ignore on a daily basis.

    Im not. But much like I mentioned above there are play styles that are unhealthy/broken for the game due to poor decisions balance wise, ie: Sadako 2.0, and current Billy overdrive.

    Lore wise though (cringe alert): In SAW, the victims aren't interrupted by the tasks they need to perform by the old man. They have ample time to work out whats needed and dont interact with their captor at all.

    Playing around traps adds a layer of strategy and tenseness to every trial. Making the timer long enough for a survivor to take a bathroom break mid match and still get the trap off just fine eliminates this aspect of the Pig. If you are fine with that, that's on you. You are as entitled to your opinion as I am. I personally like the tense gameplay the traps can provide if played correctly. It kept me playing Pig and Dbd for 2000+ hours and almost 4000 hours respectively.

    If a survivor took a bathroom break mid match and you didn't catch up on the afk crows then I dont know what to say.

    Gross hyperbole aside, traps are tense and can be built on still its not like that is being taken away. You can still use Rule Set No. 2 and build your perks around slowdown. Having aura's on the station is just unnecessary as you can just aura read build if you really want to harass people on boxes. And if you have played this enough already you know where the stations spawn already.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    Thank you for looking at one of my videos, which showcases the struggle of Pig. I take it that you ar ethe one that commented on it?

    I also just recently played against comp player Knightlighzt and won, so take from that what you want. If this player is higher level, i consider myself to be that too.

    I have 2000h+ on Pig and mastered almost all aspects of her power. The video showcased was one of my worse matches. This game was not about me playing around stbfl or my perks. It was an example of showcasing the Pigs lack of chase power when survivors play well. I was not able to use my abmush in almost all situations and when it came down to get one player out (Nea) she played extremely well, denying me any chance of getting a hit.

    If you just want to insult peoples abilities based on one match where I use my chill build, out of the thousands I played throughout my time in DBD, that isnt supposed to showcase my skill at winning with Pig but how ineffective the power is against pre dropping, then i have to tell you that this discussion ends here. You severely missed the mark.

    I am proud of my gameplay and consider myself to one of the best BOOP - enthusiasts out there. I do know a ton about Pig. And I do know what im talking about.

    Pigs rng is fine. Its a matter of skill to determine the rng mid match and adapt strategies. If its just slowdown, play around slowdown and spread pressure. If its 2-2-4-4 or even better 1-3-4-4, then i have to be more mindful on how to use my time given to have a chance on a head pop. A kill can shift a match, so a bit of time investment is fine. It just has to be planned and executed correctly. Failing is really punishing. As it should be.

    As you said, i dont think a survivor cross map should be interrupted by screaming. Only the Pig herself should be able to interrupt a survivor by harassing them. Screaming should go, as all of us Pig mains agreed upon.

    The only time, a kill is guaranteed, is when the Pig crouches after a survivor, leaving them no chance to escape at 4 or 5 gens remaining. This will likely result in one kill. Feels bad for the survivor, but is not a win for the killer. Almost all other scenarios are avoidable.

    This match, that I mentioned earlier is a perfect example of this: https://www.youtube.com/watch?v=z06a3UullRk . I forced survivors into hard decisions and they didnt play around it well.

    Pig playing around traps is not unhealthy, just hard to balance.

    In terms of lore (lore is not cringe, its what dbd is. DBD is a game that revolves around major horror ip´s. If they dont resemble the ip, its not good.), Amanda is one of the best designes. You are correct, that the old man (John Kramer / Jigsaw) doesnt interfere with the traps. However, Amanda is a different cookie. She sabotages traps and kills people. Thats exactly what she can do in DBD. Very lore acccurate.

    What I wanted to say is, that a survivor should be on edge while searching the boxes, not knowing of whether they have enough time to finish searching. If the timer is too generous, this tensness ceases to exist.

    I do know where the boxes spawn. What are you on about. The loss of box auras doesnt hinder me. I played so much Pig, that i know all the invisible ambush-hitboxes on almost all maps. As I said, I know this killer inside out.

