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Solo Queue Buff Part 2

opxtreme
opxtreme Member Posts: 69
edited March 2024 in Feedback and Suggestions

Any plans to help solo queue players communicate better, and nerf players abusing certain combinations?

Like maybe adding in-game voice chats, making all actions specifically display their progress on the HUD, loadouts revealed between teammates in a match and before (showing live cooldown feeds and perks in effect), permanently showing auras between teammates, and or a rework of the blindness status effect, which is very outdated and only counters solo queue players and people with no communication and game knowledge.

I feel all of these are great changes that could make playing survivor alone actually bearable. Along with these maybe add some killer basekit features to remedy survivors having better synergy, like longer gen time requirements (or new objective), maybe add a killer enraged machanic of sorts if your falling behind in hooks.

Theres so much creativity that can be done to shake this Games meta up and make it balanced and fun. Much love and I hope you guys have ideas already on how to maketboth roles more equal in strength. Of course some killers and perks are better than others, but thats a discussion for another time.

Post edited by Rizzo on

Answers

  • Samatrain
    Samatrain Member Posts: 80

    There are lots of ideas that sound great on paper (voice chat, ping system, auras) that sound good but might not work when applied. Voice chat would likely not be used as much as people think, pings and permanent aura-reading would be considered too strong.

    I agree that blindness could use some work since most people don't run aura-reading (in my experience) and if they do it seems like most perks don't address/counter it properly.

    I also agree that more HUD interaction display can help and I've seen plenty of people suggest loadout reveals. BUT like you said there would have to be something, maybe information based for killers so we don't have a riot in the community :')

    I'm hopeful with time we will see the implementation of different ideas; when you think about it we've already come a long way!

  • Ilikechips
    Ilikechips Member Posts: 166

    It took nearly 8 years to be able to see what actions your teammates are doing. Don't hold your breath for anything else this decade.