I'm so sick of Ultimate Weapon
It's just obnoxious playing against at this point.. I had to turn off DBD for the night after getting five straight killers using Ultimate Weapon. If you are gonna play locker simulator at least play Huntress, Trickster, or Dredge. I am putting on Distortion and Calm Spirit until it gets reworked into a healthy state hopefully.
April cannot come soon enough
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Ultimate Weapon is definitely too strong at the moment, mostly in the sense that it power creeps most other info perks, but I shockingly don't see it very often when I play survivor. I think because a lot of killers prefer to run 4 slowdowns.
So, I mean... I guess look at it that way? It's just an info perk at the end of the day, it tells you where to go to chase, it doesn't help the killer win that chase unless the survivor is hopeless without Windows of Opportunity. Meanwhile that's at least 1 perk they're using which is not a slowdown.
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Don't worry I hope your happy when every killer is pain res, grim embrace, pop, no way out. By healthy spot, a perk that nobody uses instead of some people using it once in awhile.
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4 slowdowns aren't ok, info is not ok, STBFL was nerfed, NOED is not ok... What perks do you propose killers run instead?
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It is coming up on the road map for a change. So its probably getting nerfed.
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OP didn't mention any of those things aside from info to be fair.
If I had to guess, they are likely a style of player who prefers stealth to chases. Those players used to only have to slot in Distortion, now they need Calm Spirit as well to cover their bases.
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To be fair, if they aren't found, then they don't need an exhaustion perk or any other kind of chase perks. So the second perk slot for Calm Spirit is not a big deal. There is nothing a killer can do to find you with these perks (other than being lucky), so it's only natural that you're in a rough spot outside of stealth, isn't it?
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It's mostly because Calm Spirit doesn't do anything if the killer isn't running Ultimate Weapon or is playing Doctor. And most killers who run Ultimate Weapon won't run aura reading on top of it, and vice versa. So no matter what, one of those two perks will be a dead perk. Assuming they're running any of them and not just 4 slowdowns, in which case it's 2 dead perks.
Ultimate Weapon is unique in that it also bypasses Off The Record, which is a perk even non-stealthers use to avoid being tunneled. So tunneling killers can use it to find people closer to death hook.
Though I guess Calm Spirit does prevent crows from being alerted, so it's nice for stealthers regardless of if the killer is running UW. But a lot of killers don't pay attention to crows.
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I yesterday i was tryfor legion adept and i had a whole team telling me iron maiden was op and unfair cause they all had locker perks like inner strength and where mad they constantly triggert iron maiden
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There's so many broken perks these days but i wouldn't expect the devs to act upon it anytime soon, they seem to enjoy leaving these unbalanced things in the game for a good 6 months to a year for some reason, particuarly when killers get them. The perk should have been instantly nerfed it literally gives you wall hacks and removes stealth from the game.
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Ultimate Weapon: Best tracking perk in DBD history.
Usage rate: 10%
Killer mains "We dont have good perks now".
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Calm spirit counters all scream perks, not just UW and Doc. It also counters crows.
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I generally take complaint threads with a grain of salt because they're so common and you can find one for just about anything in the game but having played with and against Ultimate Weapon a good amount now I feel confident in saying it's a total crutch perk and way overtuned.
It completely erases the need for the killer to have any game sense whatsoever and finds survivors for them while turning off one of the most common survivor perks in the game and on a relatively short cool down as well.
I took it off for a few games and was shocked at the difference of "oh wait I actually have to find people myself" and I haven't run it since because I truly think it will make me worse at the game if I make it a staple perk for me, it's the same reason I never used Dead Hard or MfT when they were overtuned and make no mistake Ultimate Weapon is on that level.
People seem to say "oh always take chases occupy the killer instead of hiding" and yes wasting the killers time is important but the killer chasing nobody buys the most time out of anything that can happen, there's a reason generally people are not looking for the killer at the beginning of the game because you take chases if you have to but if you drag out the amount of time the killer has to look for you that's effective time you're buying for your team.
Ultimate Weapon just deletes this aspect of the game entirely. The killer WILL find you and they WILL do so in a prompt manner giving them efficiency they couldn't dream of otherwise. If pain res buys the killer a substantial amount of time Ultimate Weapon is a perk that rips away a substantial amount of time away from the survivors and I'd argue that's a stronger effect because we have a ton of perks that up gen efficiency but there's only a few that are meaningful in chase and generally those get hated on very quickly and changed.
tl;Dr Ultimate Weapon is a top 3 killer perk that not everyone is using if not the strongest killer perk in the game and is very unhealthy and deserves whatever nerf it gets.