    I have to repeat myself, if you just want to insult people, think about before you push that "Post comment" - button.

    Thanks

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    The problem with making her entirely about traps is the Sadako problem we had last patch. Where it was just a condemn slugfest.

    Since pig mori got reverted, when will Sadako negative changes be reverted?

  • ChuckingWong
    ChuckingWong Member Posts: 379
    edited March 8

    Just to preface, I am not trying to insult you or demean you. I am only responding to these because you are saying these are struggles with the pig but the videos you posted aren't struggles with the pig its struggles with you playing killer in the way you do, that McMillan match was... what even was that? The other videos I could only find were the PTB ones which aren't that helpful right? People trying the basement perks... goofing around yada yada.


    Another thing to mention. There is no question she struggles to get a target down, particularly quickly. This can be frustrating at the start of the match. But also just getting to your next target. I am not trying to diminish pigs problems currently. Just the way you play it is ... over inflating or not even representing the issues she has.


    You shouldnt use these videos to post "look how hard it is to play pig" when it turns into matches like this. Its not helpful for the developers to balance the game and its very dishonest to the community.

    Thank you for looking at one of my videos, which showcases the struggle of Pig.

    https://www.youtube.com/watch?v=z06a3UullRk

    I would go further but honestly after seeing what you did at the start.... you "faked" giving up @4:00 and that gave you your first down on the David in the corner. Not really the most genius big brain play of the century alright...abusing your opponents trust I guess?

    You did it again on a slug and nodding hoping silly atruism play mistakes ... this is not a normal game. Or proof of anything so this is very much a dishonest thing to say:

    I forced survivors into hard decisions


    It seems to me, this is the way you play I guess from the 2 videos I have watched. You kind of just wait around and make silly plays from nothing. Noding, waiting around, getting your opponents trust to then hit them down. This sort of reminds me of like... toxic killers who show the survivor the hatch, and then close it in their face.


    You do this like weird "trust me bro" thing and then hope they "trust you bro" and down them.


    My problem with your feedback and this is just my personal opinion, is you point everyone to these videos saying "heres a perfect example of why pig is..." when the example you gave is just a person goofing off on killer and not doing anything normal players would do in their match.

  • Akumakaji
    Akumakaji Member Posts: 5,458

    No, this is a good change. The aua of the boxes was alway the problem, in that Pig could just decide to hunt for a trapped survivor and catch them between a rock and a hard place and tunnel them out without so much as a chance to get rid of their trap.

    This would have been a suitable change to her head traps together with her buffed ambush, but the increased timer took away too much pressure. Before, a trapped survivor was hard pressed, if they had a 4 box search before them they could not effort to waste time and were on a tight timer, essentially taking them out of the game until they got rid of their party hat. The +30s gave them too much leeway, though. A survivor with an active trap could comfortably finish the gen they were at, heal or help a fellow survivor and still take care of their own trap.

    With this change we will hopefully hit the sweetspot of Pigs traps providing natural and good slowdown and pressure, while her chase power is finally useful enough.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    So you watched only two of my matches right?

    Btw... Your again making assumptions.

    What i did in the Garden of Joy match was first, using Davids trap to get him downed. This is a power that only the Pig has access to. You can force people to act.

    I did not make a "trust me bro" - move. I played into my strenghts

    The last play i did at shack was me saying to the Kate, that she should not be greedy for the pallet safe and go for the unhook of David. This was what she was supposed to do in that situation. But she didnt. She just hovered around a bush. This brought Thalita into a really bad position, which was what i played around. I knew she had a 4 search and had to make a choice. Either remove the trap in time or go for David. She chose David and died. Was this inevitable? No. Kate should have realized this. This team wasnt playing around the rng or / and just didnt pay attention.

    You are insulting my skill and experience with Pig based on two matches. I recently started to upload some of the matches because some people here dont believe until you do something like that.

