Developers cater to the minority of their player base

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Comments

  • Sava18
    Sava18 Member Posts: 2,439
    edited March 14

    First paragraph response: Survivors are lucky to have a 40% win rate because of the many ways they can AND WILL THROW. You cannot factor game throwing behavior endorsed by the game itself in to balance. "Balanced" would mean 50% if people weren't throwing the game. You don't balance towards one group because they are the majority and we have seen how that turns out in REAL LIFE hundreds of times. Survivors had a 47% win rate in DH(god validation), IW, UB and CoH(Prime 100%) meta. How in the world can we expect survivors to be balanced around 50% win rate when they can't achieve 50% when their only competitors were 4 killers on equal skill level? Keep in mind that the killer queue was 1/4th to 1/10th or potentially 1/20th of survivor queue at that time. Survivor was generally more powerful no doubt, but the average killer was doomed vs human survivors. I don't have any empathy for survivors or killers. Survivors don't play to win and killers play like bots to the point of disgust.

    Second paragraph response: The survivor objectives you mention are not progressing the game. Cleansing totems with no purpose is throwing the game. Self care standalone(non med-kit or a build centered around it) is throwing the game. Rifts are out of game bonuses that end up just throwing the game. You call them "playstyles" but they are still just pressing the m1 button anyway. At some point you have to consider playing the game properly more than the "side objectives" that aren't really side objectives because they only put you at a disadvantage for doing them.

    Could side objectives be more worthwhile? Yes. Could we limit the ways in which survivors could single handedly decide the games a loss? Yes.

    Survivors hinder themselves more than killers, that doesn't mean pop+PR+2perks on a competent killers player isn't op. I'm just saying if every single survivor player went into each game trying and without options to instantly throw the game they would be at 45%-50% instantly.

    You lost a game because the kate booned 2 times for 0 reason and you think that's ok? You think that ash cleasing 3 totems in one game(so they did 1/2 a gen) is fine? You think it's fine to win a game after the first survivor to go down gives up on hook(leaves the game without penalty)? I want it to be a 50/50 but survivor players aren't actually trying.

    BTW I am a survivor main for the last year. I hated how survivors acted when I mained killer and it's even worse as a survivor.

    Personally I want my teamates to try and very much so at least know what to do or CARE what to do. A part of survivor is coinflip but it gets so bad one person insta loses you the game on purpose regardless of whether they understand or not.

    You don't have a problem with what I said you have a problem with the current game design for survivors.

    Edit: Killer being a power role is worthless to me, it's a gimmick created by the horror fanatics' that make up the player base. I don't want to win for free, but survivor's don't get to be buffed to an absurd degree just because 33% of survivors aren't playing to win.

  • felipesegatto1
    felipesegatto1 Unconfirmed, Member Posts: 95

    I feel disrespected as survivor by all the agressive nerfs we got and all the useless survivor perks we’ve been getting. also I think it is really unfair that we only have 39% chance of winning

  • MechWarrior3
    MechWarrior3 Member Posts: 2,334