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Killer perk: 10% usage rate
Survivor mains: "OMG this perk is so overwhelming"
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Hopefully it gets reworked soon. Nobody cares if Trapper is running UW but it's NOT OKAY on killers like Nurse, Blight, Oni etc. that have superior mobility.
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It's countered by a single perk.
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Just like Adrenaline. 🤷🏽♀️ 💅🏾
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Bloodhound, Dissolution, Dying light for examples.
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I haven't seen a single Ultimate Weapon over the past couple of days.
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Zanshin Tactics
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A perk doesn't have to have a sky high usage rate to be obnoxious necessarily.
Distortion is about 8%, and is pretty commonly complained about.
Pre-rework Object was probably nowhere near 10% usage.
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Adrenaline is at 30% lol
Survivor main math
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lol thats exactly my point. Killer have so many strong perks, that even those who only get used 10% are insanly powerful. Killer these day can jerry pick which of their strong tools they want to bring. Meanwhile, survivors have WoO and Deja Vu🤣
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Circle of Healing was countered by a single perk too but Killers weren't using it and asked for nerfs instead? So what's your point?
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Sure thing, but UW is an info perk. It's not doing anything special other info perks don't do. It's in line with them, so there's no reason for it to be treated as a special case.
Well, unless you're going to say that blocking WoO is super obnoxious, but then I'm going to laugh.
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Blindness, deny the base ability to see slugged and hooked teammates
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Sure thing, nerf every perk above 10% pick rate and the game will be healthier. There are way better candidates for nerfs than UW.
When each side has 100+ perks allowing some of them to have even 10% pickrate is generous.
But that means Adrenaline and WoO should be nerfed too.
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Object of Obsession is an info perk as well. Are we gonna revert that?
Also UW isn't exactly in line with other info perks, since they generally don't have a 30 second window of uptime to reveal survivors.
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Object of Obsession was broken because of SWF.
It would be fine if it didn't scale with the size of your Discord chat.
In the same way, Starstruck was broken on Nurse, but unlike SWF Nurse can be nerfed so it was dealt with in another way.
Yeah, and other info perks don't warn survivors they are being seen and also show their aura instead of just scream.
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I never said they all need to be nerfed. Especially not by usage numbers. I was simply highlighting killer main "problems" these days.
There are a view better candidates: PR and Grim Embrace. We are talking about slight nerfs, not big changes.
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Does it work throughout the entire game like Ultimate Weapon? Help me see the killer main logic.
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It's actually not in line with them
BBQ - needs a hook and has a range limit
Lethal - Only at the beginning of the game
Nowhere to Hide - lasts nowhere near as long much more limited where you can use it
Floods of Rage - needs a scourge hook and you don't control when it activates
I'm all ears - only activates on a action you don't control
Darkness revealed - map dependent
Nurses - need someone healing
deathbound - lol
Spies - much less reliable
whispers - nowhere near as precise
Ultimate weapon meanwhile you only need a locker, after that for 30 seconds if you are near a survivor you will not only know but know specifically which survivor it is and it is completely under your control when you use it the only singular condition is find a locker. It is better info you can use more times per game and you have complete control over it, I don't see how it's in line.
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Ultimate Weapon only exists to abuse Interaction resetting and proxy camping. Just keep survivors injured and boom, no chance for rescue.
Face camp meter won't even fill because Ultimate gives you peace of mind to proxy hard enough to contest generators
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This is why I been running this for a few matches:
Calm spirit, Kindred, Lithe(Spring burst, BL, or any exhaust perk will do), Distortion.
But once that I feel like I been getting less Ultimate Weapon matches, I would switch Calm with Resil or WoO.
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I don't think anyone can objectively defend this perk not being nerfed. It is clearly over tuned. Things like pick rate are not important. If something is clearly a problem then it should be addressed. Fortunately, it is already slated for a nerf. The only real question at this point is how it will be nerfed. Personally, I think they should remove the blindness altogether. I also think they should make it so only survivors that are moving will scream and reveal themselves. That way the counter to the perk is work a gen which is something survivors should be doing anyway. That would make it useful but not overpowered imho.
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So let's see Killer info perks except Ultimate Weapon on the top of my head...
Nowhere to Hide was indirectly nerfed when the ill-thought-out regression limit was implemented (if you don't get value you've just wasted 1 of 8 regression events for basically no slowdown, those regression events can go by fairly quickly if the Survivors know how to hide and loop, and are vital in lategame). It's not really worth the perk slot when you start to go against good Survivors anymore. If the regression limit only triggered during the last gen then it would be another story.
BBQ is pretty much only useful for Killers that either have high mobility or teleportation, on weaker/M1 Killers it will rarely lead to a chase, especially after the first time BBQ leads to a chase when Survivors wise up to it and go to a locker when they know their teammate is about to be hooked, voiding the perk entirely (not mentioning Distortion/OTR).