    Im sorry, that not every match in this game looks like .... what exactly? Its a game afterall. I dont know what you expect. Did i do mistakes in both matches? Absolutely! We all make misakes.

    What these games are supposed to be, are examples for specific aspects. Aspects i want to focus on in my arguments. The Mc Millan match showcased how strong of a camper the Pig is and how her ambush can be completely shut down by survivors playing smart. Its not showcasing the "struggle of Pig" in general, it demonstrates the struggle of Pig in chase at specificc moments. This si not about the perks i use, not about the addons, not about survivor items or gen speed. Its only about the apsect that i wasnt able to use my ambush at all to get a hit as perfectly illustrated by the Nea in the end. She was dead on hook and getting her out fast would have changed the match. However, she played really well, giving me no chance to get a hit. This was the apsect this match should have highlighted.

    If people are still on the mindset, that 2-3 matches are enough to call someone bad, i will not be uploading any examples of my matches ever again.

    These videos serve as examples for specific aspects.

    The PTB - videos are exactly the same. I tried to demonstrate the improvements to her ambush in chase. It was not about winning at all. Only about how good the ambush is. I even made that disclaimer.

  • Ayodam
    Ayodam Member Posts: 3,124
    edited March 8

    I understand your perspective but nevertheless it is an extremely common playstyle for this killer—because it works. Tunneling a vulnerable survivor out who is unable to participate in the objective is more efficient than spreading pressure. It’s just like the Sadako condemned strategy, really: while it’s not the way the character is meant to be played it catapults her kill rates because it offers no real counter play. Maybe it doesn’t work so well with high level players but low to mid where most players fall, Pig’s ability to harass survivors with RBTs cleans house. I’ve done it myself a few times. It’s cheap, easy, and virtually guarantees a 4K. In my experience players will prioritize trying to remove the head trap over anything else. And if you keep pushing them off the boxes or even slug them, they become desperate and essentially throw the game or simply die to the trap.

  • Seraphor
    Seraphor Member Posts: 9,420

    The threat of death is what makes traps slowdown. You cannot escape a trial with an active trap, you have to remove it. It is essential that every trapped survivor removes their trap.

    Traps that simply prevent repairs would be useless. The trapped survivor just needs to do anything else while their team mates repair gens. One more more trapped survivors can get away with ignoring it completely.

    The trapped survivor is the survivor the killer doesn't want to harrass, but then the trapped survivor becomes the survivor who wants to harrass the killer.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    I do not support people that just crouch behind a survivor for 150 seconds straight to get a kill by any means, but how can you say how this character or any character is supposed to be played?

    Its in the game. Playing this way is valid. Not nice nor healthy but valid.

  • Seraphor
    Seraphor Member Posts: 9,420
    edited March 8

    You said if they were just supposed to be slowdown they wouldn't kill.

    I'm saying in order to be effective slowdown they need the threat of death.

    You don't solve the Lament Configuration because it makes you quicker, you solve it because if you don't, you will most likely die.

    You don't set up Flame Turrets because it helps you repair gens, but because they help you survive.

    Good slowdown requires incentive to survive.

  • Ayodam
    Ayodam Member Posts: 3,124
    edited March 8

    Because it technically was meant to be a slowdown feature, not a novel way to tunnel survivors out of the game. This is evident by the changes the devs have made to Amanda’s ability to locate the RBT boxes & initially the increased timer duration (that was reversed but she still can no longer see the box aura without an add-on). And as I’d mentioned to Xernotron earlier it is indeed a fair game playstyle. For once you and I agree on something.

  • Krazzik
    Krazzik Member Posts: 2,475

    I can understand this change and I'm glad they kept jigsaw box auras hidden. Pig should be going after survivors without traps on anyhow, harassing people trying to get their trap off can be outright uncounterable for solo queue.

  • ChuckingWong
    ChuckingWong Member Posts: 379
    edited March 8

    It's not insulting anything there was no strategy in this video. The person behind this pig gave up and then faked it. They did it again on a slugged survivor at the end. This is the same behavior this person did in the other video and its fine if this is how they want to play, its a video game they want to have fun on after all. They massively lost the McMillan one so... there's not much to prove consistency wise.


