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Let's compare newest killer vs survivor perks, shall we?

vBlossom_
vBlossom_ Member Posts: 447
edited March 16 in General Discussions

First, survivor ones:

Now lets see ups and downs of Invocation: Weaving Spiders:

  • Upside: You've progressed all generators by +10% (9 seconds of gen time) (downside: doesn't work if they are blocked) (noteworthy information: your team probably already done ~2 gens at this point)
  • Downside: Go to the basement (takes time), unsafe place
  • Downside: Spend 2 minutes in said unsafe place, you cannot unhook someone, do totem, do gen, basically for those 2+ minutes game is 3v1
  • Downside: When you use this perk it emits loud sounds potentially notifying killers to go to said unsafe place
  • Downside: It looses progress when you stop doing invocation (just like healing someone with sloppy)
  • Downside: You are broken for rest of the trial

Now let's see ups and downs of Light-Footed:

  • Upside: Your footsteps are quiet
  • Downside: You have to be healthy (because it would be too OP if your footsteps would be quiet if you are playing ass Jeff and moaning EUOGH whole time)
  • Downside: It has a cooldown of 20 seconds after rush actions (because it would be too OP if your footsteps would be quiet when you jump through a window and leave scratchmarks everywhere)

Then, killer ones:

Now lets see ups and downs of Unforeseen:

  • Upside: You are undetectable
  • Upside: Your terror is transformed to a gen
  • Upside: When survivors adapt to this perk later in the trial they have to be non-stop cautious of where you are, as you can just jump-scare them.
  • Downside: You have to kick the gen which takes a lot of time (1.8 seconds)
  • Downside: It has enormous cooldown of 30 seconds (it works for 30 seconds also)

Now lets see ups and downs of Ultimate Weapon:

  • Upside: You have like, a half of Doctor power
  • Upside: For unknown reason, all revealed survivors also have Blindness
  • Downside: You have to open the locker which takes a lot of time (2.34 seconds)
  • Downside: This perk also has enormous cooldown of 30 seconds (it also works for 30 seconds)


Someone might say that one side has better perks, but idk, what do you think? :)

Β«1

Comments

  • Blueberry
    Blueberry Member Posts: 13,670
    edited March 16

    "Newest Chapters" makes no sense and is not listening to what I said. I said the game balance in the large scale. Whether that is recent/newest chapters or not is completely irrelevant. If you had a super weak killer that got buff, after buff, after buff, then by your standards that would be bad because hes got nothing but buffs in all the recent stuff. However it wouldn't be bad because he needed that stuff since he was so weak. So looking at balance in the way you are doesn't work for overall balance.

    Both sides have had good and bad perks. If you're trying to imply that killers overall have been given better perks I vehemently disagree on that and we can go into detail on that if you'd like.

  • Blueberry
    Blueberry Member Posts: 13,670

    Looking at the last 5 chapters I see 4 good survivor perks and 3 killer ones. Maybe a flex perk in either direction for both sides depending how flexible you want to be on "good". So I don't think your point holds up. However, as I said earlier, even if either side did have more recently, it is irrelevant. What matters is balance on the broad scale. Would it be fair for me to complain if hypothetically killer got zero good perks in the last few chapters if prior to that they got multiple game swinging perks? No, that would be silly of me. What matters is where they're at in the broad spectrum of the game, not an isolated you get one cookie, I get one cookie, repeat.

    This also isn't even factoring in "fun" perks for either side which should honestly be one of the biggest factors as well. I think both sides got multiple fun perks.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    If you cherry pick perks then yeah it looks like killers got the better deal. You can do the same for survivors by comparing Wicked and Troubleshooter to Alien Instinct and Undone.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    You forgot Renato who has a pretty good perk with Background Player.

  • RFSa09
    RFSa09 Member Posts: 822

    if we are talking about decent/good/strong perks we had background player rework, plot twist, dramaturgy, chemical trap, old mft, scavenger, troubleshooter, champion of the light strenght in the shadows, wicked, buckle up rework also the nerfed mft (good anti tunnel) (all of them are good perks, not being the most OP thing in the world is not the same as being bad)


    from the killer side, if we are talking about good/strong perks we had nowhere to hide... ultimate weapon... unforeseen... well, thatΒ΄s it, maybe friends till the end but it only works on 2 or 3 killers πŸ’β€β™‚οΈ


    again itΒ΄s not a competition, iΒ΄m literally just pointing facts

  • xEa
    xEa Member Posts: 4,105

    You are absolutly correct Sir. Background player is indeed objectivly speaking a good survivor perk BUT...

    My issue with Background player is not oppressive nature, its just annoying and insanly stupid. It has the FTP+BU feel to it. Just a perk to piss off killer. As survivor i dont run it much since i think it is more a time waster, but the existance alone of this trash perk should not be allowed.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,557

    Undone doesn't really work all that well on Doctor because the perk has a 60 second cooldown as well.