Alien Instinct is pretty much only reliably useful to tunnel, there's no going around it, unless you somehow manage to keep everyone injured (I guess Legion and Plague get some use out of it). It's not worth the perk slot outside of meme builds.
Floods of Rage is half-decent I guess, it can even be somewhat useful mid-chase if it triggers at the right time. However being a Scourge Hook perk (and therefore liable to horrible rng with Scourge Hooks spawning all in a cluster or in the corners of the map) it doesn't really offer much to Killers without high mobility most of the time.
Lethal Pursuer, despite it's obvious counter in Distortion, is useful to most Killers for getting an early first chase, however it's a one-use perk if you don't run any other aura perks. It's not rare to see powerful and mobile Killers (Blight, Billy now, Wesker, Nurse etc.) using this for a quick first chase and hopefully down. It's pretty good.
Bitter Murmur...decent on paper but since it requires losing a gen (and is still hard-countered by lockers or Distortion/OTR) then it's not worth the perk slot outside of low MMR, at least not on it's own.
Discordance: Good against SoloQ/inexperienced players, basically worthless against Survivors with a kernel of experience that know that spreading up on gens is the way to go. You'll get value out of it maybe once or twice when against decent Survivors before they catch on that the Killer suddenly shows up mere moments after grouping up on a gen.
Awakened Awareness: It was good since with Lethal Pursuer you could get a few seconds of extra aura-reading, however it got nerfed into a "meh" perk because Nurse exists and used it too well.
Nurse's Calling: Decent I guess, it's dependent on Survivors's actions though and it also, most of the time, requires either dropping a chase or getting within 28 meters of a recently unhooked Survivor.
Darkness Revealed: It's pretty good, although it's map-dependent and a bit Killer-dependent. Dredge, Huntress and high mobility Killers can get some good value but slower/M1 Killers will often see auras that are across the map and they won't be able to capitalize on it.
Hoarder: (Laughs in uselessness)
I'm All Ears: Pretty decent, Nurse will by far get the most value out of it but it can be useful in a pinch and in the right loops.
Spies from the Shadow: Yeah...it's half-decent I guess, it can get annoying to constantly get booms in your ear and it's not exactly accurate but it's something. Ironically with it having a 36m range I heard some people comparing it to a weaker Ultimate Weapon since any triggers are effectively in the average Terror Radius.
Surveillance: See Nowhere to Hide, same issue and it's not worth it anymore due to it not offering enough for a limited ressource.
Tinkerer: High mobility Killers can get some serious value, otherwise you can only hope that the gen is close enough to reach if you don't have the mobility.
Whispers: It's good to find corner rats but otherwise not accurate enough to justify the perk slot.
Yeah, Ultimate Weapon will get nerfed, probably into the Shadow Realm, due to it's great synergy with high-tier Killers and ease of use, however the vast majority of info perks are either worthless or are also much more useful on quick Killers. I honestly don't come across Ultimate Weapon that often (almost every games since 7.5.0 are a mix of Pain Res, Pop, Grim Embrace and DMS, can't really blame them either since regression perks are now counter-productive except for Pop and Pain Res) and it's one of the few info perks that, while most useful on high-tier Killers, is also useful for Killers on the weaker end of the spectrum that can't exactly afford to spend too much time outside of chase (especially nowadays when kicking gens being repaired by unseen Survivors is a limited thing).
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Just, just stand still and lemme do all the gens and I’ll teabag at the exit while my SWF gives each other high fives.
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What perk was that?
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Why do people still complain about Ultimate Weapon? It's no where as good as most of the other perks killers have right now.
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If you think these are the only 2 good survivors perks then that's just a you problem lol. I don't struggle at all with survivors powerful build variety.
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Whataboutism. One can have an issue with a specific perk while also recognizing that other perks also need to be changed.
I would say that the thing that contributes to the low pick rate is merely because most killers like running 4 slow down perks instead, and the small percentage of killers who don't need that, are probably picking perks like UW.
10% is still a high percentage though, that's actually a large amount of killers. I don't know how many killers there are in total if we include all platforms, but I wouldn't be surprised if it's high enough to make 10% very noticeable.
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23-24 The years where they handed everything on killers hands.
From slowdown perks that working for them, to find survivors by opening lockers because they're bored to find them by themselves. I can't imagine myself to open a locker to find survivors 😂
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Ignoring the fact that it requires a perk to do what survivors can do base kit for a second (break a totem), please keep in mind the release dates. Circle of healing was introduced October of 2021 while shattered hope was released June of 2022. So... when circle of healing was in its prime, you think people should have countered it by using a perk that didn't exist for another 9 months?