    The poster plays a gamble of hoping the survivors throw the match for them. But dont try to point others to these matches as if it proves anything wrong with the killer. The person is goofing around and then the survivors try to goof around and then the killer takes the game seriously all the sudden.


    I would watch other videos but its becoming a pattern and tiresome with these matches of just goofing around and then abusing the survivors trust. If there is any more I guess I can watch, the one that was linked was unlisted so it would need to be linked as they are all unlisted.

    Post edited by Rizzo on
  • radiantHero23
    radiantHero23 Member Posts: 4,239

    Absolutely! However, where there is an option for a kill, people will try to get it and they have any right to do so.

    Until i dont see an official statement, that the main purpose of the traps is slowdown and that the mori should only happen to the worst of the worst the survivor playerbase has to offer, I defend my position on the bear traps being able to offer moris if played around them correctly.

    What the devs did, was make them less lethal without proper compensation. They saw their mistake after our group pointed it out and reverted it. Shifting her power does not say that the traps are not supposed to be able to kill. Only that they try to make her more viable to get kills without reying on them (which did not happen). If something exists in the game, its absolutely valid to play around it. In case of Pig, its the traps, in case of Sadako its condemned.

    I understand that a power that is not solely focussed on chase and more on strategic planning is not for everyone. People have any right to be annoyed about certain playstyles. Its a multiplayer game afterall.

    I do think however, that a Pig player that plays a risky game while strategically harassing survivors (if they are given the correct rng), to have a chance at a head pop is better than people stopping survivors from removing their trap cross map to get cheap kills just because they use perks like face the darkness.

    We can offer suggestions.

    In terms of aura, this will not hinder more experienced Pig players. We memorized the box locations. All this does is make her less accessible.

    I personally hope the suggestions of our group will be taken into consideration down the line. They where discussed a lot by people that play this killer for literally thousands of hours and are very well though out.

    Glad we can agree on something.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    I have to disappoint in the chase department. Pre dropping and shift w still shuts her down completely. Shift w is only barely countered if two specific addons are used. This is why we pushed so hard for different nerfs. The buffs did not compensate for nerfs this heavy.

  • The_Yosh
    The_Yosh Member Posts: 155

    Weird how people are saying the timer change wasn't important. Yet when I looked at the post about the pig changes all I saw were people complaining about the timer changes. 🤔

    Now the complaints are about the pig box auras, but pigs can just use scream/aura builds and still see where they are. It's my bet that Pigs still just use four gen regression perks. 🤷‍♂️


    The changes I would like to see are if survivors are blind they can't see the boxes either. This should also extend to Wesker, Nemesis, Plague, etc. 👍️

  • radiantHero23
    radiantHero23 Member Posts: 4,239
    edited March 8

    The person is me, thanks. You can address me.

    I did think about giving up when the David was on the car park early in the match. I thought: "the game is over anyways, lets just get one kill and call it a day." This changed, when I realized, what rng is was given. I planned around it. If you dont want to acknowledge this, i cant force you. It did happen though.

    I didnt massively loose the McMillan one. I got 9 hook stages and one kill. Thats pretty good in my book. Did I loose? Yes, absolutely. I didnt get 2 or more kills. But calling it a massive L is not right. Massive losses are one or two hooks with 4man out.

    I have my matches private. Only people I give links to can see them. I dont goof around in my matches. In the garden of Joy one, I got a bit annoyed by all the bm that was happening. These are supposed to be the best of the best DBD has to offer and the only thing they do is bm everything they run into. I find this type of gameplay distateful and reacted accordingly in game.

    You are ignoring my statement from before. These matches are supposed to give insight into specific aspects of the Pig.

    What was wrong with my ambush? Using the moondash to get hits is wrong now?

    Post edited by radiantHero23 on