  • Wiggles_Diggles
    Wiggles_Diggles Member Posts: 185

    Idk wicked has been slotted into my builds quite regularly now. Being able to see if the killer is b-lining back to the hook is nice to know. Also the beignet of garenteed self hooks in basement has made for a few clutch plays for me over the past few days. While it’s not the strongest perk ever it’s defiantly a welcomed addition for me.

  • Pulsar
    Pulsar Member Posts: 20,784

    Til it begins building up stacks or until it can be triggered again?

    One is an inconvenience and the other isn't a big deal

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,557

    I think both, I'm not sure.

    Most of the time this perk is a 60 second cooldown for an extra 3% regression and 3 seconds of generator blocking. You're better off throwing on another skill check perk on Doc instead of Undone.

  • mees
    mees Member Posts: 66

    sable has better perks then the unkown so i dont know what your yapping about

  • Crowman
    Crowman Member Posts: 9,517

    If we look at this chapter alone,

    Survivors got 2 solid perks (Strength in Shadows and Wicked) and 1 bad one.

    Killers got 1 solid perk (Unforeseen) and 2 bad ones (Unbound and Undone).

    Clearly this means survivors only ever get the better perks /s.

    The truth is some chapters are a miss for survivors and some chapters are a miss for killers.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,830

    try blight with soul chemical+alchemist ring. unnerving presence+undone+overcharge+hex:lullaby.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    Bruh UW isn't even new, you just slapped the best killer perk on an image. Extremely disingenuous post. Unknown didn't even come with good perks.

  • ratcoffee
    ratcoffee Member Posts: 1,476

    You're right that the chosen examples are cherry picked but the fact one of your counterexamples is a combination of 2 perks, both of which are years old, does kinda prove the overall point that it's hard to bring to mind a decent, recent Survivor perk

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Buckle Up got changed recently so it is technicaly new perk because it has new function. I could give better examples, but none of them are OP meta perks but they are still fine / okay perks.

  • Reinami
    Reinami Member Posts: 5,528

    Given that the killer only gets 4 perks and the survivors get 16? Yeah, it does make sense for the killer to have better perks.


    But, my favorite part? You ignored the 2 GOOD perks from the newest survivor, and the 2 BAD perks from the newest killer to fit your narrative.

  • Ayodam
    Ayodam Member Posts: 3,124

    It’s still an old perk. It was only changed during the META shake up because it was so bad. And without FTP it isn’t good. So describing it as a β€˜new perk’ is like saying CoH is a new perk because it too was changed. And with examples like that survivors still have much weaker β€˜new perks’ than killers, validating OP’s point.

  • Pulsar
    Pulsar Member Posts: 20,784
  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    Your comment about 40% is displaying a lack of understanding of how MMR works. The devs are aiming for a 40% win rate once MMR is settled for survivors. Otz escaping 40% and players at different skill levels having a 40% escape rate is completely consistent with what would be expected at a 40% win rate.

    I'm not saying solo survivor is a great experience by this at all; it's actually pretty nasty. However, the reason for that is because hard tunneling is so pronounced in comparison to any other time I played DbD. Just in my most recent run of eight games, I had Killers hard tunnel in five and one Killer whose entire 'strategy' was just to down and then bleed out one survivor without hooking (it was a 3E but that was due to the second survivor having Unbreakable). So, there was 1 person whose entire goal was to intentionally make people's games miserable and five where the Killers unintentionally made the game miserable for at least one survivor.

    This is now more of a norm whereas it was an occasional nuisance in the past. That's what making survivor miserable; not the 40% win rate.

  • mecca
    mecca Member Posts: 326

    Killers have always gotten much better perks, generally with no downsides (Ultimate Weapon). Some perks are also game changing whereas survivors do not.

  • mecca
    mecca Member Posts: 326

    The stats are just fabrication for marketing. The best survivors in the game can't even do as well as the proclaimed stats.

    We can't believe the stats as they seem so far from reality.

  • UndeddJester
    UndeddJester Member Posts: 3,366
    edited March 18

    Isn't that expected though? Killer perks get 35 chances to be useful, Survivor perks get 1.

    By their very nature you have to be incredibly careful not to make an overly strong survivor perk, because any time Survivors get a really strong perk, everyone runs it. In a asym like DBD there would be far more need for balance on survivor perks than killer perks, otherwise you get meta's where everyone is literally just running the same perks all the time. Decisive Strike, Dead Hard, Borrowed Time, Made For This, Saboteur, etc, etc.

    For killer perks, there are plenty of examples of perks only really useful on 1 or 2 killers, and otherwise kinda sucks on everyone else. E.g. Thanataphobia (Legion/Plague), Merciless Storm and Huntress Lullaby (Doctor), Darkness Revealed (Dredge/Huntress), Make Your Choice (Hag/Dredge).

    This just seems inevitable to me that Survivors will trend towards using the same perks all the time if there are any standout stronger perks. Personally I would say the current meta has a pretty decent spread of perks.

  • Pulsar
    Pulsar Member Posts: 20,784

    I do not think that it's a good perk in any way shape or form.