Imagine if it required a perk for a survivor to cleanse totems. Would devour hope become problematic? Should I insist you bring the totem breaking perk so you can counter it by breaking 5 totems? That's what shattered hope did... You got to turn off a totem and make the survivor boon a different totem instead.
Survivors got a taste of having to break 5 totems to counter 1 perk with OG hex undying. Why do you think anyone would want to do that again WHILE being required to use a perk slot for it?
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I'm not saying that CoH shouldn't have been nerfed and that Killers should've just equipped Shattered Hope every single game. I'm saying that "just use calm spirit" isn't a tangible or sensical argument because "just use x to counter y" could apply to a bunch of problems in this game.
However DBD isn't a counterpick game and even if a perk can be nullified or countered by another one, that doesn't mean the perk in question doesn't have any issues when it comes to balance and should be looked at.
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I can agree to that. Fortunately the devs have included non-perk solutions. Before distortion became meta and BBQ was in every game, it was pretty common to hide in a locker or behind a gen for afew seconds.
As for calm spirit though... I feel like people completely forget about how much this perk is countering. Even before UW was a thing, Infectious fright was very popular. Anytime you see an Oni, you can almost guarantee he's running Infectious. Iron maiden is pretty common on Huntress and Trickster. You have Friends til the end as well as Spies from the shadows... Doctor also isn't the only killer making survivors scream.
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Every killer should run the perks they are confortable with. Nobody is seriously blaming the players for using this and that perk. They are in the game for a reason. It is more about highlighting that killers have a very strong set of perks these days and some of them are a little bit to powerful for the average rounds.
While personally i dont think we should brainafk nerf all kinds of perks into the ground, a few suggestions for UW are valid. It simply does a little bit to much for little effort. The effect works basically across the map, is perfectly paired with other good perks like DMS and makes stealth playstyle very hard to pull off.
Last but not least, UW not only has very powerful effects, it has also the threat of existence. Some survivors even use the almost useless Calm Spirit to counter something that is often not even in play. Therefore, a slot waisted for nothing. Of course we could say the same with DS or Unbreakable, but here it is the killers choice if those perks are relevant. Against UW, there is realisticly only Calm that helps out.
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How about killers earning the effects of Ultimate Weapon? I think its fair if the perk only activates after a hook
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Ultimate Weapon is fine. 32 meters on the Terror Radius (typically) is more than enough time to sneak away from the area you're at before they get to you.
And you can easily use Calm Spirit if you're worried about it being used on an Oni, Blight, Nurse or Hillbilly.
I seriously don't get the problem people have with it.
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It's more than just where a survivor is. If there are no duplicate survivors, it also tells the killer WHICH survivor it is. It makes tunneling more obnoxious because even if the survivors team up to take aggro so the mark can escape, the killer can just find them again.
I use Ultimate Weapon with No Way Out and Rancor. Ultimate Weapon lets me cherry pick who I want to chase to get that last No Way Out token from, or track down the Obsession when there's 1 gen remaining for the mori.
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It's a better version of Doctor's static blast power ON COMMAND. Doctor's power only works if they catch someone in the blast when they use it. Ultimate weapon waits before going off and has an additional effect ON TOP of that and also isn't blocked by distortion/Off the record making it perfect for tunnellers. Only one perk blocks it which has a high chance of being dead weight otherwise and worse in some cases is actually actively harmful (cleansing hex totems more slowly).
Utterly broken perk that completely outclasses every other information perk. The others all require conditions to be met. Ultimate weapon just goes lololol I'm gunna work when you want me to. Even if it had a 4 minute cooldown and could only be used after hook it would STILL be extremely strong. Also perk is behind a pay wall and not everyone noticed it was in shrine which lowers its usage stats.
It's not pre nerf Dead Hard broken but it's pretty damn close. Also yes, I hate old Dead Hard with a burning passion. I mostly play killer. Because of that though, I totally expect the nerf will be a baby nerf, it'll get left alone for another 6 months to a year and then MAYBE it'll get the nerf it deserves.
Don't get me wrong there's a lot of trash killer and survivor perks but there's also a lot of the same old broken ones on both sides that get used way too much. There's a lot of really underrated perks that have a lot of cool synergy on both sides but because it's not spelled out for players about how good it is, they don't get used. It doesn't help that BHVR seems to take forever to nerf extremely overused perks and even when they do, they get baby nerfs (Pain res and old Dead Hard I'm looking at you).
Some perks are overused because the game is designed badly making them necessary (windows/kindred are almost mandatory in solo) and some because there's a lack of competition for what they do. Information perks though have plenty of options but ultimate weapon outclasses all of them.
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