    It shows BHVR is absolutely terrified of the backlash of making a good Survivor perk. I don't think any of the Killer perks are great either, but UW is and still hasn't been adjusted.

    The Invocation is actually the worst perk they've released.

  • UndeddJester
    UndeddJester Member Posts: 3,366
    edited March 18

    Oh I agree Invocation is bad in current state. The point I was challenging you on is that "Suvivor perks are just straight up useless. This perk at least works for 1 killer".

    As we've seen plenty of times and in the examples that I've cited, if you make a survivor perk too strong, everyone runs it, because all survivors are the same... this means meta redefining perks are something you naturally have to be more careful about on Survivor, so this naturally leads to a more conservative approach for Survivor.

    Killer perks can afford to be bad on most of the cast, and still be a worthwhile addition to the game, by virtue of the fact that 1 of the killers may synergise with it.

    It's a common part of game development psychology. If possible you want to avoid nerfing things, because humans react 5 times stronger to losing something than gaining something. Gaining $10 is much less a big deal than losing $10.

    We see this with the reaction to MFT. That perk was overpowered, and needed to be nerfed. People got really upset about it, even though it's still viable, and it ran rampant appearing in almost every game on 2-4 survivors from June 2nd to November 2nd, that's 5 months.

    Ultimate Weapon came out August 30th, and wasn't picked up immediately by Killers, there wasn't much buzz around it. It took a couple of weeks for people and content creators to pick it up, and it still isn't even that common even today.

    We're 6 and half months from it's release, and was earmarked to be looked at in the December 2023 roadmap, about 4 months after release, and it was scheduled for April-June after the bloodweb changes.

    The bloodweb has had minor improvements, I dunno if there are more planned, but it looks to me like BHVR are running to or maybe even slightly ahead of schedule.

    However the point I'm making, is MFT was literally everywhere, to the point in couldn't be ignored. UW is a problem IMO, but is isn't anywhere near as common as MFT was, and that's because it is only really busted on certain Killers... all of this seems very reasonable to me, and expected.

  • jesterkind
    jesterkind Member Posts: 7,843

    Obviously it's been pointed out that this is extremely cherry-picked, but the part that kills me is that your example of a second supposedly bad survivor perk, Light-Footed, is honestly really good.

    I went and double-checked on the wiki, and of the past ten survivors (not chapters, we're counting the Lyra twins and Ada + Rebecca separately here), nine of them have had at least one consistently good perk each-- and the exception, Vittorio, does have a good perk, there's just more inconsistency baked into it compared to the others. I'll elaborate if desired but I didn't want this one message to be a wordwall.

    For the record, I don't know that I'd say the same for the past ten killers, but I also wouldn't make any judgements on which side is being "favoured" based on that information either. I am of the opinion that both sides have pretty good perk variety at the moment, and both have a fairly steady stream of at least some good or interesting perks coming in with new releases.

  • Pulsar
    Pulsar Member Posts: 20,784

    UW isn't as common because Killers just stack regression instead.

    Survivors flocked to MFT because it was a good perk and there's really not many of those that help with getting tunneled.

  • UndeddJester
    UndeddJester Member Posts: 3,366

    I said all that... and that's what you focus on?

    OK well, to counter that point, MFT, just like DS and DH, did a lot more than just helping against being tunneled didn't it?

  • Pulsar
    Pulsar Member Posts: 20,784

    Yeah, I'm at work I can't type out a two page response no matter how much I like your post lol


    Yes, it did. Other than screwing over some Killers more than others, if there were a way to make it equivalent for those Killers, I'd bring it back, especially since 3% Haste isn't a big deal on Killers now apparently.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    These are the most cherry picked perk selections possible tbh. Very disingenuous. BHVR has done good with perks on both sides, they just haven’t made any OP ones so people are unhappy.

  • UndeddJester
    UndeddJester Member Posts: 3,366
    edited March 18

    Annnnnd that's me jumping to conclusions... my bad dude, allow me to apologise, made the mistake of inferring intent from text. πŸ˜’

    Hmmm... I wonder who you could be referring to... πŸ˜†

  • Pulsar
    Pulsar Member Posts: 20,784

    Ay no worries, no harm no foul. I'm certainly guilty of the same.

  • Skillfulstone
    Skillfulstone Member Posts: 791

    You're right about the Survivor perks you mentioned (although Light-Footed has surprising utility in indoor maps and blinds at pallets (Killer can't hear your footsteps to follow you after a blind) and UW.

    But Unforeseen is meh at best.

    It takes away 1/8 regression events for no additional slowdown. If you don't manage to get a sneak attack because of it you just wasted precious regression that might be needed down the line, especially if you play one of the weaker/M1 Killers that kinda need slowdown in some form.

    Unless in an indoor map, it's difficult for most Killers to not be seen coming regardless of Terror Radius (even less so against SWF) it requires awareness sure but only newcomers will be fazed by it.

  • Ayodam
    Ayodam Member Posts: 3,124

    Hello? Boon: Dark Theory?

    I wondered why that didn’t take off like MfT.